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Thread: Update the guard tooltip for T1 and T2

  1. #1
    Soulwalker
    Join Date
    Feb 2017
    Posts
    3

    Default Update the guard tooltip for T1 and T2

    Hi,
    Update the guard tooltip would be very nice because tanks can not know the percentage of damage they reduce with their guard on T1 and T2 Raids.
    The soft cap is 10% and the hard cap is 12%, but nothing tell us what values match these percentages, we can not know if we have enough or too much guard.

    Trion, please fix this.

    A tank.
    Last edited by EternacCrow; 11-18-2017 at 01:56 PM.

  2. #2
    Rift Master
    Join Date
    Mar 2015
    Posts
    607

    Default

    Quote Originally Posted by EternacCrow View Post
    Hi,
    Update the guard tooltip would be very nice because tanks can not know the percentage of damage they reduce with their guard on T1 and T2 Raids.
    The soft cap is 10% and the hard cap is 12%, but nothing tell us what values match these percentages, we can not know if we have enough or too much guard.

    Trion, please fix this.

    A tank.
    It's been requested so many times and always ignored. I doubt they'll bother fixing it at this point. It would be very cool, but I wouldn't hold my breath.

  3. #3
    Rift Master Solaura's Avatar
    Join Date
    Oct 2012
    Posts
    677

    Default

    Yes, I too would like the Guard Tooltip to be updated sometime this century devs.

  4. #4
    Rift Master
    Join Date
    Apr 2011
    Posts
    613

    Default

    Yep rather annoying(like a lot of things in Rift are becoming) that this still hasn't been addressed. I understand that it's probably not high on the priority list like say challenge servers, and don't even get me started on what a waste of time those will be, but still it'd be nice to have some of the basic stuff working.

  5. #5
    Rift Master
    Join Date
    Mar 2015
    Posts
    607

    Default

    Heck, even just the hard and soft cap numbers would go a looooong way towards helping people gear properly. Tell us how much guard = 10% / 12% for T1 & T2. Can't be that hard. The bosses have figured it out after all.... unless they don't know either and just randomly flatten tanks cause they feel like it.

  6. #6
    Soulwalker
    Join Date
    Oct 2016
    Posts
    7

    Default

    Surely this can't be too hard to implement. Add it already! You managed to add the hit requirement in this weeks patch, surely you could have done this one at the same time.

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