OK, so this might break the "roleplay" a little bit, But I think the guide NPCs could be upgraded a little bit more even past the already exisiting changes.
She gives a small little dialogue about 'Raiding". Just make it bold and in the face for new players who get to 50. A lot of people want to play the game; they don't read the patch notes (probably AFK getting a snack until they can clikc the "play" button), they don't click the web-page links on the laod screen, and they don't come to the forums or other resource sites.\
So have the In-game NPCs just be blunt and current.
"So you wish to raid ascended? When you reach level 50 get ready to face great evil with your friends! Requirements for each Tier of raiding are displayed on your character page as you mouse over your stats.
For Tier 1, You will want to gather 9 friends and someone with the Omen Sight ability to tackle the alternate reality events Drowned Halls and Gilded Prophecy. The entrances are located in Scarwood Reach and Shimemrsand. Or gather 19 friends and tackle Greenscale's Blight, and the River of Souls. To defeat the Dragon of Life go the the west of Stillmoor. To face Alsbeth and her deathly minions ascend Caer Mathos, also in Stillmoor. Marks of Ascencion, from these events and Dungeon completion rewards, can buy you new raid gear from vendors here in Sanctum
For Tier 2, You and 9 Friends can travel to the Rise of the Phoenix. Use the Omen Sight ability in Stonefield to enter this alternate realm. A force of 20 experienced players can enter Hammerknell and stop the Water Dragon Akylios from spreading his madness across Telara. Enter the gates of Hammerknell in the north of Moonshade Highlands. Greater Marks of Ascencion can be turned into the merchants near the Runeguard in Moonshade Highlands.
For Tier 3, and our currently msot difficult challenges, 10 players can enter the alternate reality Primeval Feast. Here the forces of life have literally run rampart, and you can stop them by traveling the the Droughlands. 20 players will be needed to stop the combined forces of Laethys, Dragon of earth and Greed; and Maelforge, the Dragon of Fire. The entrance to Infernal Dawn can be found in the depths of Mt. Carcera on Ember Island. Infernal Marks gained by conquering these foes shall allow you to forge raid gear at Ember Watch.
Good hunting Ascended! May the Vigil keep you safe."
...and do similar things for the various NPCs in Sanctum and Meridian to make it mind-numbingly obvious to players what is going on in reagards to PVP (PVP Rifts, Warfronts and Conquest), Open World events (Rifts, Onslaughts, Collosi when they are in game, and Zone invasions), Dungeons ( Normal, Expert, and Master Mode), and solo content (Chronicles, Instant Adventure)


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