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Thread: Collectibles and lore.

  1. #1
    Join Date
    Mar 2011

    Default Collectibles and lore.

    This may seem odd, but one of the things I was most looking forward to when I started playing Rift was collectibles. It struck me as a great way to flesh out little details of the world. However, I think a good opportunity has been squandered with the current implementation. I can think of two manners this could solved in. One would be little work and would be serviceable; the other would be a great step in the right direction.

    The first option is simple, just add a small lore snippet to each collectible item. It would be a lot of text to add in game, but would mainly be text rather than coding. The second option would be far more interesting. When you add an item to a set you unlock around a paragraphs worth of material about that set, you unlock each progressive paragraph with each item. The exact item in the set added wouldn't matter, just the number. Feel free to comment on my idea as you will.
    Last edited by Hatachi; 10-06-2011 at 03:30 PM. Reason: Formatting Error.

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