
Originally Posted by
imjake
Theyre following the model of other trash: As long as they are profiting off of idiots who refuse to stop funding these disgusting companies, they're not going to do any thing but put a carrot on a string and watch the lemmings follow it to no where.
NO BUSINESS is going to lose money, so logic dictates the cost of maintenance and the very sparse and sporadic content additions in recent years (even before Trashigo bought it out) and servers is less than what they are making.
So they'll keep giving mediocrity to people and apparently people will take any scraps they get instead of teaching s*** companies a lesson.
If people would stop paying these horrible companies, the companies would have 2 choices: Make the game better or shut it down. I met my wife on this game almost 10 years ago. I have no desire to see it shut down. But my wife and I have barely touched it since roughly 2013. Maybe 2014. This game is so dead I've taken over several guilds because of activity rule. Some of those guilds I didnt bother kicking every one out, meaning they could easily come in when i havent been active and take the guild back over. It has literally happened ONE time in about 5 guilds. I eventually wised-up and booted every one in the guilds I took over so i wouldn't lose them lol.
Any who, go look at trash like Champions Online, which is another great game with amazing potential that was left to rot worse than worm filled milk in the desert sun. Gamigo and Trion used the same pathetic "as long as we profit who cares about the people playing it" philosophy.
People never learn. Some companies, like DE (warframe) and Bioware/EA and others actually over haul their crappy games and the games get better. I hope EA/Bioware makes good on its promise to over haul Anthem.
This game needs a complete graphics over haul, new animations, and a large expansion. Meanwhile, old games like WoW and LOTRO, and even ESO, GW2, TERA, Blade and Soul, continue chugging along. Rift is the same game it was in 2011, except with new classes and mounts and aesthetics. What kills me about all of the games that are successful vs the ones that aren't: The dungeons/raids/expansions with full blown stories and level increases vs games like Rift, Champions Online, and other failures who do nothing except add cosmetics and aesthetics and the occasional class. You dont need to be an expert in game design and coding to see that. That is LITERALLY the ONE huge difference between the failed games and successful ones. FFXIV is another example of success, or even SWTOR. Meanwhile, Rift's devs are like "Durrrrr we made some critters be moar tuff, fite them!"
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