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Thread: Player-made slivers.

  1. #1
    Rift Master Dasmani's Avatar
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    Default Player-made slivers.

    With the dimension system in place, it seems the next logical step in player made content is actual dungeons/quests.

    To accomplish this end would require players have the ability to:

    Purchase npc models that can be used as quest givers, enemies, etc.

    A boss tuning system that uses pre-existing mechanics in new combinations.

    The dungeons themselves would have to have some sort of objective measure of difficulty. And this ties in well with the boss tuner. Imagine all the bosses have a set bank of points with which to buy abilities, and abilities are given point ranks based on their difficulty. The point cost could also be used to adjust the mechanics slightly, such as cast time or rate of fire. So for instance if Jorb's pull/cleave mechanic might be added to a boss for some amount of points, increasing the frequency of the cleave would cost more points and decreasing the frequency would refund points.


    In order to be a real "dungeon", a player made dungeon needs to have at least 4 bosses, and those 4 bosses must have a total amount of points spent exceeding some number but not surpassing another. The total number of points spent adding abilities to the bosses would be the difficulty rating of the dungeon (assuming all the bosses were normalized to have roughly equal health and attack damage output).

    A daily quest would reward players completing these dungeons. The bosses would drop random rare loot of the appropriate level, similar to an equipment cache.


    Finally, to encourage craftsmanship, allow players to tip their favorite designers with plat or credits.

    As a bonus: players will be much more appreciative of how hard it is to develop content from scratch.

  2. #2
    Telaran Renounced's Avatar
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    Would be awesome to really get into depth with designing some of these things.
    I really enjoyed Neverwinters Foundry system, if the game itself wasn't a huge cash shop I might still play it for the purpose of the Foundry creation system.

    I would like to see Trion do something like this with Rift, but it probably won't be for awhile.

  3. #3
    Rift Disciple
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    Great idea mate! I would like to add two more things:

    1. The points system also calculates the time it would take for a group to finish the dungeon. This would prevent the players from creating 5-minutes dungeons for fast loot. In order to be eligible to get loot, the dungeon must have a finish time of atleast 20-30 minutes. If it is below that, you don't get any loot chest at the end. Give the ability to add trash mobs as well ofcourse. Trash mobs will add to the finish time of the dungeon by a little.

    Also, make it so you cannot "stack" boss encounters in every room. Each boss has to have a set distance from the previous. For instance, you have a boss in the first room, but you cannot add another boss encounter in the second room. Maybe you can in third room. Let's say, one boss encounter every 150-200 meters or something.

    2. Be able to have an expert or even hard mode as well of your dungeon. Give a very very small chance to win an epic quality item (same tier as the expert dungeons for instance). Those items could be the same or create some unique ones for the player dungeons. Those epic items could also be a set for each class.

    If epic items sounds too much, make the player dungeons drop wardrobe items (one set for each class). Make them purchasable with credits as well. This way, someone could spend credits to buy the items of the set that he wants faster because it didn't drop for him/her for a while. Also, add some pets for loot or even give a 100% in expert/hard mode to get an artifact that you don't have already.

    Btw, I loved the Foundry in Neverwinter as well. I have already created some campaigns

  4. #4
    Ascendant
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    As long as the raids bosses dont drop anything which could lead to abuse, sure.
    PvP in RIFT is good only @forum.

  5. #5
    Rift Master Dasmani's Avatar
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    Quote Originally Posted by AlwaysHealNeverDie View Post
    As long as the raids bosses dont drop anything which could lead to abuse, sure.
    The idea was to have the bosses drop randomly generated loot of the appropriate level/rarity. If the dungeon was a 10-man sliver, it would drop loot equivalent to lock-box relics, which are slightly worse than t1 raid gear.

  6. #6
    Rift Master Dasmani's Avatar
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    Another important thing is that these dungeons would have to share a single lock out. You should only be able to do 1-2 experts a day, and 1-2 10-mans per week.

  7. #7
    Rift Disciple
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    Or you could be able to do as many as you want BUT be able to get loot once per day from dungeons and once or twice each week from slivers.

  8. #8
    RIFT Fan Site Operator
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    2.6 Brings a new concept with Dreamweaving, the new craft that involves Artifacts & Dimensions from making the items to the Dimensions themselves. PvP Dimensions are also still in the works & it was touched on briefly in a livestreams with Dead Simon & Daglar about players skills and abilities being able to be used efficiently with player construction which makes engineering such things a big job.

    Article @RDD: Dreamweaving Sneak Peak

    If you look at this link and then the following article about weather blocking plus the preview of Icewatch the work going into Dimensions is phenomenal, so excited

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  10. #10
    Rift Chaser
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    This would be really cool but should be just like neverwinter did where there was no control over the loot and people played them for the story lines created in the content. Would really appeal to all the role players and who knows, i'm fairly certain people would come up with better lore than is already pre-existing in this game

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