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  Click here to go to the first Rift Team post in this thread.   Thread: Starfall Prophecy Preview: Legendary Powers of the Rogue and Primalist

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    Rift Team Ocho's Avatar
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    Default Starfall Prophecy Preview: Legendary Powers of the Rogue and Primalist



    Legendary Powers provide brand new choices to help you build your perfect character. Read on to see just some of the options available to Rogues and Primalists in Starfall Prophecy!

    Rogue Legendary Powers
    Rogues receive an incredible diversity of options in Legendary Powers, appealing to a wide variety of play styles. Each Soul affords choices for entirely new paths, or opt to simply make existing powers even more useful in fights. Here are a few examples:

    Assassin
    Legendary Thread of Death – Step out of the shadows and use stealth based damaging abilities any time you like! Fair enough - abilities used in this manner deal 25% less damage, but oh, the freedom! You’ll never go back!

    Bladedancer
    Legendary Fated Blades – Your Bladedancer can maintain a second Rythmic Action while Fated Blades is active. No one can match the speed and grace of your deadly footwork!

    Bard
    Legendary Harmonic Distortion – Bards will love the ability to stack Harmonic Energy up to 10 times, and better yet, critical finishers always grant an additional stack, for even more power. Legendary Harmonic Distortion will consume 2 stacks of Harmonic Energy if they are available, and heal for more than twice as much!

    Marksman
    Legendary Free Recoil – Arrows fly faster for Marksmen who select Free Recoil! With this pick, Empowered Shot no longer has a cooldown (or triggers a global cooldown) and grants 1 CP on use. Each subsequent cast of it in a limited time frame increases its energy cost and reduces its cast time.

    Physician
    Legendary Emergency Response – This ability certainly lives up to its name, giving Physicians an extraordinarily strong tool to keep their patients alive! Emergency Response no longer has a cooldown, but consumes all of the Rogue's energy while healing the target for a percent of the Rogue's life, based on the amount of energy consumed.

    Primalist Legendary Powers
    With more streamlined Soul trees, Primalist Powers tend to be a bit broader in effect than with other Callings. Legendary Powers for Primalist tend towards making the abilities more focused, and providing all new means of specialization for the Primalist! Here are some examples:

    Typhoon
    Legendary Tsunami – The more Turmoil a Typhoon has built up, the longer Legendary Tsunami Lasts! For every stack of Turmoil consumed, the duration of Tsunami is extended by 1 second, damaging enemies longer.

    Maelstrom
    Legendary Flamewalker – Maelstroms with the patience to channel Legendary Flamewalker for a full 3 seconds will do 30% more fire damage for the next 20 seconds!

    Dervish
    Legendary Primal Avatar: Wind Serpent – With Legendary Primal Avatar: Wind Serpent, Dervishes can channel the power of the Wind Serpent for even longer! Instead of its normal duration, Primal Avatar: Wind Serpent lasts a full 60 seconds, with the damage bonuses provided gradually reducing over time.

    Vulcanist
    Legendary Ethereal Beam – The fury of fire and the crushing strength of earth are at the heart of a Vulcanist’s power, and Legendary Ethereal Beam transforms this ability to count as both! This means that Legendary Ethereal Beam benefits from all buffs to both Fire and Earth elements, making it more deadly than ever before!

    Titan
    Legendary Primal Avatar: Ram – Titans are the shield wall among Primalists, able to shrug off even the heaviest of blows when their Primal Avatar: Ram is enabled. With Legendary Primal Avatar: Ram, the cooldown of this ability is reduced every time you are attacked (up to once per 3 seconds), giving you the ability to channel the ram’s totemic gifts more often!

    These aren’t the only options available in the Rogue and Primalist Souls, and keep in mind these abilities are still a work in progress! Keep an eye out for upcoming blogs for examples of Cleric, Mage, and Warrior Legendary Powers, or wait for the Starfall Propecy Beta to check them all out!
    Last edited by Ocho; 09-29-2016 at 02:33 PM.

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    Plane Walker Clowd's Avatar
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    Thanks Ocho!

    The Legendary Powers summary spreadsheet has been updated - https://docs.google.com/spreadsheets...#gid=699621722

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    Quote Originally Posted by Ocho View Post


    Assassin
    Legendary Thread of Death – Step out of the shadows and use stealth based damaging abilities any time you like! Fair enough - abilities used in this manner deal 25% less damage, but oh, the freedom! You’ll never go back!
    Rogue masterrace
    Last edited by Aayden; 10-01-2016 at 12:51 PM.
    Quote Originally Posted by Klutch817 View Post
    "I don't like what you're saying, so I'mma get triggered and shame you somehow." ~RIFT Forums, 2016

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    Soulwalker AtheWunder's Avatar
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    Quote Originally Posted by Ocho View Post


    Maelstrom
    Legendary Flamewalker – Maelstroms with the patience to channel Legendary Flamewalker for a full 3 seconds will do 30% more fire damage for the next 20 seconds!

    Dervish
    Legendary Primal Avatar: Wind Serpent – With Legendary Primal Avatar: Wind Serpent, Dervishes can channel the power of the Wind Serpent for even longer! Instead of its normal duration, Primal Avatar: Wind Serpent lasts a full 60 seconds, with the damage bonuses provided gradually reducing over time.

    Vulcanist
    Legendary Ethereal Beam – The fury of fire and the crushing strength of earth are at the heart of a Vulcanist’s power, and Legendary Ethereal Beam transforms this ability to count as both! This means that Legendary Ethereal Beam benefits from all buffs to both Fire and Earth elements, making it more deadly than ever before!

    Maelstrom sounds great!

    Vulcanist sounds OK, but I need to see numbers before I can make a decision if i like it or not. Good description though.

    And dervish, my most played spec, sounds very underwhelming and non-exciting. I hope this is one of the legendary powers that changes before release. I use wind serpent mainly when I am forced to go ranged, and I don't see ANY situation I would be ranged for 60seconds, and it isn't worth it to stay ranged with a diminishing effect.

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    Rift Disciple
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    Quote Originally Posted by Ocho View Post
    Keep an eye out for upcoming blogs for examples of Cleric, Mage, and Warrior Legendary Powers
    I'm starting to doubt it but is this still happening?

    Quote Originally Posted by Ocho View Post
    wait for the Starfall Propecy Beta to check them all out!
    seems more likely at this point though. No love for Warriors, Mages, or Clerics.

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    Ascendant Gilgad's Avatar
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    Quote Originally Posted by AtheWunder View Post
    Maelstrom sounds great!

    Vulcanist sounds OK, but I need to see numbers before I can make a decision if i like it or not. Good description though.

    And dervish, my most played spec, sounds very underwhelming and non-exciting. I hope this is one of the legendary powers that changes before release. I use wind serpent mainly when I am forced to go ranged, and I don't see ANY situation I would be ranged for 60seconds, and it isn't worth it to stay ranged with a diminishing effect.
    Lol what? They literally just made dervish 100% ranged and mobile outside of whirling dervish every 30s.

    Op as for pvp.

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    Quote Originally Posted by Gilgad View Post
    Lol what? They literally just made dervish 100% ranged and mobile outside of whirling dervish every 30s.

    Op as for pvp.
    Actually sounds fun :3
    Imagine u going full ranged while using a melee soul ... goin like: "weeeeeeeee!", and feeling ur propeller hat gainst the wind *----*
    Last edited by hell0w33n; 10-16-2016 at 04:09 AM.
    "the first step is asking yourself 'why am I here?'.
    is it for the memes?"

    Quote Originally Posted by Baald View Post
    I might buy Trion

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