Abbess Katia Upgrade, and others
OK, so this might break the "roleplay" a little bit, But I think the guide NPCs could be upgraded a little bit more even past the already exisiting changes.
She gives a small little dialogue about 'Raiding". Just make it bold and in the face for new players who get to 50. A lot of people want to play the game; they don't read the patch notes (probably AFK getting a snack until they can clikc the "play" button), they don't click the web-page links on the laod screen, and they don't come to the forums or other resource sites.\
So have the In-game NPCs just be blunt and current.
"So you wish to raid ascended? When you reach level 50 get ready to face great evil with your friends! Requirements for each Tier of raiding are displayed on your character page as you mouse over your stats.
For Tier 1, You will want to gather 9 friends and someone with the Omen Sight ability to tackle the alternate reality events Drowned Halls and Gilded Prophecy. The entrances are located in Scarwood Reach and Shimemrsand. Or gather 19 friends and tackle Greenscale's Blight, and the River of Souls. To defeat the Dragon of Life go the the west of Stillmoor. To face Alsbeth and her deathly minions ascend Caer Mathos, also in Stillmoor. Marks of Ascencion, from these events and Dungeon completion rewards, can buy you new raid gear from vendors here in Sanctum
For Tier 2, You and 9 Friends can travel to the Rise of the Phoenix. Use the Omen Sight ability in Stonefield to enter this alternate realm. A force of 20 experienced players can enter Hammerknell and stop the Water Dragon Akylios from spreading his madness across Telara. Enter the gates of Hammerknell in the north of Moonshade Highlands. Greater Marks of Ascencion can be turned into the merchants near the Runeguard in Moonshade Highlands.
For Tier 3, and our currently msot difficult challenges, 10 players can enter the alternate reality Primeval Feast. Here the forces of life have literally run rampart, and you can stop them by traveling the the Droughlands. 20 players will be needed to stop the combined forces of Laethys, Dragon of earth and Greed; and Maelforge, the Dragon of Fire. The entrance to Infernal Dawn can be found in the depths of Mt. Carcera on Ember Island. Infernal Marks gained by conquering these foes shall allow you to forge raid gear at Ember Watch.
Good hunting Ascended! May the Vigil keep you safe."
...and do similar things for the various NPCs in Sanctum and Meridian to make it mind-numbingly obvious to players what is going on in reagards to PVP (PVP Rifts, Warfronts and Conquest), Open World events (Rifts, Onslaughts, Collosi when they are in game, and Zone invasions), Dungeons ( Normal, Expert, and Master Mode), and solo content (Chronicles, Instant Adventure)
Last edited by Polyteknix; 07-11-2012 at 07:37 PM.
a nice change, but i do not know if it is worth stressing out the RP people, all this could easily be gathered in any raiding guild, which you would need to do most of these anyway
I dont want npcs to say anything in reference to this being a game and not there real world, its imersion breaking.
No npc should tell you too click on something or anything ooc, thats like them aknolging they are not real. I know its silly, but I like to pretend its real while I am playing and such ruins this for me.
There are other ways to word these things as to be helpful and acomplish the same thing.
I am aware of many many players on my server (Greybriar) who puruse raid progression solely through PUG -type activity. They see an advert for a DH run or something and say sure. Then they get whisked away to the instance and may not even know where in the world DH is, or that Omen Sight is necesarry to go there yourself. And I was only using the raids as my example. Note I said similar instruction for all the other content.
Originally Posted by krabcat
I sure hope you don't need a raiding guild for Instant Adventure or Chronicles. =)
GREAT! Please share your ideas then. =)
Originally Posted by Questoften
The wording isn't critical to me, although I can see how it would be so to others. My major concern is making sure that there is enough instruction within the game itself to guide people who don't spend their free time researching, but instead spend it exploring.
I've come across people who don't even know they can turn in unused plaques of achievement for experience, or other various things. Older MMO players 9 let's say EQ1 era) are used to going around and lciking on EVERYTHING to find out what it does, if there might be a quest, etc.
But since WoW and others games introduced exclamation point indicators and the such, your casual players have been trained that things wihtout a huge 'Look here" sign aren't of any value.
Keep in mind, anyone reading this forum post is NOT the type of player I am talking about. They would never have even made it here.
The game is GREAT in that it has so much to offer. But it can be very confusing. Noone should have to seek instructions outside of their product to be able to fully use said product
Last edited by Polyteknix; 07-12-2012 at 01:18 AM.