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Thread: What doomed MMOs (and now we know for Rift)

  1. #46
    Ascendant Fireforge's Avatar
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    Quote Originally Posted by Sangwich View Post
    This Thread FAILs
    Your signature is nice.

  2. #47
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    Quote Originally Posted by Fireforge View Post
    Your signature is nice.
    thanx man!
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  3. #48
    Shadowlander
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    Quote Originally Posted by Sunfire View Post
    Server cap is 1800-2000 = FACT

    IPP. Stillmoor, and Shimmersand have <10 players in each zone on 90% of the servers 90% of the time = FACT.

    LFG Queues are > 1hr on most of the servers most of the time = FACT

    Warfronts use instance servers while dungeons are separate instances on the main server = FACT.

    ----------------------------------

    Sorry I missed where the opinions were?
    ive never seen a que on faeblight. And its one of the most populated rp servers out there. just did a 200 man raid in gloamwood the otherday. was awesome.

    dunno why you are saying all this stuff about how the game is dead blah blah blah. But then again this is the forums. People who say the game is dead or this other game is better on these forums obviously dont want to play. They just pay 15 bucks to post complaints and negativity on the forums

  4. #49
    Shield of Telara Riftspike's Avatar
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    Quote Originally Posted by Mendomain View Post
    ive never seen a que on faeblight. And its one of the most populated rp servers out there. just did a 200 man raid in gloamwood the otherday. was awesome.

    dunno why you are saying all this stuff about how the game is dead blah blah blah. But then again this is the forums. People who say the game is dead or this other game is better on these forums obviously dont want to play. They just pay 15 bucks to post complaints and negativity on the forums
    You aren't counting the people that got suckered into buying months of time in advance.

  5. #50
    Soulwalker
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    mmo's make a lot of money and a huge market. obviously they are not doomed

  6. #51
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    Mudflation skills games. Numbers increase exponentially until you have something like WoW, where you are hitting for tens of thousands and your health makes you equivalent to an early game raid boss. WoW only lasted as long as it did because it took them 2.5 years to release each expansion. Every content patch, all prior content was trivialized. There were more raids rotting with nobody running them because there was no point gearing up to hit for what others wearing greens hit for. Everquest had a long run with frequent content patches because old raids were still hard. Around PoP (xpac 4) it was still worthwhile for a newer guild to raid Kunark and Velious (xpac 1/2) because unless you were twinking an alt, gear cost a lot for a new player. Each expansion had many raids to progress through. It wasn't expansion releases then one week later guilds had everything cleared (*cough Wotlk*). EQ eventually died because, as you said, it got old, AAs got inflated into the thousands, and the game became one big:

    Grinding. Another reason games fail. New players don't want to have to grind for a month to level up to catch up to the newest level cap. They don't want to have to grind through many tiers of gear, and grind tons of rep and cash, just to catch up to what players already have accumulated after years. EvE is a shining example. It takes a year just to afk through all the training to consider yourself ready to start playing the game at all. Everquest ended up having, as stated, thousands of AAs. There was stuff to do on the way, but after a dozen expansions, even older Everquest raids were falling behind. Mudflation is inevitable, but it was just so far out of reach for new players that any loss to the player base was permanent, as seen around the population hit around GoD/DoN.

    As long as Trion continuously releases content patches at a steady pace, they will keep accumulating players. Their best bet is going to be level cap increases of 5 and keeping previous raids and raid rifts relevant by having some sort of barrier to entry to newer raids. Case in point: WoW "catching up" players by pretty much handing out current tier gear. Trion's best bet is to keep Rift "old school" with raiding, but still provide enough world content to keep players progressing.

    What I'm hoping to see, and I think it would help Rift stay afloat, is release more zones that are like xp beach, where it isn't meant for any specific leveling but you can obtain higher and higher level gear just participating in challenging areas. They could also mingle in some RvR in some of them to appease the niche begging for it. They have a great dynamic world model, hopefully they develop that instead of take the lazy way out and make another generic MMO. It's too early to claim the game dead when we are still pretty much vanilla. It's in their court at this point.
    It's spelled "Riftdrawal", and yeah you have it.

  7. #52
    Sword of Telara Palvy's Avatar
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    Quote Originally Posted by Kevyne View Post
    Saddest part of MMOs is that WoW and RIFT both resemble more FPS games than MMORPGs. They don't even include biographies for your toons, they just cut out all the RP, it's DPS, DPS and more DPS and explains why the highest pop servers in WoW are all PvP.
    I think you should check your numbers.

    http://www.warcraftrealms.com/realms...hp?sort=server (however, the numbers look really off today, for some reason; a server that showed 13,000 a few days ago shows only 104 today).

    Even with the messed up numbers, RP servers have the highest average populations and PvP have the lowest averages. Overall, however, the most total players are on PvE servers: PvE>PvP>RP>RP-PVP.

    However, I can't disagree that the MMOs seem to be losing the essence of what it takes for a game to be an MMO. These days, with all the cross-server and catering to the instant gratification crowd, WoW could almost be described as a single-player game taking place on a server. I'd hate that to happen to Rift. OTOH... if MMOs won't be MMOs any more, I can explore some of those single player games I haven't played yet.

  8. #53
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    Quote Originally Posted by Femme Fatal1 View Post
    There is no growth it reached it's maximum growth the first month after that all downhill. There was a mass exodust and you could see that in what status checks they give us. The only reason for what appears to be growth right now are those 7 day free trial accounts and that is not growth that is just an illusion of growth.
    Really? Mass exodus (there's no 't' in exodus, btw). So we get all these shards at laucnh, and a bunch more opened. And then a few weeks later the population dipped and everyone was all "bawwwww game is dying merge servers bawwwww" because some started showing up as low pop with a few as high pop.

    Now, we've got at least two flagged as full, several flagged as high population, shards that used to be low pop are now showing up as medium pop, and seeing shards flagged at "low" population is rare.

    Those are the facts. Anything you infer from that...that the growth is only due to trial accounts, for example...is just that...your inference. And your inference does not constitute fact.

  9. #54
    Telaran Hiyori's Avatar
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    I thought I was going to read something semi intelligent :/

    #2 NA Guardian / #3 Guardian / #6 World

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    Plane Touched greyhawk's Avatar
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    Quote Originally Posted by Hiyori View Post
    I thought I was going to read something semi intelligent :/
    you are on a MMO forum, you should know better.

  11. #56
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    How do you expect them to cram more players on servers when world events already bring the current best system hardware to its knees?

    They had $100mil+ to develop and deploy Rift - state of the art servers cost peanuts on that sort of budget. You think they'd try to save 100k and sacrifice game performance for a few years? I sincerely doubt it.

    WoW managed to get people into one place for pre-Cataclysm - that horrid event where you killed elementals in town and placed barricades, etc. The few hundred people doing it caused 10+ second input latency for everyone attempting to play. Not only was it not fun, but it wasn't the least bit functional.

    You're asking for something that isn't presently possible, and with overblown dramatics.

  12. #57
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    Quote Originally Posted by Licentia View Post
    Really? Mass exodus (there's no 't' in exodus, btw). So we get all these shards at laucnh, and a bunch more opened. And then a few weeks later the population dipped and everyone was all "bawwwww game is dying merge servers bawwwww" because some started showing up as low pop with a few as high pop.

    Now, we've got at least two flagged as full, several flagged as high population, shards that used to be low pop are now showing up as medium pop, and seeing shards flagged at "low" population is rare.

    Those are the facts. Anything you infer from that...that the growth is only due to trial accounts, for example...is just that...your inference. And your inference does not constitute fact.
    You can choose to see what you want to see. I'll continue to see what is the truth. Get up everyday at 5-7am and look at your EU servers. Every one of them (except on weekends) will be LOW.. every one. When the game "launched" this was not the case many of them were medium at 5-7am. After the first month and since they have been reading LOW from 5-7am each and every day. And of course without the actual numbers LOW could be ZERO for all we know. I'm sure since you're a fanboi you'll want to give them maximum LOW capacity for your own comfort of mind though. lmao.

    With the actual game pricing drops all over the place (not just Trion had the 1/2 price cut btw), unlimited free trials (so early in the games life), server status population charts (hiding the real numbers), players SCREAMING for server merges because there's nobody to play with on their shards, from the end of the first month up until now it's pretty obvious they are grabbing at straws trying to stay afloat just like the others did.
    If you ever studied law you would know things like "Guilty by association" and/or "Circumstantial evidence", meaning two things there doesn't have to be "proof by the numbers of". This is the case of Rift.

    But of course fanbois will never believe the truth until it hits them in their face then they'll disappear with the wind because they won't be able to face us that "told you so." They'll hide, never admitting they were wrong. That's just the way they are I guess. ;)

  13. #58
    Rift Disciple Valdur's Avatar
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    What doomed MMOs is that they build a backdrop for gameplay instead of building a world in their core design for players to evolve and progress.ArenaNet,Bioware and XL games are shaping their MMO according to that and it seems that 38 studios will be doing the same with RA Salvatore as writer.
    "It seems like we accept a hole in the mountain, or ground,or anywhere for that matter, as a dungeon now"... Curt Schilling




  14. #59
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    Quote Originally Posted by Sunfire View Post
    Server cap is 1800-2000 = FACT

    IPP. Stillmoor, and Shimmersand have <10 players in each zone on 90% of the servers 90% of the time = FACT.

    LFG Queues are > 1hr on most of the servers most of the time = FACT

    Warfronts use instance servers while dungeons are separate instances on the main server = FACT.

    ----------------------------------

    Sorry I missed where the opinions were?

    lol.. Calm down, first of all.

    Secondly, half of what you said were unsubstantiated statistics. Really, 60% of WoW is Asian? Where'd you find that statistic? Let's not forget that Asia also makes up 63% of the world's population. Sitting here telling people the game is going to die is counter productive to the goal you are trying to achieve.

  15. #60
    Plane Touched Murff's Avatar
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    Quote Originally Posted by Valdur View Post
    What doomed MMOs is that they build a backdrop for gameplay instead of building a world in their core design for players to evolve and progress.ArenaNet,Bioware and XL games are shaping their MMO according to that and it seems that 38 studios will be doing the same with RA Salvatore as writer.
    Really? R.A. Salvatore? At least with whatever that game is, it'll have the greatest storyline ever!
    "Opportunity is missed by most people because it's dressed in overalls and looks like work."
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