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Thread: Bards need some tweaking, here are my thoughts.

  1. #1
    Rift Chaser DeadlySmurf's Avatar
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    Default Bards need some tweaking, here are my thoughts.

    I know this has been discussed, but I want to weigh in with my thoughts on the Bard spec.

    Bards, from a design perspective, are terrible. They are incredibly stale and boring to play. In instances all you do cadence and refresh motifs. While leveling, a bard can just stand in one place spamming cadence and the Coda of Distress and take on 5 mobs. Sure other classes can take on 5 mobs, but they usually have to move and cast more than 2 spells.

    As far as what Bards contribute to a group, I actually think they are more useful than a Chloro for expert dungeons. With a halfway decent main healer a bards heals should be enough and the buffs it provides are more valuable than a Chloro(Just my opinion, not trying to argue). The problem, however, is that Bards are still very stale.

    The main problem with Bards comes from Cadence. The most boring basic ability ever and it is pretty much the only thing a Bard does. Cadence is the root of all of the Bards problems. Sure you have Riff and Power Chord and other cooldowns, but that doesn't change the fact that Cadence is the only thing a Bard really needs other than its codas.

    Here is my suggestion:
    Either get rid of Cadence all together, or buff it a bit ad give it a long cooldown. That way Bards don't just sit there and spam one move over and over that generates all their combo points.
    So if Cadence was gone or on cooldown, how would Bards generate combo points? Simple, Motifs. Turn Motifs into damaging abilities that generate combo points and provide buffs. Buff duration could be shortened because they will be reapplied so often, but having multiple abilities to use will make Bards much more enjoyable.

    In addition, I have seen suggestions of making Motifs provide different buffs depending on the order they are played, that would be perfect for this new system. So we already have Resonance, that could be one of the combinations by playing Bravery, then Focus, then Tenacity, for example. Then there could be a different buff for using Grandeur, then Regeneration, then Tenacity that increased the healing of the next Coda of Restoration used.

    There are five main Motifs, so there are many different combination that could be used to create buffs, maybe some that required all five in a certain order and some that only needed two. Adding this would give Bards so much more depth and require a lot of thinking about which buffs to use and when.

    On a bit of a side note, if this change were to occur, Motifs should also be affected by the Invigorated Soul talent so Bards can keep their off-healing capabilities.

    Well that's my idea and I hope everyone likes it. Thanks for reading and please give any opinions you have, positive or negative, just keep the discussion constructive.

  2. #2
    Soulwalker
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    No.
    Cadence is well done IMO.

    They should just give us alternative spells.

    Perhaps a casting spell (AOE) that takes 2 seconds to cast.

    Or even some instant DoT's.

  3. #3
    Rift Chaser DeadlySmurf's Avatar
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    Quote Originally Posted by Battlebard View Post
    No.
    Cadence is well done IMO.

    They should just give us alternative spells.

    Perhaps a casting spell (AOE) that takes 2 seconds to cast.

    Or even some instant DoT's.
    The fact that Cadence is a Bards only combo point generating ability that isn't on a cooldown(plus power chord is useless) is what makes Bards so stale and boring. One button generates three CPs with a channel that can be repeated over and over, that is bad design imo. It would be fine if Cadance had a cooldown and we had some other abilities, but as long as Cadence stays the way it is Bards will be bad.

  4. #4
    Rift Disciple
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    I don't understand why they don't use an Arching system for Bards.

    You played Cadence. That grants 3 Combo Points. Now Cadence goes on Cooldown for X seconds, but 2 skills become usable:

    Play This Song which gives a temporary buff to all nearby allies for 1 CP

    -OR-

    Play That Song which gives a temporary debuff to all nearby enemies for 1 CP

    _________
    THEN those 2 songs go on cooldown, and these 2 become usable:
    ----------------

    Play this finisher which heals a tiny amount of mana/energy/power for 1 CP

    -OR-

    Play that finisher which actual damage to the target you are targetting.


    If you REALLY needed the CP NOW, you could skip this process with Power Chord, which would reset the cooldown on Cadence and give you the final 2 CP you need, thus giving it a purpose.


    Bard is now no longer boring to play, and has options.
    Last edited by Sinistralis; 05-03-2011 at 12:21 AM.

  5. #5
    Soulwalker
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    I would suggest a different approach to bard playstyle ( a ripoff from lotro´s warden mechanic)

    Give Bards 3 Melodies which they may combine into a set of 2 combos 3 combos 4 combos or even 5 combo´s each doing some unique buff, style, dmg, etc

    the longer the combo the better the effect .

    This would produce a 1) more flexible playsyle 2) more variability and last 3) a more complex less boring
    feeling.

  6. #6
    Rift Chaser DeadlySmurf's Avatar
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    Quote Originally Posted by impra View Post
    I would suggest a different approach to bard playstyle ( a ripoff from lotro´s warden mechanic)

    Give Bards 3 Melodies which they may combine into a set of 2 combos 3 combos 4 combos or even 5 combo´s each doing some unique buff, style, dmg, etc

    the longer the combo the better the effect .

    This would produce a 1) more flexible playsyle 2) more variability and last 3) a more complex less boring
    feeling.
    Yea this is pretty much what I am suggesting with Motifs. The way Motifs need to be reapplied every 30 seconds adds to the boringness of the bard. If the Motifs did damage and generated CPs as well as apply their buffs, it would be much more fun to play a bard.

  7. #7
    Rift Chaser DeadlySmurf's Avatar
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    Bumping this thread!

  8. #8
    Champion of Telara Alessar's Avatar
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    Personally I usually use Cadence followed by Power chord, followed by a coda. Then depending on the situation I may use one of my ranger attacks such as the crippling shot or splinter shot and then build more combo points using cadence or power chord. I have been known to build combo points, move while spamming motifs, give my pet a command, then use the coda I've been waiting on.

    In other words, if you're bored, it's because you're choosing to play like a robot. I find it quite interesting and tactical.

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