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Thread: Who else is bored of the WoW/Rift End-Game Business Model?

  1. #16
    Soulwalker
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    Personally I like the way Elder Scrolls series does their questing. Its really in depth and requires exploration and traveling, but one thing I do wish they would do are more random encounters with npc's.

    Like when your in a city no one ever comes up to talk to you, or you never see people actually doing anything other than walking around or reading. What I want to see are people getting married, creating actual friends in the game that help you through a quest or a troubled time. Seeing npc's interacting more with hate and love (like that demo I seen for oblivion, A woman gets angry at her dog because it won't stop barking so she cast a fireball spell on it and kills it.)

    Yea stuff like that ~sigh~

  2. #17
    Rift Disciple
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    I completely agree with this!

    Every ******* game has to have the same damn mechanics when it comes to building your character!

    I thought RIFT was appealing when i first read the features: ABILITY TO CUSTOMIZE!

    FAKE ADVERTISING I SAY!

    You get Rogues, Clerics, Mages and Warriors with 8 callings on each.

    In theory it may seem interesting but in practice its ********.

    Why should i ever play a cleric nuker if ill always be a handicap version of a mage?

    Why should i ever roll a rogue or cleric tank if its just a handicap version of a warrior?

    And so on...

    RIFT tried to TWIST the typical WoW talent tree to make it somewhat interesting - they failed, they just made stuff more complicated for players and for themselves to balance.

    RIFT, Warhammer, Aion and countless of other games coulda spent another year or two on production and COULDA came up with their own class mechanics instead of failing to copycat!

    Games like DAoC, Shadowbane were GOOD at it, in Shadowbane i coulda taken any class in the game and twist it into whatever i wanted and for some ******* reason the WHOLE PvP was BALANCED, noone coulda built real OP stuff but everyone coulda built something unique which also WORKED.
    I coulda rolled a dwarf warrior who had a real damn crappy dex to begin with and make it into a viable dagger tossing machine, which was fun to see and play, it was not overpowered but it WORKED.

    Im so disappointed at the MMO industries and their hunger for quick money, back in the day games were actually FUN!
    Vinther/Vintr/Amerika/Bossmode

  3. #18
    Rift Disciple
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    I actually wanted to stay more in topic and explain why the whole questing/raiding system is such a catastrophic fail when it comes to ENTERTAINING instead of mindless grind but i was so ******* disappointed while trying to figure out WTF to play in this game finally, that i went off on a rant in a complete another direction:P Sorry!
    Vinther/Vintr/Amerika/Bossmode

  4. #19
    Rift Disciple Arnod's Avatar
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    I agree with you OP, whole heartedly. I thought Rift was goint to be about.....Rifts believe it or not...

    Thats what excited me about the game...It has turned out to be the same ole thing different cover..

    Too bad for me I guess...

  5. #20
    Shadowlander Nymphetamyne's Avatar
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    I agree as well. Thought I think I'm just getting burnt out on MMO's in general. Not gonna lie, Rift's got a lot going for it, but I played MMO's for their PvP content, and sadly Rift's content is really non-existent save for the all-too-common battleground grind for gear and rep. No thanks.

    I will be keeping an eye on the game though. Despite the rep and gear grinds I like it as a whole. I think I'm just going to back away for a bit and watch it grow. I'm also looking forward to whatever PvP content the devs have in store for the future.
    <img src=http://i30.tinypic.com/123axz7.jpg border=0 alt= />

  6. #21
    Soulwalker Burnwild's Avatar
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    Quote Originally Posted by Dewan View Post
    when will endgame consist of actually exploring again? Such as exploring huge multilevel dungeons...where the top tiers you can solo but the further you go down the more difficult it got. Darkness falls comes to mind...though labyrinth in DAoC was a lagfest hell hole, its still a hell of a lot better and larger dungeon than you see in any other MMOs to date.
    The evolution of Mmos is a slow one, yet we can see progress through patch notes and expansions.

  7. #22
    Soulwalker
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    Default swtor

    I have a lot of hope for swtor. Bioware know what there doing.

  8. #23
    Rift Master
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    Im not sure what the end game of Guild Wars 2 is going to be, other then there will be no raiding, and that the developers don't want players grinding out on the same bosses over and over again. So Arenanet does seem to realize that the current model for MMOs today is actually really boring for the average player. Even if Guild Wars 2 does not have a good endgame, to me that really doesn't matter, considering that so far all the classes announced look to be kick arse, which for me will make it so that my end game will be to play another character of a different class and rae. With a dynamic world where you will get a different leveling experience from character to character, that should lead to several months if not years of leveling experiences, especially with new frequent content.

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