+ Reply to Thread
Results 1 to 6 of 6

Thread: More players color codes

  1. #1
    Soulwalker
    Join Date
    Mar 2011
    Posts
    2

    Default More players color codes

    Hello,

    So far we only have 4 colors:

    green for friendlies
    yellow for neutral
    blue for temporary invuln
    red for hostiles

    I would like to add more color codes for the following reasons:

    - a guildmate can walk next to an another one without noticing him
    - it is easy to follow the wrong group of players;)
    - we can take a npc for an enemy players and vice versa

    I would suggest the following changes (I put colors for example):

    - member of the same guild: name in white
    - member of the same group/raid: name in purple (as on minimap)
    - enemy pvp: name in black or orange

    Thank you for reading.

  2. #2
    Rift Disciple
    Join Date
    Feb 2011
    Posts
    163

    Default

    Agree. While we're adding colors, I'd like to see a color for people on your ignore list.. maybe gray or something. Oh, and a color for people on your friend list. Or maybe little icons instead of colors.

  3. #3
    Shield of Telara HighFive's Avatar
    Join Date
    Feb 2011
    Posts
    767

    Default

    Quote Originally Posted by Kaobang View Post
    Hello,

    So far we only have 4 colors:

    green for friendlies
    yellow for neutral
    blue for temporary invuln
    red for hostiles

    I would like to add more color codes for the following reasons:

    - a guildmate can walk next to an another one without noticing him
    - it is easy to follow the wrong group of players;)
    - we can take a npc for an enemy players and vice versa

    I would suggest the following changes (I put colors for example):

    - member of the same guild: name in white
    - member of the same group/raid: name in purple (as on minimap)
    - enemy pvp: name in black or orange

    Thank you for reading.
    This is a good QoL request. I do like how different raid groups are labeled by number on the mini-map. That was a smart design decision.
    Sticky some #$%#^$# guides so that people stop asking the same question for the 100th time or posting information that is clearly wrong.
    "Death to the dragons!" -
    Defiant NPCs
    "I will do my part, but I have no desire to play the hero" -
    Kira during Unseen Agent quest chain
    "Death is the best interrupt" - Guildie one night when we were doing expert RD
    Saga of the Endless guide: http://www.unseenagent.net/guides/qu...of-the-endless


  4. #4
    Plane Touched
    Join Date
    Dec 2010
    Posts
    211

    Default

    Quote Originally Posted by Kaobang View Post
    Hello,

    So far we only have 4 colors:

    green for friendlies
    yellow for neutral
    blue for temporary invuln
    red for hostiles

    I would like to add more color codes for the following reasons:

    - a guildmate can walk next to an another one without noticing him
    - it is easy to follow the wrong group of players;)
    - we can take a npc for an enemy players and vice versa

    I would suggest the following changes (I put colors for example):

    - member of the same guild: name in white
    - member of the same group/raid: name in purple (as on minimap)
    - enemy pvp: name in black or orange

    Thank you for reading.


    I have been sending in suggestions for this since the closed beta. I really hope this is something Trion is looking at
    Quote Originally Posted by lolbird View Post
    i can't heal through stupid.

  5. #5
    Plane Touched Atranox's Avatar
    Join Date
    Sep 2010
    Posts
    169

    Default

    I definitely agree. Currently we have this:

    Ally = Blue
    Ally flagged for PvP = Green
    Friends List = Light Blue

    Unfortunately, the precedence goes PvP-flagged > Friends list > Ally. So your friends always end up flagged green anyways. I would do something like this, in order of precedence:

    Allies
    1. Group/Raid Members = Blue
    2. Friends List = Purple
    3. Guildmate = Teal
    4. Ally = Green

    Enemies
    1. Enemy flagged for PvP = Red
    2. Enemy not flagged for PvP = Orange

    And I would add something like brown for someone who is ignored.

  6. #6
    Telaran Xanthon's Avatar
    Join Date
    Mar 2011
    Posts
    88

    Default

    Ditto.

    Color code for guildmates is extremely important IMO.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts