To be fair, a lot of these
have been answered over the course of this expansion, but a lot of people don't bother watching streams, reading notes (when available) or keeping themselves up to date with the information that's out there. There are all official answers that have been given at one point or another. Whether or not people like the answers is a different story of course. To be clear, I'm not defending their decisions and share most of the frustrations that others have, but just relaying the information that's already out there.
That is in part what this forum is for. So peeps can pop in and catch up on one URL and not have to go to 15 different places.
The main reason was the team size at the start of the expansion. This was discussed upon the release of BoS on a stream where Icarus was present. While it was specifically more about raid size, it still applies to the rest of the expansion in general.
We had a much larger team at the launch of 4.0... Many team members either moved on their own accord or were part of layoffs.
Roughraptors admitted that certain systems like Fortress Sieges were rushed out too soon and that was mainly because people need/wanted
something to do as there wasn't anything besides the 2 dungeons at the time.
Personal Note: Not having content available at the level cap was likely due to the first point above.
This is unfortunate however, bad decisions are made frequently in terms of content and rollout timing.
One of the biggest reasons besides the first 2 points is that the vast majority of people wanted and needed quality of life changes like balance. These directly affect any new raids that would put out in the first place and those changes are finally being made, but they take a lot of time. Those need to be ironed out first before any new raids are to come. More of those changes should be coming sometime this/next month.
Balance is a basic component of and title's expansions and cannot be shirked whatsoever.
It's also no secret to any of us that Prime (as many predicted early on) took
a lot of focus away from Live and while that has been a little better, it still seems to be the case in a smaller degree. Storm Legion is on the horizon for Prime so getting that up and running is one of their priorities as of 9/14/18 via the live stream. More notes:
https://www.thegharstation.com/2018/...ember-14-2018/ Prime should have had its own dedicated team, period.
Again, the vast majority of people have been asking for store changes since it's introduction really. The issues and drama around the store were heavily escalated last year with the Dragon's Hoard pack and the $100 random mount box released in December. The battelfront 2 debacle also contributed to those decision to make changes as well I'm sure.
Personal Loot - Their attempt to allow people to grind to their hearts content as you can continually get marks and loot (specifically from dungeons as it doesn't apply to raids) so long as you have the IRCs to spend. The issue of course is that unlike prime, you either have to wait on a weekly basis to get more charges or you have to buy them. They really should've been ways to farm them in game like there is in Prime.
Eternal Weapons - Their answer to not have to wait for weapon drops in order to keep progressing through raids. Obviously attaching such major procs to the weapons contributed to the terrible balance problems we had seen even up to this current point. Either way it was something they tried and hopefully learned from as they said that they plan to do things differently if they continue with the idea of eternals in the future.
Personal Story: In vanill Hammerknell, I had a lot of warriors and the only relevant weapons were from Grugonim and Akylios. We killed Grug for several months and never saw a single warrior weapon to the point where we contacted a Dev and were told that we had
really bad luck. Some of the warriors had to spend a lot of extra time grinding out PvP weapons (which wasn't easy back then) to get that little extra hit in order to be ready for Infernal Dawn. In that sense, Eternal weapons are great, but just implemented poorly like a lot of other things.
Planar Fragments - Another attempt to answer accidentally vendoring extra sets many people had to carry around, especially tanks:
http://forums.riftgame.com/general-d...bag-ideas.html
While people simply wanted a bag that would just carry that extra gear without having to worry about vendoring, that eventually turned into fragments. It was also beyond expensive for many people in Nightmare Tide constantly stat swapping and have to buy rune removers or make/buy new runes entirely. Fragments were a "level cap them once and be done for good" situation where any actual armor that dropped would just be a straight upgrade if it had higher base stats. Great idea, poorly implemented... especially because you ended up having to spend 10x more plat than stat swapping in NT. This was due to the 1% of people sitting on 100k+ plat in NT complaining that they had nothing to spend it on.
Bookmarks