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  Click here to go to the first Rift Team post in this thread.   Thread: STORMING THE CASTLE! New Fortress Sieges in Starfall Prophecy!

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    Rift Team Ocho's Avatar
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    Default STORMING THE CASTLE! New Fortress Sieges in Starfall Prophecy!



    Epic siege battles are something we’ve all longed for in RIFT. Storming a castle, breaking down its walls, and breaching the gates to face the dread foes inside - with Starfall Prophecy this dream becomes a reality! Solo, group and ten-man raid content awaits!

    Throughout the lands of the fateful Comet, evil lords maintain sway over strong fortresses. Long unchallenged, perhaps they tremble just slightly, knowing they must soon face hordes of valorous and driven Ascended, but they are even now preparing to defend their domains. Perhaps they chuckle instead, relishing the thought of fresh meat at the gates.

    The first fortress available with Starfall Prophecy is Xarth’s Skull, the seat of Queen Una. Built inside the massive remains of an Akvan struck down in a long-ago war with the gods, the Tuath’de have expended great effort over millennia to build a perfect defense against any who might assail them. Rings of curtain walls and mighty gates surround the inner courtyard and protect the leaders of the Tuath’de.

    Ascended who wish to advance their reputations as heroic fighters (and perhaps line their pockets) will be well employed in keeping the Tuath’de in check – it seems that almost as soon as they fall, more arrive from regions unknown to replace them.

    A sole warrior may wish to face challenges around the exterior walls of the fortress, picking off less protected foes, a vital task to support those further in.

    Further feats of valor are within the grasp of a group of Ascended, as they penetrate deeper into the concentric rings of fortifications, facing lieutenants with their squadrons.

    With enough skilled veterans on hand, it may even be possible to wrest control of powerful siege weaponry to blast down the inner gates themselves!

    Listen for the call to battle that will sound at times of direst need. This signals a far more intense and challenging fight!

    When this challenge begins, we must prevent the forces of Xarth’s Skull from deploying fresh troops across the Planar Anchors, the sub-fortresses scattered throughout the Mire. These strategic locations provide the Tuath’de valuable information and access to resources, enabling them to strengthen the defenders at the main fortress. Prevent our foes from holding these vital defenses; this is key for our long term victory over their aggressions.

    In these times of pitched battle, should we be successful in defeating all of the inner defenses, we will finally be able to enter the portal and meet the greater danger of the spider Hexathal – or at least what appears to be a strange melding of spider, metal and treant - It will most assuredly be a fight to the death, but whether ours or hers only the fates know. Ware her Hexalotls as well, for they will quickly overwhelm your raid party if not dispatched rapidly.

    Whether for glory, justice or riches, we welcome you to join our ranks as we challenge the dark lords of the Tuath’de.This represents only the first of such challenges that await us all in Starfall Prophecy.

    Draw your weapons and hurl your battle cries!

  2. #2
    Champion Blythe's Avatar
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    Sounds like fun! And.........I can't be the only one who thought PB with that thread title..?! haha

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    General of Telara Challengere's Avatar
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    will these reset or just coninuously repopulate as the lore describes? very interesting tid bit i spotted there

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    Sword of Telara Nithydux's Avatar
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    Solo raid content?


    Interesting...

    You have my attention.
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    RIFT Community Ambassador Slipmat's Avatar
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    This just cries out to be repurposed as a PvP feature sometime into the Expansion, even if you just instance it and make it a defend the Keep style siege, one team start as Ascended, defenders start as Tuath'De and then they swap, even comes with Siege Engines

  6. #6
    General of Telara Challengere's Avatar
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    Quote Originally Posted by Slipmat View Post
    This just cries out to be repurposed as a PvP feature sometime into the Expansion, even if you just instance it and make it a defend the Keep style siege, one team start as Ascended, defenders start as Tuath'De and then they swap, even comes with Siege Engines
    Bronze Tomb Anyone, OMG that idea couldn't be worse

    want it to be pvp then send three factions in and see who can breach first while fighting each other off the walls

  7. #7
    Ascendant
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    After reading that first sentence the first thing that popped into my mind is that they had this they could have used for PVP, instead they took things away. *shakes head*
    Planar Breach Support Open World PVP and PVE!
    Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!
    Ember Isle Open World Style PVP Repurposing Lets do something with this amazing zone!

  8. #8
    Plane Touched ConcreteDonkies's Avatar
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    Quote Originally Posted by Ocho View Post
    The first fortress available with Starfall Prophecy is Xarth’s Skull, the seat of Queen Una.
    The first fortress? Does this imply that there's only to be one on launch? If so, when can more be expected?
    Starfall Prophecy? More like Overall Amount of Content Fall Prophecy.
    Prophecy of Ahnket? More like Prophecy of Content Drought.
    Rift: Maintenance Mode.

  9. #9
    Plane Walker Clowd's Avatar
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    There are at least 2, possibly 3. Exact details right now are either datamined or gleaned from existing dev comments.
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  10. #10
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    Quote Originally Posted by Clowd View Post
    There are at least 2, possibly 3. Exact details right now are either datamined or gleaned from existing dev comments.
    It sounds like from the livestream last week that its actually only 1 for certain. They want to put one in Ashenfell and one will almost certainly be in the 5th zone to be unlocked later. The only one I think that is guaranteed at this point is the one mentioned in the article. But I do remember them when the idea was first pitched several weeks back they said "two" my guess is they proved to be more difficult to design than expected. PVP disappointment aside the idea does sound amazing, but it has alot of moving parts involved.

    There are a couple of old world zones that I think could work for this as well. The biggest one that comes to mind is Steppes of Infinity.

    One thing that tends to frustrate me about Trion is they come up with neat ideas for rift content but they never really expand on them. A good example is the Strongholds and world bosses from The Dendrome.
    Last edited by Khelendross; 10-15-2016 at 11:59 AM.
    Planar Breach Support Open World PVP and PVE!
    Sourcewell and PVP Rift Objective Based PVP A more resource efficient way of adding Open World Objective based PVP!
    Ember Isle Open World Style PVP Repurposing Lets do something with this amazing zone!

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