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Thread: defined named mobs

  1. #1
    Soulwalker
    Join Date
    Mar 2011
    Posts
    4

    Default defined named mobs

    I just killed Felix the Refined and realized that if I ever needed to walk by him again, there he would be. I think it would be nice for certain defined mobs if there was a switch that would cause us to totally ignore eachother, visually and for fights. This could be easily adapted to groups, such that if one person in a group still needs to kill him, then everyone would still see him (as they are part of the group they can help). I think this would add a new dynamic to the game that I have not seen in other MMO's (mind you I have only played about a half dozen, mostly "free").

  2. #2
    Rift Disciple
    Join Date
    Sep 2010
    Posts
    102

    Default

    Not a practical idea imo

  3. #3
    Soulwalker
    Join Date
    Mar 2011
    Posts
    4

    Default

    Quote Originally Posted by pawpaw View Post
    Not a practical idea imo
    Any reason why?

  4. #4
    Ascendant
    Join Date
    Jan 2011
    Posts
    2,279

    Default

    What you are referring to is phasing. the problem is that the game can only make something look different to you by putting you in another phase which also makes the other players not there. It's like being in an instance that's a duplicate to a chunk of the world.

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