+ Reply to Thread
Results 1 to 2 of 2

Thread: Suggestion: New Bladedancer ability, Dance Partner.

  1. #1
    Rift Chaser DeadlySmurf's Avatar
    Join Date
    Feb 2011
    Posts
    301

    Default Suggestion: New Bladedancer ability, Dance Partner.

    First off this is not all my idea, I saw it suggested a while ago and am giving it again with some of my ideas.

    So Bladedancers use dode and parry as a major part of their playstyle, with reactive abilities and damage buffs that come only after dodging/parrying. This new ability would help fix the issue of running a Bladedancer in an instance where you never dodge or parry.

    I have two ideas to implement an ability like this, the first, a Synthesis type buff the rogue places on a friendly target, this buff would give the target an additional 3-5% parry and dodge change, or maybe a % of the rogues dodge and parry, and allow the Rogue to get its abiities and buffs based on the targets dodges and parries. Meaning the rogue will put Dance Partner on the tank and whenever the tank dodges or parries the rogue will get Contra Tempo, Turn the Tide, be able to use Reprisal and Disengage, and possibly get a proc of Strike Back.

    My second suggestion is basically the same, except Dance Partner would be a Rhythmic Ability, still placed on the tank, but will provide a very large boost to the targets dodge and parry for the duration. This wouldnt be as great because it only makes dodge and parry abilities useful when it's active, but it does add another rhythmic ability, which is fun.

    Thanks for Reading, I hope you like it, leave comments and suggestions down below, and please keep it constructive.

  2. #2
    Plane Touched JugglingFool04's Avatar
    Join Date
    Jan 2011
    Posts
    247

    Default

    I like this idea as it does help keep their viability in instances as DPS without hurting the soul's obvious riftstalker synergy by altering or removing the dodge/parry mechanic entirely.

    The only thing i can think of that might not work out so well with this is PvP, where you can put this on another rogue or player and then get their dodge/parrys and yours both counting which may lead to things proccing more often than they should for balance. That said, if the buff replaces who counts for the dodge/parry entirely (so that when the buff is used the rogue's own dodges/parrys no longer count, only those of the player the buff is placed on) then it wouldn't be an issue. if it would even be one in the first place.
    * Iím trapped under a huge pile of patch notes! Send help!
    * Werewolves can now be Butchered.
    * The ĎIím Stuckí button will stop getting stuck after 24 hours has passed. The irony of this is not lost on us, either.
    * Death Rift: Eternal Souls: You know that dragon that had wings but liked to walk a lot? He flies now!
    * Major zone events should fire off more often and the mythical purple zone event currencies should rain from the sky! Okay, maybe not rain - but they'll be more common than they have been recently.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts