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Thread: Make Old Content Rewarding Until New Is Ready

  1. #1
    Champion of Telara Challengere's Avatar
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    Default Make Old Content Rewarding Until New Is Ready

    upping the speed of the artifact earned squirrels the Tok earned lifter and the Calweddi earned lifter to 200% could encourage players to take time from their busy whining to do things that will distract them til you have content

    not to mention the wallet warriors that will buy credits to finish artifact sets off

    while you are at it you should try adding a mount reward, retro active of course, to all raid conquers to get players interested in running them again, another way to kill time

    maybe add veteran incentives similar to the dungeons to add something for players who have conquered them already to go back and earn helping others like Storm Cells or a mount like the Magma Walker which required boss fights in the Bloodforge to upgrade to a full mount

  2. #2
    Rift Disciple
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    Quote Originally Posted by Challengere View Post

    while you are at it you should try adding a mount reward, retro active of course, to all raid conquers to get players interested in running them again, another way to kill time
    That reminds of all the time I used to spend soloing old World of Warcraft raids to get rare mounts to drop. Maybe the way to make the old 50, 60 and 65 Rift end game content relevant is to add mounts, pets, minion cards, artifacts, etc. as drops/rewards and make old raids, dungeons and raid rifts a solo experience for max level players.

    The more expansions a game has, the more old content most new players never get to experience because most rush to max level to experience the current end game content.

  3. #3
    Champion of Telara Challengere's Avatar
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    Quote Originally Posted by Zornar View Post
    That reminds of all the time I used to spend soloing old World of Warcraft raids to get rare mounts to drop. Maybe the way to make the old 50, 60 and 65 Rift end game content relevant is to add mounts, pets, minion cards, artifacts, etc. as drops/rewards and make old raids, dungeons and raid rifts a solo experience for max level players.
    we actually had special items from raids added to Prime that never got released here and were told were being made exclusive to Prime but now it has failed and isnt a thing, why not just apply that strategy here, make new achievements and rewards for forced mentor modes that could be turned on like a switch inside the way hard modes are in NMT that would simply adjust the loot table for the forced mentor flag, cant imagine that would be as failed as trying to make Intrepid HK was

    Quote Originally Posted by Zornar View Post
    The more expansions a game has, the more old content most new players never get to experience because most rush to max level to experience the current end game content.
    exactly I used to solo everything in old EQ for the experience but you hardly had guys going back to get the keys for the special interior zones after 2009 or so because the achievements weren't a thing for EQ, and by 2010 Allahkazam was barely supported and no one cared about their Magelo accounts
    Last edited by Challengere; 08-26-2019 at 10:46 AM.

  4. #4
    Shadowlander
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    Instant Adventures have killed old content. Why people do IAs is beyond me. Raise the rewards from old content to equal or surpass IAs and people will do them again, and the game won't feel nearly as dead as it does when people are off doing IAs.

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    Champion of Telara Challengere's Avatar
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    No joke people get bored of the game from doing only one thing for 70 levels, get rid of the intrepid or move it into PoW or CL zones and make the open world stuff relevant again, get players playing content again

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    Champion of Telara Challengere's Avatar
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    So glad they added the dark levitation from prime as a cache mount

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    Lii
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    The slight chance that a random mount would drop was great incentive to jump into lower level dungeon queues at high levels on prime. I too would like to see that enabled on live.
    Yeti - Faeblight

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    General of Telara caduto's Avatar
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    What they could do is make a whole new set of quests, they could have quests for specific dungeons (older dungeons as well as the new ones), quests for open world stuff that specifically make us go to the older zones, even quests for PVP!
    Each time you complete a quest you could earn a small amount of XP, as you level up you can claim a few smaller rewards, when you hit max level you get a shiny new mount!

    We could call it a 'Battle Pass'

  9. #9
    Prophet of Telara
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    Quote Originally Posted by caduto View Post
    What they could do is make a whole new set of quests, they could have quests for specific dungeons (older dungeons as well as the new ones), quests for open world stuff that specifically make us go to the older zones, even quests for PVP!
    Each time you complete a quest you could earn a small amount of XP, as you level up you can claim a few smaller rewards, when you hit max level you get a shiny new mount!

    We could call it a 'Battle Pass'
    The problem is that the scaling doesn't really work well and old content with all level 70 capabilities is far too easy. Balancing all classes reasonably for all levels is probably an unsolvable task.

    Of course it would be great if it was possible to keep old content relevant (similar to FF14), but that would have been done from the beginning of the game development.

    The only real thing possible with the 1-2 remaining developers is that an existing Raid/Dungeon is scaled to level 70 and adapted to the current meta. For this, only a few NPC variables such as hp, damage, damage reduction need to be adjusted and useful rewards implemented.

    For a developer still a lot of work but with the help of the community relatively quickly implementable.

  10. #10
    General of Telara caduto's Avatar
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    Quote Originally Posted by Bamul View Post
    The problem is that the scaling doesn't really work well and old content with all level 70 capabilities is far too easy. Balancing all classes reasonably for all levels is probably an unsolvable task.
    it is far too easy yes, which is why they cannot put level 70 quality rewards on it, this is where fluff comes in handy, but a large portion of the population cares very little about fluff, they want progression.

    Quote Originally Posted by Bamul View Post
    Of course it would be great if it was possible to keep old content relevant (similar to FF14), but that would have been done from the beginning of the game development.
    Agreed, and they did say that this would be the case moving forward (if we ever do!)..

    Quote Originally Posted by Bamul View Post
    The only real thing possible with the 1-2 remaining developers is that an existing Raid/Dungeon is scaled to level 70 and adapted to the current meta. For this, only a few NPC variables such as hp, damage, damage reduction need to be adjusted and useful rewards implemented.
    As we know from the huge mess of Prime, simply 'adjusting HP values' is not actually 'simple' at all.
    Also, with most of the raid population fully T2 geared, the main issue is that for a boss to be a challenge its health pool would have to be bigger than the 32bit system will allow, this is why they were trying to implement the 64bit system, we currently have no official communication about how that is going, what stage they are at and whether they intend to continue.

    Quote Originally Posted by Bamul View Post
    For a developer still a lot of work but with the help of the community relatively quickly implementable.
    See above.. if this was at all 'quick and cheap' to implement then it would have been done already.
    Something is holding them back.
    It could just be the huge chain of visible issues that we have all seen, such as 'all resources going to prime', 'change of ownership of the game', 'huge loss of dev team' etc etc.
    Or it could be a background coding issue that we are not aware of.

    2 years, as we all know, is waaay too long to be stuck on one raid tier.
    they need to fix the health pool problem, either with 64bit or with a number crunch. both these methods will take time, and may be beyond the current teams capabilities.
    Its likely that Rift needs to have a lot of money thrown at it with very little return before it can get back on the right track again. and we just have to wait and see if Gamigo are willing to do that.

  11. #11
    Prophet of Telara
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    Quote Originally Posted by caduto View Post
    As we know from the huge mess of Prime, simply 'adjusting HP values' is not actually 'simple' at all.
    However, we have the advantage that we have enough data, we have the median of values like Raid DPS, HPS, OHPS, APS and so on and we know the current meta. So we can adapt a raid much better to the current situation than it was possible on Prime because that information was not there.

    Quote Originally Posted by caduto View Post
    Also, with most of the raid population fully T2 geared, the main issue is that for a boss to be a challenge its health pool would have to be bigger than the 32bit system will allow, this is why they were trying to implement the 64bit system, we currently have no official communication about how that is going, what stage they are at and whether they intend to continue.
    As long as they do not have a solution, they can modify the bosses that reduce all incoming damage by a given percentage, which is a mechanic that has already been used by other bosses. If someone now argues that it would confuse players that they suddenly do less damage, we can adjust Riftmeter or parsing websites that it will recalculate the reduced percentages and show the normal damage you would do without the change.
    Last edited by Bamul; 09-03-2019 at 10:23 AM.

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