
Originally Posted by
Bonzodog
I actually think the development of a linux client would not only be feasible, but quite easy -- One advantage of using wine is that it gives you feedback and debugging info from the API's, and it appears that Rift is already OpenGL friendly.
So, in actual practice, to build a linux client requires just some code alterations to the libraries referenced and possibly developing some kind of installer. A self contained binary build that can be executed locally in the home directory is the easiest way of creating an "all-distro" installer.
Most linux devs simply use Ubuntu LTS as a reference point to create a workable build, as other distros can work outwards from there, and adapt their libraries. Thats the advantage of the LTS release -- its an uber-stable release guaranteed to be easily workable as a build base for most major software.
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