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Thread: Make 1-hour buffs persist after death

  1. #1
    RIFT Guide Writer Melkrow's Avatar
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    Default Make 1-hour buffs persist after death

    Currently on my build I have 8 buffs that I have to reapply after each and every death. In warfronts, this gets really frustrating. It's like having extra 15 second timer added to your 25 second respawn timer (happens a lot). Why do buff cancel, is there a reason? It serves no purpose other than to be annoying. Why not make them persist until they time out even after death? Purgers can still purge as well.
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  2. #2
    Plane Walker Haliaeetus's Avatar
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    That would be very convenient. /signed.
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  3. #3
    Plane Touched
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    Its just one of those things that just don't make sense unfortunately, they could do that but they don't

  4. #4
    Ascendant July13th's Avatar
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    Quote Originally Posted by Melkrow View Post
    Currently on my build I have 8 buffs that I have to reapply after each and every death. In warfronts, this gets really frustrating. It's like having extra 15 second timer added to your 25 second respawn timer (happens a lot). Why do buff cancel, is there a reason? It serves no purpose other than to be annoying. Why not make them persist until they time out even after death? Purgers can still purge as well.
    Yes Please

  5. #5
    Shield of Telara Gnova's Avatar
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    Yes please.

    Even worse than reapplying them is that every time I reapply mien of leadership after dieting I have to drink.
    In PvP it is time consuming and I go through a lot of drinks in a day.
    The two mien skills should either be persistent after death or permanent toggle skills.
    Quote Originally Posted by Vashane View Post
    I would just like to add, I sure hope they don't add something to this game before they add something else that is totally unrelated to the thing they might add, because that would really tick me off or something if they added it first before the thing that should be added first even though its totally unrelated like, you know?

  6. #6
    Rift Disciple
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    Reapplying buffs is part of the consequences of dying ...

    It's already pretty low on the death penalty in this game, I don't think it needs to be any more care bearish :P

  7. #7
    Plane Touched JugglingFool04's Avatar
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    Quote Originally Posted by Lightbane View Post
    Its just one of those things that just don't make sense unfortunately, they could do that but they don't
    You Died...So you have to refocus on all those spell and abilities you lost control of/focus on (ie you died, you can't keep remembering to be sturdy or dexterous when you just ceased to be momentarily.).

    I'm against this as then they become effectively dispellable passives and as another poster mentioned, removes some of the incentive to not die. They seriously don't take that long to get back up. Even for 8, which is pretty extreme, that's about 1.5 seconds per so 12 seconds, and back on your way. Already the penalty for death is pretty small. No need to change it to save 3-12 seconds per death.
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  8. #8
    Plane Touched Blackfire1's Avatar
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    Most buffs are instant cast so you can cast on the fly.
    I wouldn't mind seeing something like a "cast all buffs button" that has a casting time.

  9. #9
    Plane Walker
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    agree. /signed

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