Here are some ideas I've had for playing housing for a long time, as some of you may already have.
1. ) Some more secondary professions that can add to the housing:
a.) Carpentry, to make bed frames, furniture, additions, or the houses themselves
b.) Masonry or stonework, to make paths, landscaping setups, or castles/forts for private use or guilds
c.) Gourmet cooking or baking, so you can cook in your very own oven, to make your own cakes (large ones at that) to share at events or in raids for temporary food buffs, or to give bonus's while resting. ... Iron chef cook-off as one example.
d.) Gardening, to plant flowers, shrubs, play with dirt, etc.
e.) Farming, to grow our own food (this depends on how much "yard" space we get of course)
f.) Herding, so we can flock our own sheep (or burn them with a fireball...no just kidding, that's mean
2.) Add effects such as fireplaces, mantles, and rooms. Don't just have a bare square of a structure and say "have at it", unless that's what a player wants.
3.) To touch on structures more, give us options to get a basic one-room, one-floor home for cheap (on the housing scale that is), or have options to either buy different style homes, or upgrade existing ones.
4.) Offer basement possibilities, or our own dungeons... you know, for good things, nothing evil...
5.) Offer second floors, third floors, or just towers for those follks who want their visitors to work for themselves to see the top view of their personal structure.
6.) Let individuals or large groups access to the homes
7.) Make the scenery gorgeous, and have varying degrees of what we could see, from rolling green hills, or ravaged landscape if we so desired.
8.) The ability to summon our own personal rifts?
9.) Personal portals to places around Telara?
10.) Have at least as much variety of housing as there are races to play, but more is obviously welcome to better suit different styles...just because I'm a dwarf doesn't mean I wouldn't mind living like a Kelari, or Regulos for that matter ...you know, for those dark and morbid types .
11.) Music in our homes? Will it exist, or will it be some homy style acoustic tune to put us asleep?
12.) Don't forget the mattress...
13.) Make the houses functional, not just iconic to express a players personal tastes. Let them be dynamic in a sense...don't ask me how to do that, I'm not a developer
14.) The ability to make houses public or private, despite them being in their own dimension of sorts. Let us have our own NPC's to sell wares that we find or craft, whatever that may be.
15.) Decorations for inside such as flowers, tapestries, trophies, our favorite weapons over a potential mantle, and so on.
One thing that has not been accomplished in any MMO in nearly 15 years is massive player housing, on the scale that you can own anything from a shack to a castle and fill it with endless number of things, from bureaus to wall decor to NPC merchants and more. Auction houses are fun central hubs to get what you need, but having some special items that are one of a kind and personally sold at our own homes would make it feel that more special The only game that did this was Ultimate Online. That game is ancient now and I haven't played it in over ten years, but the idea of having so many crazy options for homes is awesome. That was UO's best quality, the shear customization of it all. It has to be done right though..I didn't say UO did it right, only that it was cool, hehe.
Feel free to share your own insight on these ideas, and list your own.