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Thread: Permanent Channel Admins

  1. #1
    Soulwalker
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    Default Permanent Channel Admins

    This is vital for some private channels such as guild to guild. you could end up getting a guild member to become admins over the guild leaders, and some could have such bad privileges such as banning or changing the channel settings. so can you make it so that the one creating the channel becomes admin permanently. and also Mods being permanent would be nice too. thank you very much.

  2. #2
    Prophet of Telara
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    Quote Originally Posted by jasperledd View Post
    This is vital for some private channels such as guild to guild. you could end up getting a guild member to become admins over the guild leaders, and some could have such bad privileges such as banning or changing the channel settings. so can you make it so that the one creating the channel becomes admin permanently. and also Mods being permanent would be nice too. thank you very much.
    Is this a troll post?? People can ban you if they want to in their own guild. People can do what they want in their private channels for friends lol. You don't own channels sorry bud. Its some ones own guild they can run it how ever they want.

    This aint a diablo 2 battle.net channels where you put perm admin bots in your channel.
    Last edited by DriftinARift; 12-01-2013 at 11:56 AM.

  3. #3
    Ascendant the_real_seebs's Avatar
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    This would be sorta like linkshells.

    Note that there at least used to be some commands in /help that might do stuff like this. Back at launch, so far as I know, they didn't work though.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

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    Soulwalker
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    its not a troll post. what im trying to say is that the channel that can be used between members connecting, if the admin leaves it could go to someone in the guild who might see that opportunity to exploit the powers of banning and passwords.

    what i want is the ability to assign a permanent admin's for private channels, for example, for guild leaders so that, say a member of the guild gets kicked (you don't know all members) they can kick them from the channel as well, and not have the kicked member be able to have admin privileges.

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    Eh, don't mind DAR, his response to absolutely anything anyone suggests which could conceivably reduce trolling in the game is to accuse the poster of trolling. It's metahumor, I guess?

    The reason this is an issue is that right now, channel mod privs go to the person who has been logged in the longest consecutively when the current mod logs out. So if you are patient, you can get mod privs in any private channel, pretty much. At which point you can start booting people, harassing everyone without fear of repercussions, and so on.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

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    Quote Originally Posted by jasperledd View Post
    its not a troll post. what im trying to say is that the channel that can be used between members connecting, if the admin leaves it could go to someone in the guild who might see that opportunity to exploit the powers of banning and passwords.

    what i want is the ability to assign a permanent admin's for private channels, for example, for guild leaders so that, say a member of the guild gets kicked (you don't know all members) they can kick them from the channel as well, and not have the kicked member be able to have admin privileges.
    Multiple, customisable guild channels would solve this.

  7. #7
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    the_real_seebs, you are very much right with your post, its just worrying is all. and it was a suggestion to make private channels better, and what it would help prevent. but as it sits right now, that is the best option.

    caitie, how would that help?

  8. #8
    Ascendant the_real_seebs's Avatar
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    Multiple guild channels would help some, except that you couldn't be in them with people from other guilds. Stuff like being able to create coalitions would help some, but really... Player-controlled moderated channels with persistent ownership would be a really great feature, and I wish we had it.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  9. #9
    Plane Touched
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    Quote Originally Posted by the_real_seebs View Post
    Player-controlled moderated channels with persistent ownership would be a really great feature, and I wish we had it.
    I completely agree with the OP.

    Hopefully, better community organized features will be encouraged... However...

    However... Features like this are being shouted into the background... due to... Player's likes Seebs and his ilk who want Trion to be more worried about the idiocy in public chat channels and wanting players to be perma-banned rather than simply having their chat privileges revoked.

    Don't allow the consequence to overshoot the violation.


    Again, free speaking public chat channels is a relic of the past that should have never been introduced and they were a bad idea since Ultima Online.

    Now, free speaking public chat channels have essentially become broadcasting advertising channels (groups, crafting, etc) or channels to allow griefers or nonsensical conversations, which is absolutely not unique to Rift.

    Since these free speaking public chat channel are now only broadcast channels, then they should be implemented as such thus revoking any free speech in these broadcast channels and this would encourage more community organizing features such as more robust chat privileges for channels and other features so the community is allowed to enforce moderation.

    This is not a tough one... However...

    Again, I doubt such features will ever happen due to the whiners wanting to distract the developers and this tends to end up with piss poor, shallow quick fixes.
    Last edited by Skybeex; 12-01-2013 at 09:22 PM.

  10. #10
    Plane Touched
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    Quote Originally Posted by the_real_seebs View Post
    The reason this is an issue is that right now, channel mod privs go to the person who has been logged in the longest consecutively when the current mod logs out. So if you are patient, you can get mod privs in any private channel, pretty much. At which point you can start booting people, harassing everyone without fear of repercussions, and so on.
    Currently, since Rift does not enforce a password on their channels, this is why channel names should not be given out so willingly.

    Guild channels already exist, that is the /guildsay. If someone is harrassing or abusive, simply boot them from the guild. If it is the leader that is harrassing or abusive, then leave the guild to join another and so on.

    Amongst the individuals where I share narratives in RP'n, new players have to prove them self over a period of weeks until they were told of our private chat channels. When someone breaks the trust, then we are quick to know who it is, boot that person from our guild, and create a new private channel.

    Only if there was more screaming for us to build proper channels with privileges and passwords rather than all this talk of public chat channel idiocy.

  11. #11
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    Quote Originally Posted by Skybeex View Post
    Currently, since Rift does not enforce a password on their channels, this is why channel names should not be given out so willingly.
    Actually, this is incorrect...

    The creator of our RP channel says he was thinking about starting to password protect the in-game chat channels. He just found it inconvenient...

    So... This leads me to my next question...


    Why aren't players password protecting their channels and better restricting players who joins them ??
    Last edited by Skybeex; 12-01-2013 at 09:39 PM.

  12. #12
    Prophet of Telara
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    Quote Originally Posted by the_real_seebs View Post
    Eh, don't mind DAR, his response to absolutely anything anyone suggests which could conceivably reduce trolling in the game is to accuse the poster of trolling. It's metahumor, I guess?

    The reason this is an issue is that right now, channel mod privs go to the person who has been logged in the longest consecutively when the current mod logs out. So if you are patient, you can get mod privs in any private channel, pretty much. At which point you can start booting people, harassing everyone without fear of repercussions, and so on.
    Trying to monitor some ones guild that does not belong to you is just out right stupid.

    How does controlling someone's guild chat and having control over guild owns and leaders rights to kick people out of their guild, monitor or reduce trolling?? That is just non sense.

    Private channels are hardly ever used by the public. No one goes into them other then your friends you told about to go there, again would make no sense in a MMO.

    Games with chat lobbies like in League of legends or starcraft 2 ect make sense for passwords on channels ect and those games do.

    But on a MMO it makes no sense at all and the interface to put that into a MMO setting is not worth Trion's time

    Being a control freak won't reduce trolling and has no effect on main channels where is the only place trolls take place.

    And players in rift can monitor their own channels. And if you don't like your guild chat?? /gquit, you have no right to ask for tools to monitor other peoples private guilds.

    The way the OP worded himself on the first posts, sounds like he is asking for tools, as a normal member in a guild, to take control over a guild leaders settings and prevent them from kicking people and monitor their chat lol.

    Private channels are fine in Rift and hardly anyone bothers to harass them, only people who know about them are your personal friends, get better folk to play with.
    Last edited by DriftinARift; 12-01-2013 at 10:56 PM.

  13. #13
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    Quote Originally Posted by DriftinARift View Post
    Private channels are hardly ever used by the public. No one goes into them other then your friends you told about to go there, again would make no sense in a MMO.

    Games with chat lobbies like in League of legends or starcraft 2 ect make sense for passwords on channels ect and those games do.

    But on a MMO it makes no sense at all and the interface to put that into a MMO setting is not worth Trion's time
    Out of curiosity, how would the public know of the private channels? Kind of the point of private channels is so that the public does not know about them unless someone in the channel wants to make it public.

    There are more private channels that exist for RPers, guild alliances, parsing channel, and specialized raid channels than you are probably aware of and they can be password protected.

    The interferce for a lobby chat room interface would be no different than a LFG window with a chat window option, except, instead of a LFG search, it would be a LFC (Looking For Channel) search.

    This would absolutely be worth the time of Trion since it would significantly reduce the impact of griefers. Of course, there will be folk wanting to go where the griefers can be found so that they can complain about the griefers they find.
    Last edited by Skybeex; 12-02-2013 at 08:54 AM.

  14. #14
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    Quote Originally Posted by DriftinARift View Post
    Trying to monitor some ones guild that does not belong to you is just out right stupid.
    This is my primary concern...

    When players are more quick to run to Daddy for help rather than showing discipline to filter out the environment around them, then these players are more likely to tell others what to do when it is not their place to make such requests, such as being in someone's else guild.
    Last edited by Skybeex; 12-02-2013 at 08:56 AM.

  15. #15
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    Quote Originally Posted by Skybeex View Post
    The interferce for a lobby chat room interface would be no different than a LFG window with a chat window option, except, instead of a LFG search, it would be a LFC (Looking For Channel) search.
    However, for such of a customize Lobby (or channel) creator/search feature to become used, the global public chat channels would have to be outright removed by turning the global public chat channels into very strictly moderated or programmatic implemented broadcast advertisement only channels such as only allowing text for group formations, item trades, item sells, and item desires to buy.

    This would then force players to create their own channels through the Channel Creator function, that then can be queried by a LFC (looking for channel) search.

    Competition is a good aspect to encourage. Nobody is going to want to go to the "newb's griefer" channel for help... So, with proper administration privileges, other chat channels are created that truly do help newbs.


    Problem with the solutions that Seebs and his ilk are encouraging is that it is a short term, quick fix that has zero longevity since they will never be able to revoke the chat privileges of most of the griefers and these consequences are still quite dependent on using the resources of a GMs, which is quite limited, can be abused, or simply do not do as good of a job.


    It is time for the developers to be quite genuine and be revolutionists rather than allowing the whiners to encourage quite shallow fixes that tend to doom these RPG games.
    Last edited by Skybeex; 12-02-2013 at 09:26 AM.

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