
Originally Posted by
Mako482
Trion, in every pvp setting in every mmo in existence one constant has remained, healing classes do the least amount of damage. This is a purely logical concept in that it is extremely unbalanced for any class that can heal its own health to be able to dish out any respectable form of damage.
What the hell happened in this game? At rank 4 with 20% mitigation and all purple gear I am being nuked by Clerics for 3k??? Soul drained for 900 over and over within seconds? I only have 5300 health! They can cast one heal to survive my damage then finish me off easily. Unacceptable.
I propose if you are a Cleric and you want to DPS I am fine with that, but your healing should suffer, and when you heal your dps should suffer.
Something to this effect....
Cleric DPS souls should have a passive buff that everytime they use a heal they do 10% less damage for 10 seconds, stackable up to 3 times or a max of 30%. Reverse it for healing souls.
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