Collabrative persistant Warfront/PVE Dungeon
West of the former kingdom of Mathosia (now Stillmoor) was a large island that was the first foothold for Regulos's forces. Here massive cracks in the ward have allowed his forces to break through, feeding his growing army of death. However once the other dragons of the bloodstorm learned of this base and the crack in the ward, a struggle for dominance began. With each side struggling for dominance over control within the island. When one side gains control they will open a Planar Breach and begin to flood Telara with powerful invaders from their plane.
Access to this open world pvp island is by boat located on the south west coast of Stillmoor.
Each server is teamed up with 2 others for a cluster of 3. Players from these 3 groups are randomly assigned one of six factions relating to the planes as they enter the field of battle.
There are 6 control points around the island. One for each faction. Each control point has three stages. Its default (which is whatever element it belongs to), destroyed (when the outpost has been razed) and in control by another faction. As the time under opposing control goes by players from the faction the outpost originally belonged to get a damage increase every 5 minutes this stacks up to a 100% damage bonus. Note that when a outpost is under another faction control it must be razed before it will return to its original state. Each faction has a base guarded by mobs that one shot, at this base you can purchase seige weapons with which to destroy outposts. Each post has several planar captains and one planar commander that guard it. People of the faction owning the outpost can strengthen the planar wardstone which powers the outpost.
As you kill other players or destroy other towns in addition to gaining favor and prestige you gain planar charge crystals which can be used to power up your faction owned wardstones. Doing so works like powering up a wardstone, it makes the wardstone have more hp, and it strengthen the guards of the outpost as well increasing their damage and hp. A planar stone can be powered up to 5 times before it is maxed out with each level requiring more stones (this is meant to be done as a team) like it may require 300 stones to power it up once (cumulative) and 500 for level 2 and so on. Seige weapons cannot be used on players but they can be used on other seige weapons (specific seige weapons exist as counters to other weapons). As you run around other players will appear as cultists from whatever planar faction they represent but based on their class they will all appear slightly different, ie a cleric abyssal looks different from a mage abyssal). As a player you still appear as yourself, its just other people that look different. When one faction achieves dominance by controlling more points, the planar breach is opened.
The PVE Dungeon, Planar Breach:
Planar Breach opens up when one faction has achieved dominance over the others. Razed outposts are considered nuetral so this means one faction would have to have multiple outposts unless they have one and all others have been razed. The planar breach is an outdoor raid dungeon with no player cap. Its balanced around 20 man but more can enter. When the breach closes or another faction gains control the players inside the existing breach can continue to exist there but any players now entering the breach will go elsewhere.
Essentially you have 6 open world versions of the same dungeon (7 because there is the persistent pvp one).
But only one can be accessible at any given time (and sometimes non are accessible depending on the state of the pvp battle). These 6 versions are mirror images except each one is different in that the entire zone is overrun with whatever faction is dominant. So they control all parts of the map. Each control point has a raid boss (for a total of 6) with several rare spawning roaming bosses on staggered timers. The raid bosses have 6 hour timers. The random spawn bosses have 3 hour staggered timers. There are also sizable forces of mobs that roam the island along with sizable forces at each control point. Clearing the entire zone (every single mob, there is a counter which tells you how many remain) will summon a final very difficult massive boss that is designed to be killed by at least 40. If this boss isn't killed the entire zone will respawn when he despawns (approximately 1 hour). This is to ensure that one guild doesn't have the entire thing on farm. Also keep in mind each plane has its own "version" so if say Fire has been cleared completely, if it changes hands then the next plane probably isn't. While the 3 servers share one pvp zone, each server has it own "set" of planar breaches. Regular mobs killed in the planar breach and mobs killed in the pvp zone drop planar resonanting crystals which can be turned in to the merchant at the port where you catch the boat for planar infused items. Bosses also drop several of these in both pvp and pve. Actual loot is only dropped in the dungeon however.
PVP in this zone has no valor. The armor you buy with planar resonating crystals will allow you to quickly catch up to higher geared players, however the armor you buy here is non functional outside of the planar breach and the actual pvp area. This is to ensure that hardcore raiders will still have the best gear within the bulk of the game. The idea with resonanting gear is to allow players to compete on even footing in pvp within the zone and also allow those people to raid high level content. The bosses in the Breach will be balanced around the very top resonanting gear (which in turn is equivalent to BIS gear). Which seems crazy until you factor in the fact that there is no player cap. Gear dropped from bosses in the planar breach will be usable anywhere and there will be a mix of pvp and pve gear from these bosses. But the gear from those bosses will always be one tier below the current highest raid content and pvp content to ensure fairness.
Zoning into the dungeon area groups you automatically with a raid group until it is filled. When one is filled a new one is started. This is meant to be an inclusive and server friendly system.
Its a bit of a complicated system, but hopefully it might give Trion some interesting ideas about ways to go down the road for expansions and what not.
If you think this is cool, give it a like. If you have suggestions or ideas then post them. Lets show trion we are interested in something a little more different than the standard MMO stuff.