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Thread: Is it worth?

  1. #1
    Telaran
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    Default Is it worth?

    Is it worth making other shards for diffrent types of players rather than just PvP and PvE so that diffrent types of players are able to play best. So that the more extreme players that like the challenge are able to have seperate shards set up so that they are grouped up with players which have previous experience, these shards may have more complex battles and more difficult sinarious to face. Whereas other shards could be set up for the more relaxed players which aimly want to have fun where the game is at a more medium level. These types of seperation of shards may help to provide sutible allocations for each variant of player. Would it be a sutible option?

  2. #2
    Soulwalker
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    I'm going to make some general assumptions then move onto why this is not a suitable options :

    General assumptions :
    You either
    a) want more of a challenge
    b) want a more 'casual friendly' atmosphere

    I'll start with a) and tell you why a harder server would not be a viable option. The population of such a server would be very very small as more challenge without more reward would make the attraction of being there very small. Creating a server for such a small niche group would not be a good idea. Solution you say is to give more rewards to the people on that server. Sounds good on paper but in reality would it not just cause everyone (even those that are not 'up to' the challenge) to want to play there, thereby eliminating the draw for those that came there to get away from the average joe-gamer ?

    Now b) reducing the challenge would take away from the challenge of the game. The idea of having anything in the game challenging you (whether it be the environment or other players) is that it allows you to overcome those challenges in exiting ways while still having that 'threatened' feeling. Without that the attrition rate in games like this would be astronomical as people who play any game do so for the challenge. What is the point of playing a game in god-mode ? takes all the fun out of it if you ask me.

    So in summary no both your ideas are doomed to fail.

  3. #3
    Telaran
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    thanks mate for explaining, just a thought.

  4. #4
    Plane Walker Xanadu's Avatar
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    Quote Originally Posted by Somalyn View Post
    ... a) ...The population of such a server would be very very small as more challenge without more reward would make the attraction of being there very small. Creating a server for such a small niche group would not be a good idea.
    The whole idea of risk vs. reward is to provide more reward for bigger challenges. And the group you assume is small is actually rather large. You are a fool to think that veteran MMO Players have stopped playing MMO's. We haven't gone anywhere, we are still playing MMO's, albiet brain-dead, lack of challenge MMO's, but we are still here.


    Quote Originally Posted by Somalyn View Post
    Solution you say is to give more rewards to the people on that server. Sounds good on paper but in reality would it not just cause everyone (even those that are not 'up to' the challenge) to want to play there, thereby eliminating the draw for those that came there to get away from the average joe-gamer ?
    You are right, those who are used to "instant gratification," and easy mode game play would not go there, but those people do not make up a majority of gamers. The realityof it is this, a hardcore server would be like any other server that is specialized such as RPor PvP, as the OP suggested. The strategy is not t9o get everyone to play on such a server, as it may not be everyone's cup of tea, like RP or PvP. The OP asked if such a server would be viable, and the answer is yes, as there are more than enough gamers to fill such a server, I dare say even several.


    Quote Originally Posted by Somalyn View Post
    ...b) reducing the challenge would take away from the challenge of the game.
    Like present day RIFT and almost every other big name MMO. Take a good look at RIFT now post patch, or even WoW Cata.


    Quote Originally Posted by Somalyn View Post
    The idea of having anything in the game challenging you (whether it be the environment or other players) is that it allows you to overcome those challenges in exiting ways while still having that 'threatened' feeling.
    I agree, however, no popular MMO offers that any more. If you want the kinds of challenges you speak of, one must go back to old school games like EQ, AO, or SWG Pre-CU.


    Quote Originally Posted by Somalyn View Post
    Without that the attrition rate in games like this would be astronomical as people who play any game do so for the challenge. What is the point of playing a game in god-mode ? takes all the fun out of it if you ask me.
    What challenege? What attrition? RIFT has zero challenge (pre- raid) or attrition. WoW has zero challenge (pre-raid) or attrition. Most MMO's lack attrition, and there lies the problem in today's MMO's.


    Quote Originally Posted by Somalyn View Post
    So in summary no both your ideas are doomed to fail.
    No, neither of his ideas fail, they just do not mesh with your way of thinking. We already have easy mode servers, it is time for development to consider going back to MMO roots and deliver satisfying challenges for the "small" nich that still enjoys using their brains.

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