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Thread: Necromancer Rework

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    RIFT Guide Writer Burninalways's Avatar
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    Default Necromancer Rework

    Gift:
    Each Point in Necromancer:
    Increases damage done by 1%.


    Tree:
    Loose Graves - Tier 1 - 5 Points
    Increases damage done by 1/2/3/4/5%

    Strong Bones - Tier 1 - 5 Points
    Increases Endurance by 2/4/6/8/10%.

    Ghostly Power - Tier 2 - 2 Points
    Dodge is increased by 5/10% while Warrior Possession is active.

    Flesh Rot - Tier 2 - 3 Points
    Increases the damage of overtime and channeled abilities by 3/6/9%.

    Fresh Carcases - Tier 2 - 5 Points
    Increases Spell Power by 2/4/6/8/10%.

    Consumption - Tier 2 - 1 Point - Instant - Cooldown 10s
    Removes 2 buffs from the enemy.

    Death’s Influence - Tier 3 - 5 Points
    Increases Death damage by 2/4/6/8/10%.

    Epidemic - Tier 3 - 3 Points
    Critical Hits have a 20/40/60% chance, while Possession is active, to reduce the cast time of Primary Bolts to 0s. Max 10 stacks.

    Grave Rot - Tier 3 - 1 Point - Instant
    Deals x to y Death damage over 16s to up to 5 enemies in the targeted area. Only one instance can be active at a time.

    Corpse Talons - Tier 4 - 1 Point - Cast time 1.5s - Cooldown 15s
    Deals x to y Death damage. The next Possession melee ability is increased to 35 meters and teleports the Mage to the enemy.

    Ancient Magic - Tier 4 - 5 Points
    Non-Possession cast time abilities apply a stack of Ancient Magic to the Mage increasing Possession ability damage by 2% per stack for 2s. Max 2/4/6/8/10 stacks.

    Greater Binding - Tier 5 - 5 Points - Requires: Ghostly Power
    Increases maximum health and current health by 60% while Warrior Possession is active.

    Feign Death - Tier 5 - 1 Point - 1h Channel - Cooldown 30s
    Grants the appearance of Death and removes all threat. Despawns active Minions. Can be used during Possession.

    Spirited Return - Tier 5 - 2 Points
    Movement speed is increased by 25/50% when Possession expires for 10s.

    Extra Bones - Tier 6 - 2 Points
    Increases the range of Possession melee abilities to 5/10 meters. Doesn't stack with other range increasements.

    Walking Dead - Tier 6 - 1 Point - Instant - Cooldown 5m
    If hit with a killing blow you resurrect with 30% Health, Mana and are stealthed for 10s.

    Vengeful Spirit - Tier 6 - 3 Points
    Increases the number of enemies hit with Arcane Possession’s AoE abilities by 1/2/3.

    Corpse Pile - Tier 7 - 2 Points
    If an enemy dies from Corpse Explosion all nearby enemies take 150/300% of Corpse Explosion damage over 3s. Max 5 stacks.

    Death’s Contract - Tier 7 - 3 Points
    Increases the effect of Spell Power on your Death abilities by 5/10/15%.

    Designed Reflexes - Tier 8 - 2 Points
    Reduces the Global Cooldown of Possession abilities by 1.25/1s.

    Hallowed Magic - Tier 8 - 3 Points
    Ancient Magic reduces damage taken by 1/2/3% per stack.

    Condemn - Tier 9 - 1 Point - Instant - Cooldown 40s - Costs 20 Charge
    Deals x to y Death damage over 20s. Applies the maximum number of Ancient Magic stacks to the Mage.


    Root:
    0 Points: Forbidden Grimoires - Passive
    Non-Possession abilities are blocked while using Possession.

    0 Points: Plague Bolt - Cast time 1.5s
    Deals x to y Death damage. Counts as a Primary Bolt.

    2 Points: Necrosis - Instant
    Deals x to y Death damage over 16s.

    4 Points: Warrior Possession - Toggle - No Global Cooldown - Cooldown 10s - Costs 20 Charge
    The Mage transforms into a Deathly Knight with additional abilities for 20s. Only one Possession can be active at a time.

    12 Points: Reaper’s Touch - Instant - Cooldown 20s
    Deals x to y Death damage, snares the enemy by 30% for 8s.

    24 Points: Reclaim Power - 10s Channel
    Restores 5% mana every second.

    28 Points: Arcane Possession - Toggle - No Global Cooldown - Cooldown 10s - Costs 30 Charge
    The Mage transforms into a Corrupt Mage with additional abilities for 20s. Only one Possession can be active at a time.

    32 Points: Corpse Explosion - Instant - No Global Cooldown
    Deals x to y Death damage to the enemy and up to 4 additional nearby enemies when the enemy is damaged by a Primary Bolt. Lasts 30s.

    40 Points: Screeching Skulls - Instant - No Global Cooldown - Cooldown 10s
    Interrupts. Can be used during Possession.

    48 Points: Necrotic Armor - Instant
    Deals x to y Death damage back to the attacker. Damage taken heals the Mage during Possession: Warrior a health, Arcane b health, Ranger c health.

    51 Points: Ranger Possession - Toggle - No Global Cooldown - Cooldown 10s - Costs 40 Charge
    The Mage transforms into a Shadow Assassin with additional abilities for 20s. Only one Possession can be active at a time.

    55 Points: Necrotic Pain - Instant
    Deals x to y Death damage every second, damage increases by 3% every 2s, up to 60%. Can only affect one enemy at a time.

    61 Points: Soul Brand - Instant
    Increases the damage of Possession abilities by 30%.


    Warrior Possession:
    Dark Lunge - Instant - Cooldown 5s - Range: 3 to 30m
    Charges quickly to the enemy, deals x to y Death damage.

    Bone Strike - Instant - Range: Melee
    Deals x to y Death damage.

    Gave Touch - Instant - Cooldown 10s - Range: Melee
    Deals x to y Death damage. Heals the Mage for 10% of their maximum health over 10s.

    Bone Shatter - Instant - Range: Melee
    Deals x to y Death damage to up to 5 enemies. Applies a shield absorbing 85% of damage taken up to x damage for 2s.

    Arcane Possession:
    Scourge Bolt - Cast time 1s
    Deals x to y Death damage.

    Ruination - Instant
    Deals x to y Death damage over 16s to the enemy, and up to 4 additional nearby enemies. Applies Necrosis if active on the enemy to all enemies hit.

    Oblivion - Instant
    Deals x to y Death damage over 20s to the enemy, and up to 4 additional nearby enemies around the target. Can only affect one enemy a time.

    Master’s Rage - 4s Channel
    Deals x to y Death damage over 4s to the enemy and up to 4 additional enemies. Allows for movement.

    Ranger Possession:
    Crypt Rush - Instant - Cooldown 5s - Range: 3 to 30m
    Charges quickly to the enemy, deals x to y Death damage.

    Jagged Wound - Instant - Range: Melee
    Deals x to y Death damage.

    Soul Rend - Instant - Range: Melee
    Deals x to y Death damage, and an additional z Death damage over 8s. Max 3 stacks.

    Blood Spike - Instant - Cooldown 4s - Range: Melee
    Deals x to y Death damage.


    Legendary Abilities:
    Legendary Walking Dead - Tier 6 - 1 Point - Instant - Cooldown 5m
    If hit with a killing blow you resurrect with 100% Health, Mana and are stealthed for 10s.

    Legendary Condemn - Tier 9 - 1 Point - Instant - Cooldown 40s - Costs 40 Charge
    Deals x to y Death damage over 20s. Applies the maximum number of Ancient Magic stacks to the Mage every second for 5s.

    0 Points: Legendary Plague Bolt - Cast time 1.5s
    Deals x to y Death damage. Counts as a Primary Bolt. Non-Necromancer abilities reduce the cast time by 0.5s and increases damage by 20% per stack. At 3 stacks the global cooldown of Legendary Plague Bolt is reduced to 1s. Max 3 stacks.

    48 Points: Legendary Necrotic Armor - Instant
    Deals x to y Death damage back to the attacker. Increases the bonus of Gave Touch to 30%. Allows movement while using cast time abilities. Increases movement speed by 15%. Damage taken heals the Mage during Possession: Warrior a health, Arcane b health, Ranger c health.

    61 Points: Legendary Soul Brand - Instant
    Increases the damage of Possession abilities by 60%. Increases the damage of Primary Bolts by 50%.
    Last edited by Burninalways; 11-22-2017 at 06:23 AM. Reason: spelling, grammar & proof reading

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