Due to the nature of the Mage, this was incredibly difficult to balance while keeping synergy with the other souls. Chances are, this soul is not balanced, I don't play a tank and only know how it works from healing.


UNLOCKABLE SPELLS:
1 - Earthquake - A tremor shakes the earth, causing all aggroed monsters to pay attention to the mage. 30 sec CD
1 - Rock Slam - The mage calls an enchanced boulder from the bowels of the earth, dealing 14 damage, damage done applies a shield for 10% of the damage done.
4 - Quicksand - Slows enemy 25% and increases damage done to the enemy 10% for 10 seconds. 30 second CD.
6 - Dust Devil - Stuns enemy, pulls 5 enemies in the area to the mage - 1 minute CD
12 - Stone Armour - Lasts an hour, decreases damage taken by 5%, decreases damage done by 25%. Armour buff.
14 - Mudslap - Deals 8 damage, enemy gets a stacking debuff that reduces damage done by 1% per stack, 2 s cast time, lasts 10 seconds.
24 - Shatter - Applies a buff, every time the mage gets attacked, the attacker and 8 enemies in the area take 4 damage. Lasts 60 minutes, armour buff.
30 - Stone Footed - Lasts 1 minute, protects from knockbacks- 3 minute CD
36 - Mirage - Applies 5 stacks to 5 party members, every time the party members are attacked, 50% of the damage is dealt to the tank instead of the member. 3 minute CD
44 - PASSIVE - Eyes of Stone - Increases Toughness by 75% of your focus.
51 - Sandstorm - 8 enemies near the mage get a debuff for 10 seconds that decreases chance to hit by 30%. 2 minute CD


SOUL TREE:


Tier 1
Rock Skin - 5 ranks - Decreases damage taken by 1%, while decreasing damage done by 2% per rank.
Focused - 5 Ranks - Decreases critical damage taken by 2% per stack.

Tier 2 -
Clay Statues - 3 Ranks - Decreases damage taken by party members by 1% per rank.
Increased Tremor - 2 ranks - Decreases CD on Earthquake by 5 seconds per rank
Fortified Stone - 5 Ranks reduces damage taken by an extra .3% per rank while having stone armour up, an extra .1% per point on the earthmender soul.
Thick Mud - 3 ranks - Mudslap also decreases speed of attackee by 6% per stack.

Tier 3 -
Massive Tremor - 1 rank - Your earthquake now stuns every monster effected for 2 seconds, monsters effected get "Quick Footed" and become immune to the stun for 3 minutes. Requires Increased Tremor rank 2.
Spirit of the Earth - 3 Ranks - Decreases the effect of all slowdown debuffs by 5% per rank.
Glass Statues - 5 Ranks - Decreases the ability of "Non Tank" members to generate threat by 1% per rank.

Tier 4 -
Crystal Shield - 1 rank - Applies a shield that portects for 200% of your armour value, upon breaking, deals AOE damage equal to 50% of your armour value to up to 4 enemies. 2 minute CD, requires Fortified Stone rank 5.
Persistence of Stone - 5 ranks - Decreases cooldown of Stone Footed by 12 seconds per rank.

Tier 5 -
Unstoppable Mirage - 5 Ranks - While mirage is up, members take 3% less damage per rank.
Sand blasted - 1 rank - Stuns enemy for 3 seconds, while under effects, enemy takes 25% more damage, 3 minute CD.
Erosion - 2 ranks - Increases the effect of single target heals by 3% per rank.

Tier 6 -
Growing Sands - 1 Rank - Your Stone Footed now effects 5 of your party members, thought they are only effected for 30 seconds.
Sharpened Glass - 1 - Your Shatter now adds a bleed effect that damages for 1 damage per second for 8 seconds, stacks for 10 stacks.

Tier 7 -
Statues of the Sun God - Upon use, for 10 seconds your party members take 95% less damage, you take 100% more damage. Members under effect gain "Suntouched" and cannot be effected by this for 3 minutes, 5 minute CD. Requires Glass Statues rank 5.

Thoughts?