Gift:
Each Point in Elementalist:
Increases damage done by 1%.


Tree:
Velocity - Tier 1 - 5 Points
Decreases the cast time of your Crystalline Missile by 0.1/0.2/0.3/0.4/0.5 second/s. Crystalline Missile reduces the cast time of the next ability by 0.5s, does not affect Crystalline Missile.

Weathered Knowledge - Tier 1 - 5 Points
Increases Intelligence by 2/4/6/8/10%.

Charged - Tier 2 - 3 Points
Increases the damage of Lightning Strike and Storm Bolt by 5/10/15%.

Known Power - Tier 2 - 5 Points
Increases damage done by 1/2/3/4/5%.

Cycle of Earth - Tier 2 - 1 Point - Instant
Reduces damage taken by 5%, abilities have a 25% chance to apply a shield, absorbing 85% of damage received, up to x damage for 8s.

Hydro - Tier 3 - 5 Points
Increases Earth and Water damage by 2/4/6/8/10%

Abrasion - Tier 3 - 3 Points
Abilities ignore 3/6/9% of your target's Resistances.

Temporal Knowledge - Tier 3 - 3 Points
Reduces pushback while casting single target abilities by 33/66/100%.

Temperamental Forces - Tier 4 - 5 Points
Elemental Mixture increases the damage of abilities by 2/4/6/8/10%.

Avalanche - Tier 4 - 1 Point - Instant - Cooldown 30s
Teleports up to 3 enemies in front of the Mage 20 meters away, and Roots affected enemies for 8s.

Minion Foresight - Tier 4 - 2 Points
Increases the Dodge chance for Earth Minions to 20/40%.

Water Minions - Tier 5 - 1 Point - Instant - Cooldown 20s
Spawns 2 uncontrollable Water Minions for 20s. Each minion deals damage to the targeted enemy and causes knockback to nearby enemies. Only one type of minion can be active at a time.

Icy Carapace - Tier 5 - 1 Point - Instant - Cooldown 10s
Deals x to y Water damage over 8s. Deals z Water damage every time the enemy takes Earth damage from the Mage.

Minion Madness - Tier 5 - 3 Points - Requires: Minion Foresight
33/66/100% of threat generated by the Mage is transferred to Earth Minions.

Minion Support - Tier 6 - 4 Points
Spell Power is increased by 5/10/15/20% while a Minion type is active.

Elemental Burst - Tier 6 - 1 Point - Instant - Cooldown 30s
Deals x to y Earth, Water, Air and Fire damage.

Cycle of Air - Tier 6 - 1 Point - Instant
Increases Critical Hit chance by 5%, and movement speed by 10%.

Reclaiming the Elements - Tier 7 - 1 Point - Instant - No Global Cooldown - Cooldown 1m
Sacrifices the Mage's minions, restoring 15% of the Mage’s Maximum health per minion sacrificed. Reduces damage taken by the Mage by 80% for 8s.

Air Minions - Tier 7 - 1 Point - Instant - Cooldown 20s
Spawns 2 uncontrollable Air Minions for 20s. Each minion deals damage to the targeted enemy and up to 3 nearby enemies. Only one type of minion can be active at a time.

Minion Footwork - Tier 7 - 3 Points
Reduces AoE damage taken by Minions to 33/66/100%.

Unattended Sideeffects - Tier 8 - 2 Points
Reduces the Global Cooldown of your Earth, Water, Air, Fire, Ethereal and Legendary abilities to 1.25/1s. Reduces the mana cost of abilities by 15/30%

Summoning Circle - Tier 8 - 3 Points
Increases the effect of Spell Power on Earth, Water, Air and Fire abilities by 5/10/15%

Crystalline Bolt - Tier 8 - 1 Point - Instant
Deals x to y Earth damage.

Intensifying Elements - Tier 9 - 1 Point - Instant - No Global Cooldown - Cooldown 1m
Resets the cooldown on minions, and damaging abilities. Increases the damage of minions by 100% and the Mage by 50% for 15s.


Root:
0 Point: Crystalline Missile - Cast time 2s
Deals x to y Earth damage.

2 Points: Lightning Strike - Cast time 2s - Cooldown 10s
Deals x to y Air damage, and additional z Air damage over 8s.

4 Points: Volcanic Assault - 3s Channel - Cooldown 20s
Deals x Earth and x Fire damage over 3s.

8 Points: Elemental Mixture - Instant - No Global Cooldown
Causes the Mage's next 6 damaging abilities to deal an additional x random Elemental damage.

12 Points: Earth Minions - Instant - Cooldown 20s
Spawns 3 uncontrollable Earth Minions for 20s. Each minion generates threat to the targeted enemy and up to 3 nearby enemies. Only one type of minion can be active at a time.

16 Points: Burning Ground - Instant
Deals x to y Fire damage to up to 8 enemies for 15s in the targeted area. Only one instance can be active at a time.

20 Points: Stream of Elements - 10s Channel
Restores 5% mana per second.

24 Points: Cycle of Water - Instant
Damaging abilities heal the Mage and Minions for 3% of the damage done.

32 Points: Storm Bolt - Cast time 1.5s - Cooldown 8s
Deals x to y Water and Air damage.

40 Points: Elemental Armor - Instant
Increases Earth, Water, Air and Fire damage by 15%. Applies all known Cycle buffs when cast. Counts as a Mage Armor.

44 Points: Seismic Shock - Instant - No Global Cooldown - Cooldown 10s
Interrupts.

51 Points: Cycle of Fire - Instant
Increases damage done by 12%, and Critical Hit Power by 5%.

55 Points: Fire Minion - Instant - Cooldown 20s
Spawns an uncontrollable Fire Minion for 20s. The minion deals damage to the targeted enemy and increases damage taken by the enemy by 10%. Only one type of minion can be active at a time.

61 Points: Elemental Rush - 3s Channel - Cooldown 30s
Deals x to y Earth, Water, Air and Fire damage over 3s.


Minion Abilities:
Earth Minion
Thud - Instant
Deals x to y Earth damage to the enemy, and up to 3 additional nearby enemies. This damage generates threat.

Water Minion
Splash - Instant
Deals x to y Water damage, nearby enemies are additionally knocked back.

Air Minion
Zap - Instant
Deals x to y Air damage to the enemy, and up to 3 additional nearby enemies.

Fire Minion
Burn - Instant
Deals x to y Fire damage, increases damage taken from the Mage by 10% for 6s.