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Thread: Improve rewards for rifts, invasions and footholds, especially solo

  1. #1
    Ascendant Delphya's Avatar
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    Jan 2011
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    Default Improve rewards for rifts, invasions and footholds, especially solo

    It is sad to take on a rift, foothold or invasion solo and get nothing but a few planerite for your efforts.

    But if 10 people join in the same rift, foothold or invasion, I get rare items, a lot more planerite or even soulshards.

    The reward should not be based upon the number of people but upon the difficulty of the task.

    If one person solos a rift, foothold or invasion they should be rewarded appropriately.

    Of course to get the rewards they need to ensure that they are in a public group to prevent people from farming rifts, footholds and invasions.

    If someone tries to solo a rift, foothold or invasion and they are in a private group then if someone else comes along in a public group the objective becomes a public objective and the original player can either join or they only get credit for what they are involved in. There is no tapping except by the public group since it is a public objective.

    But back to the original topic, the rewards for soloing a rift, foothold or invasion need to be increased a lot, and need to stop being based upon the number of people but on the difficulty of the objective.
    I don't like mean people, rude people and people who are not nice.

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  2. #2
    Rift Disciple Insubstantial's Avatar
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    Mar 2011
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    Quote Originally Posted by Delphya View Post
    It is sad to take on a rift, foothold or invasion solo and get nothing but a few planerite for your efforts.

    But if 10 people join in the same rift, foothold or invasion, I get rare items, a lot more planerite or even soulshards.

    The reward should not be based upon the number of people but upon the difficulty of the task.

    If one person solos a rift, foothold or invasion they should be rewarded appropriately.

    Of course to get the rewards they need to ensure that they are in a public group to prevent people from farming rifts, footholds and invasions.

    If someone tries to solo a rift, foothold or invasion and they are in a private group then if someone else comes along in a public group the objective becomes a public objective and the original player can either join or they only get credit for what they are involved in. There is no tapping except by the public group since it is a public objective.

    But back to the original topic, the rewards for soloing a rift, foothold or invasion need to be increased a lot, and need to stop being based upon the number of people but on the difficulty of the objective.
    I think the issue is that most times, if youre in a group for rifts, you get to the final bonus stage, which is where the best loot is.

    Most people soloing equal level rifts simply dont have the staying power or dps to push past the regular stages (the last of which is timed, which if you beat you get into the other timed bonus ones).

    That being said, the rewards are a tad insufficient.
    Jharyn - Cleric - Druishamsticar! / Inquisicabanel!
    Member of the Brotherhood of the Dawn
    Faeblight Roleplayer

  3. #3
    Telaran
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    Jun 2011
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    I think Rift and Invasions difficulty and loot rewards need to be based upon the number and level of participating players in the zone. It's insane when a group of mid 20s has to take an invasion boss thats level 23 with 500,000hp.

    Or what's worse, destroying an elite foothold with 50k hp only to be awarded 4 planerite.

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