Contested regions have thier affinity determined by the strength of footholds in the area!

How is this determined?--> If a foothold invades a town and takes it over, after 20 minutes the town will

spawn NPC quest givers for the Guardian/Defiant foothold that conquered it. The map will determine

whether it is contested, contested defiant, contested guardian, according to how many towns the force


How will the footholds spawn in freindly territory?--> They won't! How about we give the players the

ability to channel in a foothold?!
(to a maximum limit per map of course)....That way the game pvp

environment is ever changing, and it brings more thrill for those players who really want to feel like they

are changing the world!