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Thread: [Guide] How to play WoW in RIFT

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    Ascendant the_real_seebs's Avatar
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    Default [Guide] How to play WoW in RIFT

    Occasionally, people express the concern that they really want to play a game exactly like WoW, but for some reason RIFT is the only thing available to them. This guide aims to help frustrated WoW players recreate the WoW experience.

    Souls and Classes

    There is not an exact mapping of WoW talent trees to RIFT souls, and some specific sets don't really match anything. However, you can come fairly close to most specific talent specializations. To preserve the limitations of the WoW talent system, be sure to avoid any soul quests which become available when you reach level 13. Instead, pick the three trees which best suit your build.

    Here's a (partial) list of things you might find to be good matches:

    Rogue: Rogue (Bladedancer, Assassin). The other souls won't match very well, but a 0-point riftstalker gives you a handy teleport.
    Hunter: Rogue (Ranger, marksman, saboteur). Use ranger specialization for BM, marksman for marksman, saboteur for survival. It's not exact, but it gives you that same trapping feel.
    Warlock: Mage (Necromancer/warlock/pyromancer). Necromancer is the closest to the feel of the warlock demons. The Necromancer and Warlock souls do an okay job of subbing for demonology and affliction, pyromancer is okay at destruction.
    Mage: Mage (Pyromancer/elementalist/stormcaller). Elementalist 26-point gets you a water elemental.
    Holy/Disc Priest: Cleric (Sentinel/Purifier).
    Shadow Priest: Mage (Warlock/chloromancer), or Cleric (Inquisitor/cabalist).
    Warrior: Warrior (Warlord/champion/paragon), possibly subbing either champ or paragon out for paladin.
    DK (tank): Warrior (Reaver/VK).
    DK (dps): Warrior (Beastmaster, reaver, paragon) (mind the threat from reaver, though)
    Paladin (tank): Warrior (Paladin/warlord)
    Paladin (heals): Cleric (Purifier/Sentinel)
    Paladin (dps): Warrior (Champion/Riftblade)
    Druid (heals): Cleric (Warden/sentinel/purifier)
    Druid (caster DPS): Either Cleric (inquisitor) or Mage (Stormcaller)
    Druid (feral): Nothing direct, but if you want the melee tank/dps, consider Rogue (riftstalker/bladedancer/assassin)
    Shaman (heals): Cleric (warden/whatever)
    Shaman (caster DPS): Mage (stormcaller)
    Shaman (melee DPS): Rogue (bladedancer/bard) or Cleric (shaman/druid). Probably the Cleric option is better.

    Now, here's what you have to do specially:

    1. Don't take souls other than those needed for your planned build. Just avoid them.
    2. Don't buy a second role until 30th level.
    3. After you buy the second role, buy an epic mount and throw it away.

    For instance, consider melee DPS shaman. You might be able to do this with bladedancer/bard, but wait! If you had a bard spec you might be tempted to try to play support. Don't do that. There are no support roles, and you should avoid things that might result in you playing an unfamiliar role. Shaman/druid will be more familiar.

    Rifts and Invasions

    Ignore these completely. They're not relevant. You aren't on a quest for them, and they don't provide the kinds of loot that you'd be using to advance your dungeon/raid gear. Furthermore, the very existence of content you can't easily solo is an affront. So, just avoid them. If a quest hub is taken over, stand a ways outside it and spam the zone channel with complaints about how this game is totally broken and unplayable.

    If for some reason you end up roped into a "zone event", identify goals that have numbers by them and go complete those. For instance, if you have two goals, "defend wardstones" and "close fire rifts 0/12", close fire rifts. The wardstone goal is probably just flavor text.

    Grouping

    Turn off public groups, and never join public groups. Be sure to always negotiate group inclusion specifically, and wait for an invitation before entering a group. In general, don't group for open world content. If it's too difficult, post on the forums. Use groups only for instanced content. Remember that the bulk of the challenging content in the open world is stuff like rifts and invasions, which you are avoiding.

    Once you get into a group, be sure you understand everyone's role. If someone is playing a "support" character, make fun of them and demand that they switch to DPS, because "DPS is more important". If the tank is not a warrior, complain. If the healer is not a cleric, complain. If there is a mage or rogue not doing DPS, complain. All of these things are unacceptable and horribly inefficient. Do not allow people to win you over with "parses" or "solid evidence". Stick to your guns.

    Some players may suggest changing roles for different fights. Don't allow this. People who are not fully specialized in a role can't possibly be good at any of their roles, so if people are trying to change roles, it means they're bad at things. Avoid them.

    The World and Setting

    Don't click a glowy you don't have a quest for; they're just full of boring background stuff. You don't want to waste time reading that, and anyway, there's no story or setting for this game. Stick to roads and to the areas your quests are in. There's never anything important elsewhere. Don't climb mountains or try to get to hard-to-reach places, there's no rewards for it and you might get in trouble.

    If you see mysterious objects out in the middle of nowhere, don't go clicking on them unless you have a quest for them. They are probably part of a quest you haven't got yet. People will talk about "cairns" and "puzzles"; ignore them. These are not of any interest to you.

    Instances

    In and out, "gogogo". The goal is to clear the instance as quickly as possible so you can get back to your capital city. Again, people will go around trying to talk to NPCs and do stuff. Don't put up with this. Skip everything you can.

    PvP

    There are a few open-world quests that encourage PvP, as well as things like ancient wardstones. Ignore these. Your goals in PvP should be to queue for warfronts and post on the forums demanding an arena system. Remember that arena is what really shows off the flexibility of players and their ability to adapt to a wide range of circumstances and terrain.

    Addons

    When the addon API enters the live game, be sure to talk constantly about all the addons you use and how important they are. Or, alternatively, talk about how you don't use them and they're crutches. The important part is to pick a side and strongly condemn people on the other side; it doesn't really matter which side.

    Conclusions

    With a bit of attention to detail, and careful avoidance of the content which doesn't really reflect WoW's design or philosophy, you can pretty much recreate the WoW experience (albeit with fancier graphics) using the RIFT servers and engine. Since a RIFT subscription can be slightly cheaper than a WoW subscription, you may find this rewarding.

    If at some point you find this unrewarding, you may wish to consider the opposite course (pick soul combos not listed above, have multiple roles, go rifting, explore the world...) as an alternative, but it's really hard to see why anyone would want to do that.
    Last edited by the_real_seebs; 07-06-2011 at 02:58 PM.

  2. #2
    Rift Disciple hp94's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    Occasionally, people express the concern that they really want to play a game exactly like WoW, but for some reason RIFT is the only thing available to them. This guide aims to help frustrated WoW players recreate the WoW experience.

    Souls and Classes

    There is not an exact mapping of WoW talent trees to RIFT souls, and some specific sets don't really match anything. However, you can come fairly close to most specific talent specializations. To preserve the limitations of the WoW talent system, be sure to avoid any soul quests which become available when you reach level 13. Instead, pick the three trees which best suit your build.

    Here's a (partial) list of things you might find to be good matches:

    Rogue: Rogue (Bladedancer, Assassin). The other souls won't match very well, but a 0-point riftstalker gives you a handy teleport.
    Hunter: Rogue (Ranger, marksman, saboteur). Use ranger specialization for BM, marksman for marksman, saboteur for survival. It's not exact, but it gives you that same trapping feel.
    Warlock: Mage (Necromancer/warlock/pyromancer). Necromancer is the closest to the feel of the warlock demons. The Necromancer and Warlock souls do an okay job of subbing for demonology and affliction, pyromancer is okay at destruction.
    Mage: Mage (Pyromancer/elementalist/stormcaller). Elementalist 26-point gets you a water elemental.
    Holy/Disc Priest: Cleric (Sentinel/Purifier).
    Shadow Priest: Mage (Warlock/chloromancer), or Cleric (Inquisitor/cabalist).
    Warrior: Warrior (Warlord/champion/paragon), possibly subbing either champ or paragon out for paladin.
    DK (tank): Warrior (Reaver/VK).
    DK (dps): Warrior (Beastmaster, reaver, paragon) (mind the threat from reaver, though)
    Paladin (tank): Warrior (Paladin/warlord)
    Paladin (heals): Cleric (Purifier/Sentinel)
    Paladin (dps): Warrior (Champion/Riftblade)
    Druid (heals): Cleric (Warden/sentinel/purifier)
    Druid (caster DPS): Either Cleric (inquisitor) or Mage (Stormcaller)
    Druid (feral): Nothing direct, but if you want the melee tank/dps, consider Rogue (riftstalker/bladedancer/assassin)
    Shaman (heals): Cleric (warden/whatever)
    Shaman (caster DPS): Mage (stormcaller)
    Shaman (melee DPS): Rogue (bladedancer/bard) or Cleric (shaman/druid). Probably the Cleric option is better.

    Now, here's what you have to do specially:

    1. Don't take souls other than those needed for your planned build. Just avoid them.
    2. Don't buy a second role until 30th level.
    3. After you buy the second role, buy an epic mount and throw it away.

    For instance, consider melee DPS shaman. You might be able to do this with bladedancer/bard, but wait! If you had a bard spec you might be tempted to try to play support. Don't do that. There are no support roles, and you should avoid things that might result in you playing an unfamiliar role. Shaman/druid will be more familiar.

    Rifts and Invasions

    Ignore these completely. They're not relevant. You aren't on a quest for them, and they don't provide the kinds of loot that you'd be using to advance your dungeon/raid gear. Furthermore, the very existence of content you can't easily solo is an affront. So, just avoid them. If a quest hub is taken over, stand a ways outside it and spam the zone channel with complaints about how this game is totally broken and unplayable.

    If for some reason you end up roped into a "zone event", identify goals that have numbers by them and go complete those. For instance, if you have two goals, "defend wardstones" and "close fire rifts 0/12", close fire rifts. The wardstone goal is probably just flavor text.

    Grouping

    Turn off public groups, and never join public groups. Be sure to always negotiate group inclusion specifically, and wait for an invitation before entering a group. In general, don't group for open world content. If it's too difficult, post on the forums. Use groups only for instanced content. Remember that the bulk of the challenging content in the open world is stuff like rifts and invasions, which you are avoiding.

    Once you get into a group, be sure you understand everyone's role. If someone is playing a "support" character, make fun of them and demand that they switch to DPS, because "DPS is more important". If the tank is not a warrior, complain. If the healer is not a cleric, complain. If there is a mage or rogue not doing DPS, complain. All of these things are unacceptable and horribly inefficient. Do not allow people to win you over with "parses" or "solid evidence". Stick to your guns.

    Some players may suggest changing roles for different fights. Don't allow this. People who are not fully specialized in a role can't possibly be good at any of their roles, so if people are trying to change roles, it means they're bad at things. Avoid them.

    The World and Setting

    Don't click a glowy you don't have a quest for; they're just full of boring background stuff. You don't want to waste time reading that, and anyway, there's no story or setting for this game. Stick to roads and to the areas your quests are in. There's never anything important elsewhere. Don't climb mountains or try to get to hard-to-reach places, there's no rewards for it and you might get in trouble.

    If you see mysterious objects out in the middle of nowhere, don't go clicking on them unless you have a quest for them. They are probably part of a quest you haven't got yet. People will talk about "cairns" and "puzzles"; ignore them. These are not of any interest to you.

    Instances

    In and out, "gogogo". The goal is to clear the instance as quickly as possible so you can get back to your capital city. Again, people will go around trying to talk to NPCs and do stuff. Don't put up with this. Skip everything you can.

    PvP

    There are a few open-world quests that encourage PvP, as well as things like ancient wardstones. Ignore these. Your goals in PvP should be to queue for warfronts and post on the forums demanding an arena system. Remember that arena is what really shows off the flexibility of players and their ability to adapt to a wide range of circumstances and terrain.

    Addons

    When the addon API enters the live game, be sure to talk constantly about all the addons you use and how important they are. Or, alternatively, talk about how you don't use them and they're crutches. The important part is to pick a side and strongly condemn people on the other side; it doesn't really matter which side.

    Conclusions

    With a bit of attention to detail, and careful avoidance of the content which doesn't really reflect WoW's design or philosophy, you can pretty much recreate the WoW experience (albeit with fancier graphics) using the RIFT servers and engine. Since a RIFT subscription can be slightly cheaper than a WoW subscription, you may find this rewarding.

    If at some point you find this unrewarding, you may wish to consider the opposite course (pick soul combos not listed above, have multiple roles, go rifting, explore the world...) as an alternative, but it's really hard to see why anyone would want to do that.
    I foresee many unneeded quotings of the original poster.

  3. #3
    Ascendant Laughingstock's Avatar
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    "[Guide] How to play WoW in RIFT"

    Why would someone want to play WoW in RIFT?

    Wouldn't that be like selling a perfectly good oven, then buying a brand new Hibachi grill and trying to bake a three-layer cake with it?
    Last edited by Laughingstock; 07-06-2011 at 03:27 PM.

  4. #4
    Champion AngelOfTheGuardians's Avatar
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    Quote Originally Posted by Laughingstock View Post
    "[Guide] How to play WoW in RIFT"

    Why would someone want to play WoW in RIFT?

    Wouldn't that be like selling a perfectly good oven, then buying a brand new Hibachi grill and trying to bake a three-layer cake with it?
    Someone doesn't get the joke.

  5. #5
    Ascendant the_real_seebs's Avatar
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    I was thinking I shouldn't risk spoiling the joke by explaining it, but then I realized people don't read.

    The point is that a lot of people are:
    1. Doing all these things.
    2. Then complaining that RIFT is just like WoW.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

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    Shield of Telara Adebar's Avatar
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    Obvious sarcasm is obvious.

    Good post. If you do this crap, then complain that the game is broken and/or like WoW.....

    I will eat your children.
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    Sez
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    You can play WoW in anygame, you don't have to play WoW in Rift. Right, Seebs?
    Sez is now Zes on Dayblind

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  8. #8
    Ascendant the_real_seebs's Avatar
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    Quote Originally Posted by Sez View Post
    You can play WoW in anygame, you don't have to play WoW in Rift. Right, Seebs?
    Ayup.

    Forgot to mention:
    • Don't use augments when crafting.
    • Don't equip any crafted gear which is actually better than quest rewards at the level you can wear it before endgame.
    • Don't do crafting dailies unless you're an artificer.
    • Never use Soul Walk.
    • Don't use a mount before level 20.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  9. #9
    Soulwalker Heeden's Avatar
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    If that's how you played WoW I'm surprised you bothered with another MMO.

  10. #10
    Plane Touched Supernovaa's Avatar
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    why does it always come abck to wow, sarcastically or not? I wonder? Cause "nothing compares to you"? what happened to "How you can play DaoC in wow"?

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    Ascendant the_real_seebs's Avatar
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    Quote Originally Posted by Supernovaa View Post
    why does it always come abck to wow, sarcastically or not? I wonder? Cause "nothing compares to you"? what happened to "How you can play DaoC in wow"?
    Couple of things.

    1. More than 12 million people have played it at least some.
    2. WoW was not based on DaoC, but was based on EQ. But it didn't necessarily offer more options than EQ...
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  12. #12
    Plane Touched Supernovaa's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    Couple of things.

    1. More than 12 million people have played it at least some.
    2. WoW was not based on DaoC, but was based on EQ. But it didn't necessarily offer more options than EQ...
    Rift isn't based on wow..or EQ..it's based on every single mmo out there one of which..the old school and the best and one of the first was DaoC and wow wasn't based on anything..fantasy MMO recipe is always the same with different spices...and that's why people like it in the 1st place..and I was expecting Rift to be as challenging.
    Last edited by Supernovaa; 07-06-2011 at 08:56 PM.

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    I always do this one right here
    Quote Originally Posted by the_real_seebs View Post
    [*] Don't use augments when crafting.

    I was also thinking about making a new thread on flying mounts. Anyone else wanna pat me on the back whilst I do so?
    "Ah could blow both yer nuts right awf using n'more than this 'ere spoon and a piece o' sweetcorn, aye."
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  14. #14
    Ascendant the_real_seebs's Avatar
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    Quote Originally Posted by Supernovaa View Post
    Rift isn't based on wow..it's based on every single mmo out there one of which..the old school and the best and one of the first was DaoC and wow wasn't based on anything..fantasy MMO recipe is always the same with different spices...and that's why people like it in the 1st place..
    I'd agree that RIFT isn't really based on any one MMO, although obviously they put some thought into making it easy for WoW players to jump in. WoW, however, really did seem to be much more focused on a stripping-down of previous MMOs, with a lot of relative-convenience stuff. (Lower death penalty, etcetera.)

    RIFT tends to strike people as being a lot like whatever game they came to it from, even including a few people saying it's a lot like DAoC. We'll see whether future updates to PvP improve this.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  15. #15
    Plane Touched Supernovaa's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    I'd agree that RIFT isn't really based on any one MMO, although obviously they put some thought into making it easy for WoW players to jump in. WoW, however, really did seem to be much more focused on a stripping-down of previous MMOs, with a lot of relative-convenience stuff. (Lower death penalty, etcetera.)

    RIFT tends to strike people as being a lot like whatever game they came to it from, even including a few people saying it's a lot like DAoC. We'll see whether future updates to PvP improve this.
    I wouldn't compare rift to DaoC at all, such a different ambience, in fact I think EQ ripped a little bit of Daoc ;op and Rift's beginner area feels more like hammer.

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