
Originally Posted by
Sakii
I understand that. I also understand that some people allow for more time to play Rift than I do and some people allow less time for playing Rift than I do. So how do you give those who maybe have 2 hours a night to play a way to experience the game? Assuming that you play for some endgame, by removing some of the wasted time.(Muda)
Now the current system for farming mats works great(Minions,Crifts, Manual gathering). I was asking for material processing to play more of a part in upping your gathering skill. No matter how you gather mats this benefits you as a player.
It benefits the guy running around manually picking nodes more that the guy using crifts and minions to gather mats. He gets the skill up from picking the nodes too.
Also since leveling your toon is pretty easy, if processing material was a viable way of upping your gathering skill, then wouldn't that increase the value of lower level content materials? Since minions don't give you materials that are below your level and crifts depend on what expansion they are from.
So a guy running around picking materials benefits more again. He/she spends the time doing it should they get the reward for it.
I'm not saying my way is the best way. I'm just debating my view.
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