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  Click here to go to the first Rift Team post in this thread.   Thread: Dev Update Note 03/27 (Ability Lag, Souls, PvP)

  1. #46
    Rift Master EverydayAnomaly's Avatar
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    Thanks, Brasse, for the update.

    On the PVP side of things - please don't mass nerf heals. Take incremental approaches over a few weeks to get it right. This has been an issue that killed PVP on Live. Look at what made it fun at the lower levels on Prime:

    Class balance was more even. That is really it. That is what made it enjoyable.

    That's it, bottom line. Balance means everything. Here is the incremental approach I would take with PVP on Prime:

    1. 10% Global reduction on heals
    2. 10% Global increase on DPS (to lower TTK)

    **At the end of the day, reductions/increases don't matter if class balance is out of whack.

    At 50, 60, 65 and 70 - look at the extreme outliers that exist. Work on those and you will go a long way to fixing problems that have plagued the game for the last few years.

    Lastly, Please try and keep the Trinity system in place for heals like it was back in the first few years of Rift. Don't relegate it to nothing like was done on Live.
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  2. #47
    Soulwalker Jagly's Avatar
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    Quote Originally Posted by Nogardgib View Post
    Really? I am begging you to please stop killing my eyes.

    On the real tho, at one time we did have PVP raids, PVP rifts, PVP etc. and so on.
    Yes we did, but you gained nothing from it. All it was, was a bunch of people grouping up and raiding Meridian or Sanctum. Favor wasn't granted either for that. But i strongly agree with your idea though for PvP to balance it all out for more fun.

  3. #48
    Ascendant Xclvsive's Avatar
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    Quote Originally Posted by EverydayAnomaly View Post
    Thanks, Brasse, for the update.

    On the PVP side of things - please don't mass nerf heals. Take incremental approaches over a few weeks to get it right. This has been an issue that killed PVP on Live. Look at what made it fun at the lower levels on Prime:

    Class balance was more even. That is really it. That is what made it enjoyable.

    That's it, bottom line. Balance means everything. Here is the incremental approach I would take with PVP on Prime:

    1. 10% Global reduction on heals
    2. 10% Global increase on DPS (to lower TTK)

    **At the end of the day, reductions/increases don't matter if class balance is out of whack.

    At 50, 60, 65 and 70 - look at the extreme outliers that exist. Work on those and you will go a long way to fixing problems that have plagued the game for the last few years.

    Lastly, Please try and keep the Trinity system in place for heals like it was back in the first few years of Rift. Don't relegate it to nothing like was done on Live.
    rift PRIME has a 75% blanket nerf to damage to make dps in line with with the content. That 75% is being applied in pvp on top of the pvp damage/healing reductions.

    - Remove the 75% blanket nerf in pvp.
    - Fix 100% health based healing cds so that they comply with healing reductions.

    That's the best place to start.

    edit: Were actually doing a quarter of the dps were supposed to be doing in the 40-49 bracket and 50-59 bracket. While healing is only nerfed by healing reductions. That's why everyone hits like a wet noodle.
    Last edited by Xclvsive; 03-28-2018 at 10:33 AM.
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  4. #49
    Rift Disciple Candesious's Avatar
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    Quote Originally Posted by EverydayAnomaly View Post
    Thanks, Brasse, for the update.

    On the PVP side of things - please don't mass nerf heals. Take incremental approaches over a few weeks to get it right. This has been an issue that killed PVP on Live. Look at what made it fun at the lower levels on Prime:

    Class balance was more even. That is really it. That is what made it enjoyable.

    That's it, bottom line. Balance means everything. Here is the incremental approach I would take with PVP on Prime:

    1. 10% Global reduction on heals
    2. 10% Global increase on DPS (to lower TTK)

    **At the end of the day, reductions/increases don't matter if class balance is out of whack.

    At 50, 60, 65 and 70 - look at the extreme outliers that exist. Work on those and you will go a long way to fixing problems that have plagued the game for the last few years.

    Lastly, Please try and keep the Trinity system in place for heals like it was back in the first few years of Rift. Don't relegate it to nothing like was done on Live.



    Actually go class by class on live the first nerf was on chloro as it was pretty op and still pretty good but TBH I feel its the newer souls ( the ones earned with planarite ) they are a bit more unbalanced for the rift prime launch and I feared they would be as MA is a bit OP so are some of the "newer" souls heal specs
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  5. #50
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    Quote Originally Posted by Xclvsive View Post
    rift PRIME has a 75% blanket nerf to damage to make dps in line with with the content. That 75% is being applied in pvp on top of the pvp damage/healing reductions.

    - Remove the 75% blanket nerf in pvp.
    - Fix 100% health based healing cds so that they comply with healing reductions.

    That's the best place to start.

    edit: Were actually doing a quarter of the dps were supposed to be doing in the 40-49 bracket and 50-59 bracket. While healing is only nerfed by healing reductions. That's why everyone hits like a wet noodle.
    Haven't played in the 40 or 50 bracket yet (level 39) but taking healing out of the equation, what is TTK like in those brackets? What would TTK look like with the dmg nerf removed?
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  6. #51
    Plane Walker
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    Let’s talk ability lag, which usually happens when there’s a large zone event going on.
    Oh yes, let's talk about that.

    It's not only when there's a large zone event--yes, I do see you said "usually" and then also this:

    The reason this may affect you even when you’re personally not in a big zone event is because large numbers of people sharing your “player service” are.
    However, I feel the need to comment here because:

    I've seen this lag when there was no one else in the zone. Not one other person besides myself in a zone, and I'm seeing 5-10 second, and even sometimes 30 second lag on abilities, just trying to kill a mob in the open world. I've seen this lag in a nearly empty dimension, just trying to put down an item.

    It doesn't really seem like that's related to large-scale zone events.

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  7. #52
    Ascendant Xclvsive's Avatar
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    Quote Originally Posted by EvanX View Post
    Haven't played in the 40 or 50 bracket yet (level 39) but taking healing out of the equation, what is TTK like in those brackets? What would TTK look like with the dmg nerf removed?
    approx 25-30 seconds as a good player lol

    its bad
    Last edited by Xclvsive; 03-28-2018 at 04:32 PM.
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  8. #53
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    When you are in your dimension, you are not on your own private little server. If the server that is processing your game requests is also dealing with a huge zone event, then you can experience lag.

    Quote Originally Posted by Sylvaene View Post
    Oh yes, let's talk about that.

    It's not only when there's a large zone event--yes, I do see you said "usually" and then also this:



    However, I feel the need to comment here because:

    I've seen this lag when there was no one else in the zone. Not one other person besides myself in a zone, and I'm seeing 5-10 second, and even sometimes 30 second lag on abilities, just trying to kill a mob in the open world. I've seen this lag in a nearly empty dimension, just trying to put down an item.

    It doesn't really seem like that's related to large-scale zone events.
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  9. #54
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    Quote Originally Posted by TrionBrasse View Post
    Hi folks,

    While there are events, content, and soul-work going on in development for both Live and Prime right now, we wanted to address a handful of priorities after this past weekend’s play experiences. (Yes, we all play, usually anonymously - we may have been in your group!)

    Here’s a quick update on what we’ve got cooking this week.
    We are doing a long restart tomorrow morning (Wednesday 03/28) and pushing the weekly patch update to Thursday (03/29) instead, in order to get more adjustments in as fast as possible. Details will be in the patch notes!


    Let’s talk ability lag, which usually happens when there’s a large zone event going on. This affects both Live and Prime:
    • This may come as a surprise: Some of the zone events on Prime are bigger than even the biggest, record setting events RIFT had during its beta and original launch.
    • Since then, souls and abilities have gotten more numerous, more complicated, and more resource intensive, primarily in their use of server CPU.
    • Even with the newer hardware that the Prime cluster is running on (it’s a beast – the newest in the company), we’ve all experienced that at times it is not always able to keep up with the mass of data.
    • The reason this may affect you even when you’re personally not in a big zone event is because large numbers of people sharing your “player service” are.
    • Last week: We made some adjustments and undertook diagnostics of the causes. While we haven't seen a huge benefit yet, we certainly gained more info to work from as we move forward.
    • This week: We’re dedicating more server cores to player ability processing in this week’s update.
    • After that: we’ll see if we also need to bring even more hardware into the cluster to help.
    • As the more significant, longer term fix, we’ll dive into the specific souls abilities that are the biggest CPU eaters, and the way they’re built internally. This isn’t about rebalancing, it’s about making sure that they perform and respond well.
    • Both Live and Prime will benefit from the work being done here.* More details here as we have them.

    Regarding a handful of abilities that need some extra balance for Prime…
    • Yes, we agree there are many thoughts on abilities that we should take a pass at on Live as well...
    • However, nothing on Live compares to the crazy things that a couple of abilities were doing on Prime. (We're looking at YOU, Elemental Barrage and Wrathful Exuberance!)
    • Prime has a very differently tuned challenge curve for both PCs and NPCs.
    • We do NOT want to impact Live with Prime tweaks. We had to add some new tuning capacity to the ability system to make sure we could do that, and we’ll be rolling out Prime-only changes to these abilities this week.
    • [edited to add...]We’re rolling out Prime-only changes to these abilities this week, and taking a look at a couple of others that are effectively forcing people to play roles in a very specific way.
    • We are definitely sorry we had to leave an ability disabled for longer than a week – but we didn’t want to correct a Prime issue and have it negatively impact Live.
    • Expect Prime-only adjustments to those this week and for the abilities to return shortly following, should all the fixes prove out.

    Regarding high end PvP on Prime specifically:
    • Following this weekend’s play, we came to the same conclusion that a number of you did, now that the higher end PvP ranks are beginning to fill out more.
    • Low end PvP was a blast, mid range is plenty fun.
    • At the high end though, wow, healing is way too much of a thing.
    • We’d have liked to have had a more complete answer for this week’s update, but anything we did on this that quickly would have negative side effects.
    • For now, please know that we’re moving on the best solution for this next.

    There’s a lot more going on in the team right now, in content, in gameplay, and in tech, that will benefit all of RIFT, and we wanted to address some of these high points for you, early.

    Thanks very much for playing!
    - The RIFT Team

    I for one appreciate all of the work you guys have done and the communication you have put forward! Thank you!

  10. #55
    General of Telara aileen's Avatar
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    Huge lags as of today, specially right now (31/3/2018 7:16 pm server time). Almost 20seconds of ability lags occuring and many people on global chat confirmed it too.
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