Hi everyone,
Im still new to the game (been playing for the past 3 months) but I got a bit bored from doing the same thing every day. (Im raid ready with 1k plus hit). The problem for me is beside waiting for a raid schedule, other activities (while a lot) are very repetitive in a robotic way. By robotic, I mean that there is very little human interaction with other people. Everyone is just sort of sharing the parts in doing the same thing. I still remember how awesome it felt the first time when I was leveling up in low-level area and there was a NMR spawn. Then suddenly there were tons of level 65 people join in and grind the rift. Yes, It was pretty awesome consider that fact that starting areas are low populated.
Up until recently, these things get bored real quick because, for the aforementioned reason, there is no human interaction at all. At zone events, ppl just show up to damage the boss in the last boss stage. Some dont even care to finish the boss, just tag enough dmg to the boss and leave. And u all know about NMR![]()
PvP should be the mode where people as least have some sort of communication but Im sure you guys already experienced the chaostic and randomness in PvP mode where people dont even know or realize what the objectives are. Just simple zerg into the mass to spam macros.
That being said, Im thinking about PvPvE mode. It was just a quick pop-up idea, but I think it should be fun. The thing with PvE atm, in my opinion, is at the certain rate, it becomes very predictable. It is only good at first when players are still trying to figuring out and getting used to the bosses' mechanics. After that stage, its all about dps check like current NTE.
So with the PvPvE mode, Im thinking about having 2 seperate teams (10 men each) raiding 1 boss at the same time. First team to kill the boss or have the most damage when the timer runs out win (The boss shows different healthbars for respective team, and each team can see how well/bad the other team is doing)
The difference is, there are multiple phases where both team can sabotage each other. For example, the first phase is warmup where teams have to damage the boss and survive random boss mechanics (with quick respawn for dead member). Then for the next phase, the boss is immune to dmg and he calls out a random player from each team. The other team has to kill that player. Successfully defend or kill a player in other team will furthermore dmg the boss. That is just an example. And human, unlike boss, are unpredictable, so the repeatability of each raid/match should be different.
To balance the mode, players should have the same stats (regardless of gears) for the same role, same class so the raid will really boil down to spec build/ skill / teamwork.There is no switching role when entering the match. Each team should have a certain amount of roles (like couples of tanks, supports, healers, dps) After the win, each member will be rewarded with a random loot chest (this is to prevent loot locked when a team picks up a public player outside the guild). The mode also should be locked at level 65 to make sure that each player has time to play and understand their class/role. With everyone has the same stats, it should not be hard to calculate the total dps needed to set the timer of each match to 20 - 45 mins, which should be ok for those who dont have time to play a lot)
That is all my idea. It is roughly crafted but I think it might have a shot. Please feel free to share with me your feedbacks.
Thanks
Bookmarks