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Thread: PvP and Hit/Focus

  1. #1
    Ascendant Acex's Avatar
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    Default PvP and Hit/Focus

    Make it so hit/focus doesn't effect players.

    hit/focus is only available on pve gears and means that's pve stat and shouldn't affect players same like toughness is pve stat and doesn't works in pvp.

    Currently pve weapons are better than pvp weapons for pvp(which is wrong) just because of pve stat.

    There is a lot defensive abilities which doesn't works in pvp just because of pve stat hit/focus affecting players.
    Also stats like dodge, parry, resists doesn't works in pvp because of pve stat.
    Soul like Bladedancer who's built on dodge/parry suffers the most in pvp because of this pve stat.

    Making so hit/focus doesn't affects players it's increases overall survivability and prolongs fights making pvp more skilled as players will have more time to react.
    Adalie r8 Rogue - Icewatch
    Acex r6 Cleric - Icewatch
    Gran r8 warrior - Icewatch

  2. #2
    General of Telara
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    Quote Originally Posted by Acex View Post
    Make it so hit/focus doesn't effect players.

    hit/focus is only available on pve gears and means that's pve stat and shouldn't affect players same like toughness is pve stat and doesn't works in pvp.

    Currently pve weapons are better than pvp weapons for pvp(which is wrong) just because of pve stat.

    There is a lot defensive abilities which doesn't works in pvp just because of pve stat hit/focus affecting players.
    Also stats like dodge, parry, resists doesn't works in pvp because of pve stat.
    Soul like Bladedancer who's built on dodge/parry suffers the most in pvp because of this pve stat.

    Making so hit/focus doesn't affects players it's increases overall survivability and prolongs fights making pvp more skilled as players will have more time to react.
    There is no skill in getting chained parried followed by being 2 globaled by a warrior. Removing hit will pigeon hole players into a limited souls that have exceptional defensive abilities. MM for example would be obsolete. Trying playing a MM without hit against a properly spec'ed ranked 6 warrior. Just count how many shots will be parried without bend like the reed and how long it takes him to destroy you. Hit is very important in this respect and should be added to pvp weapons. The quantity should be lower to not compete with pve weapons.

  3. #3
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    Default

    found a thread already open for this:

    http://forums.riftgame.com/rift-gene...hit-focus.html
    Quote Originally Posted by Bloodbourne View Post
    All I see is your team gettin rolled but managing to win anyway.

  4. #4
    Ascendant Acex's Avatar
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    Quote Originally Posted by generatedname View Post
    found a thread already open for this:

    http://forums.riftgame.com/rift-gene...hit-focus.html
    Yes i put it there as doesn't seems ppls much look in suggestions.
    Adalie r8 Rogue - Icewatch
    Acex r6 Cleric - Icewatch
    Gran r8 warrior - Icewatch

  5. #5
    Ascendant Acex's Avatar
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    Quote Originally Posted by xzaar View Post
    There is no skill in getting chained parried followed by being 2 globaled by a warrior. Removing hit will pigeon hole players into a limited souls that have exceptional defensive abilities. MM for example would be obsolete. Trying playing a MM without hit against a properly spec'ed ranked 6 warrior. Just count how many shots will be parried without bend like the reed and how long it takes him to destroy you. Hit is very important in this respect and should be added to pvp weapons. The quantity should be lower to not compete with pve weapons.
    We know parachamps are op.
    Adalie r8 Rogue - Icewatch
    Acex r6 Cleric - Icewatch
    Gran r8 warrior - Icewatch

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