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Thread: Cross Server Instanced battleground: code name ( Tempest Gorge )

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    Ascendant tro44's Avatar
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    Default Cross Server Instanced battleground: code name ( Tempest Gorge )

    Cross Server Instanced battleground: code name ( Tempest Gorge )

    http://img547.imageshack.us/img547/3...ebeforegra.jpg



    (Please excuse map texture, since I originally came up with this idea for WoW, but it fits Rift's 2 faction design as well.)



    Tempest Gorge, is a new persistent Cross Server PvP zone. What makes Tempest Gorge different from other OWPvP(open world PvP) gameplay in the game , is the fact that this zone functions similar to a BG, in which it is a Cross Server area. Players from their Battleground network can enter Tempest Gorge and play alongside other players from different servers, as long as they are in the same battleground network, similar to the way BG queues function.


    What Makes Tempest Gorge different from other Battleground games that may be in the game, is the fact that players can freely enter and leave this zone at will, without restrictions, unlike BG games. This Zone has no fixed population cap, other than server strength (similar to OWPvP design).Tempest Gorge is much larger than its Bg counterpart.



    How Does Tempest Gorge work?

    http://img833.imageshack.us/img833/7607/agmainmap.jpg



    Tempest Gorge is a week long constant battle. A Point system is in place, that counts your faction’s total actions points gain for each action done, such as defeating Faction NPC, destroying Towers, collecting resources, killing players, destroying vehicles, defeating neutral faction NPC, repairing towers, summoning units, capping Grave yards, and doing the repeatable zone quest.

    In Tempest Gorge, the zone is filled NPC both from each playable faction, with even more NPC joining the fight as neutral factions. This new Zone, adds both PvP objectives, and Large Scale PvE Objectives all in one.



    Air Combat and Flying Sieges:

    In Tempest Gorge, Air Combat deals with main Ariel Gunship, 1 for each of the playable factions. Players get to access to 6 flying vehicles, 3 per faction. All Air Vehicles are mounted from the gunship. The Gunships loop around the zone in a large 8 shape as it follows the river. Each Gunship has battle turrets, and bombers, making it great for AIR-2-AIR combat, and AIR-2-GROUND combat. The mountable Air sieges are the following: Blimp (The Defiant) Zeppelin (Guardians), Vigil Ray (Guardians), helicopter (The Defiant)), Gryphon (Guardians), Technomagical Dragon (The Defiant)). But be careful, the Defiant/Guardians, isn’t your only enemy in the air. The Sky Elementals and Regulos' Dragon Cult has joined the fight, and will attack all their enemies that linger in the sky.

    http://img51.imageshack.us/img51/412...gsecondpic.jpg



    Naval Combat:

    Naval Combat is a new feature added to this Tempest Gorge which takes place in the newly added river. Naval Vehicles include:

    *Powerful Battleships-the Icebreaker (Defiant) and Juggernaut (Guardian). (Only 2 battle ships can be used at any time per factions.)

    *Destroyer- High Elf and Bahmi destroyers.

    *Submarines- Dwarfish Submarine (Guardian) and Kelari Submarine (Defiant).

    *Frigate- Human Warship (Guardian) and Forsaken Vessel (Defiant)

    Naval Ships, provide great SEA-2-SEA combat, and great SEA-2-GROUND combat. But be careful. The Naga, have stormed the river with their giant Sea Turtle and Sea Crab, to put an end to both the Guardian and the Defiant Naval forces.





    Neutral Factions:

    Tempest Gorge, features many neutral hostile factions, that will attack Guardian/Defiant forces. Many of these Neutral Factions host a capture-able (building/resource/Grave yard) of some kind. In the center of the map, is a Keep being controlled by The Endless Court. The Keep is built on top of a Cave in which the River goes through. The Troll tribes have decided to return, to take back control of the Earth Relics of the Gorge which has mutated them with great power. A Heroic Boss Elite Troll can be found guarding each of the Neutral Graveyards, and neutral tower in the center of map. The Trolls, Planar, Undead, and Elemental’ army has also grown with numbers, and powers. These groups wonder the Gorge, attacking all in their path. These factions can take cap points for their self, if ignored. The only way to stop these factions, are to defeat their rift leaders (Heroic Boss Elites) that hide in the rifts in the caves scattered around Tempest gorge. The Sky Elementals and Regulos' Dragon Cult will attack both Defiant and Guardian members from the Sky and ground. The Naga Serpents and Water Elementals guard the river from intruders.

    Ground Sieges:

    *Siege Ram

    *Siege Cannon

    *Catapult

    *Spike Thrower

    *Lava Ogre – is a siege used to collect special resources in the zone (Features a Jackhammer arm for collecting Ores,Flaming Site eyes for great Ground to Air combat, and has a flame thrower)

    *Mech Protector – is a siege used to collect Special resources in the zone. (Features a shredder blade, and rockets that can attack air units. Also throws Grenades)

  2. #2
    Ascendant
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    First Link was broken for me

    Edit: Went back and viewed second link. Prepare to be flamed.
    Last edited by Swordfishy; 09-09-2011 at 12:00 PM.
    DK of The Fast and the Fairyous: Tokyo Rift

  3. #3
    Plane Touched
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    Quote Originally Posted by tro44 View Post
    In Tempest Gorge, Air Combat deals with main Ariel Gunship, 1 for each of the playable factions.
    Is an "Ariel Gunship" a plane piloted by a mermaid?

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    Ascendant tro44's Avatar
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    Quote Originally Posted by aerisod View Post
    Is an "Ariel Gunship" a plane piloted by a mermaid?
    imagination does wonders

    http://corpserun.files.wordpress.com...shipkanian.jpg

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    Ascendant tro44's Avatar
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    hey nobody like the concept at least?

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    Rift Disciple
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    I would love to have a cross server persistent zone for PvP as you describe. This zone would have to have objectives, I would guess a codex based objective where you get points for holding and capping areas, on a much larger scale of course with forts and stuff. Im not a fan of any PvE content in that zone though, it should be straight out PvP, no NPCs, nothing! And Im also not a fan of all the siegecraft, just a zone with straight out PvP all the time, no rounds, no queue time, no nothing, jump in, jump out.
    Blightweald
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    Ascendant Noaani's Avatar
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    If air to air combat were added, it should be via either flying player characters, or flying mounts.

    Naval combat would be cool - if done along the lines of Allods - but a river is much too confining for that.
    Quote Originally Posted by Debase View Post
    If the only target audience for Rift is disenfranchised WoW players, its doomed imo.

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