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Thread: Is there something Trion can do about the RNG jewelry boxes (bought with intel)

  1. #1
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    Default Is there something Trion can do about the RNG jewelry boxes (bought with intel)

    I spent 100k intel today on Jewelry Ring boxes, and I got 7 Preserver and 3 Hero rings. I don't tank on my warrior.. the rings i want, you know because I dps or heal, are Overlord or Conqueror.

    100k Intel is ~18-20 hours of TDEZ farming, WITH a vial, over 3 weeks time. So me doing 20 hours of content, and not getting a piece of gear that I need.. it's a bit absurd. My recommended fix, if you're gonna keep the RNG boxes, is to have all 5 drops have the same drop rate (20%). It's obvious that Preserver and hero drops have the highest drop rates.

    I know this has been brought up before.. but since Trion is pushing out some QoL changes, how about looking at RNG boxes?

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    Ascendant Holyroller12's Avatar
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    I'm sure it's on their radar, but like everything, it comes down to what takes higher priority. Right now and going forward that's going to be class balance first and foremost. Ideally the boxes should also be BoA to help gear up alts so that they don't have to grind out the rep themselves. One time should be enough. Again though, there's plenty of threads on this topic already and many others that mention it so they know it's an issue to players.
    Last edited by Holyroller12; 06-02-2018 at 04:45 PM.

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    General of Telara Challengere's Avatar
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    they are not exactly worried about rng, this game has the most i have ever seen and the worst i have ever seen used for the most wrong mechanics i have ever seen put to rng, casinos use less rng on slot machines

    and your need to min max is by far one of the least of their concerns and why they took secondary stats off items and put them on fragments and then rng the hell out of those anyway

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    In my opinion, too much RNG also has a bad effect on the balancing.
    The problem I see with extreme RNG is that you can't design demanding content anymore, because the difference in stats between players has become too big even if you assume perfect class balancing.

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    Sword of Telara Refuge's Avatar
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    Quote Originally Posted by Holyroller12 View Post
    I'm sure it's on their radar, but like everything, it comes down to what takes higher priority. Right now and going forward that's going to be class balance first and foremost. Ideally the boxes should also be BoA to help gear up alts so that they don't have to grind out the rep themselves. One time should be enough. Again though, there's plenty of threads on this topic already and many others that mention it so they know it's an issue to players.
    Doubt it's on their radar at all. They wouldn't implement it in the first place if they didn't intend on this system. They deliberately make the dps ones rare to increase longevity in a time there is minimal content.
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    Quote Originally Posted by Holyroller12 View Post
    I'm sure it's on their radar, but like everything, it comes down to what takes higher priority. Right now and going forward that's going to be class balance first and foremost. Ideally the boxes should also be BoA to help gear up alts so that they don't have to grind out the rep themselves. One time should be enough. Again though, there's plenty of threads on this topic already and many others that mention it so they know it's an issue to players.
    I highly doubt the person looking at the souls and doing the balancing is the only one capable of changing some %'s on RNG boxes.

    20 hours worth of Intel for no loot. Tell me why fixing this shouldn't be a priority.

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    Quote Originally Posted by Bamul View Post
    In my opinion, too much RNG also has a bad effect on the balancing.
    The problem I see with extreme RNG is that you can't design demanding content anymore, because the difference in stats between players has become too big even if you assume perfect class balancing.

    The problem is.. the lack of 'demanding' content is what created this extreme RNG. Trion wouldn't need RNG loot and boxes if they could push out content like they used to.

    I get that, but this ridiculous grind just to get a piece of gear that is ideal for a dps, really not fair to their players.

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    It all goes back to "rewarding and meaningful" in the end.

    Players in MMOs know there are things they have to work for. Grind is part of playing. You have to put in the time and effort to get the best stuff. We know that.

    When you put in many hours and a lot of effort (seriously, running TD that many times in a row is some effort, ez-mode TD is easier and less engaging than most of the expert dungeons from Storm Legion), and open TEN loot boxes hoping for gear that matches your class, and get ZERO, you feel cheated. What was all that work for then? How motivated are you to repeat all those hours to try again three weeks later? How many more zone events are you likely to run in Vostigar knowing that as soon as you reach the 10k intel and buy another box you're probably just going to get another ring you won't use?

    Same goes for the rng on essences. When every class needs mostly crit power essences from the raid rifts, but they're the ones that drop the least, how many are you going to run before you say "f it" and give up? I know people who ran 200 raid rifts in Vostigar without ever getting a bis CP essence. I've never seen a tank greater and am still not convinced tank greaters exist from VP raid rifts. I don't mean I've received -- I mean checking my loot window after raids and not seeing any one out of the 20 people there ever getting one.

    Using RNG to artificially extend the lifespan of content is going to backfire at this level because people are going to stop feeling any reward is given for their grinding and just stop doing it altogether. If you don't reduce how awful it is for people to get what they are looking for they will quit, same as if you have no RNG and people just get everything too fast and quit for lack of content.

    It's a more delicate balance. With this much RNG in play -- whether you get one of FIVE suffixes and let's be real, most people only really want ONE out of the five. And in BOS -- which CLASSES get any raid drops. Whether you ever get an upgrade component for a single piece of gear. Getting even ONE storm cell is such a rarity that most people don't expect to get 4 for an upgrade. -- with this much RNG, you have to start seriously rethinking whether there's going to be any reward at the end of the day. Players who don't have RNGeezus smile upon them get frustrated and stop playing. Players who got everything they wanted the first try have no reason to keep grinding cause hey they're done. But. The latter group of players are MORE likely to stay and help friends and guildmates, than the former group. Why? The latter group has seen results and is therefore more likely to believe that sooner or later they'll all be geared. The frustrated players? F this, why bother wasting time, too much plat down the drain, hundreds of thousands of intel and no overlord/conq stuff... why bother, gonna play something else. That negative attitude was there because your efforts rewarded nothing, and nobody wants to play a game that not only isn't fun but doesn't reward you for doing the stuff that isn't fun.
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    Quote Originally Posted by Bamul View Post
    In my opinion, too much RNG also has a bad effect on the balancing.
    The problem I see with extreme RNG is that you can't design demanding content anymore, because the difference in stats between players has become too big even if you assume perfect class balancing.
    the biggest issue in RNG is that the raids and such are being designed for min maxing in many ways and rng makes min maxing so difficult to achieve that it becomes a mechanic wall to players trying to make the cut in the top end content

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    Quote Originally Posted by Refuge View Post
    Doubt it's on their radar at all. They wouldn't implement it in the first place if they didn't intend on this system. They deliberately make the dps ones rare to increase longevity in a time there is minimal content.
    Quote Originally Posted by Kitzkatz View Post
    I highly doubt the person looking at the souls and doing the balancing is the only one capable of changing some %'s on RNG boxes.

    20 hours worth of Intel for no loot. Tell me why fixing this shouldn't be a priority.
    We know most if not all of the Devs do read the forums and even if they don't/can't always reply, it's kinda hard to refute that. In turn it'd be kinda hard to miss peoples concerns and issues that they take with the game, but like I already said, they have their own priorities which is partially guessing what they feel is high up on the list based on as much player feedback as they take in. We as players have our own list of what we think should be prioritized and while that may significantly differ at times, balance is the one thing that the majority can and have been agreeing on for months so that's what's taking precedence. Tacitus and a few other team members have said that intel, accessories boxes and the like (as well as many other things) are things they can and will look at, but priorities get shifted so those may come sometime after the balance and itemization is all.

    I know it's really difficult to not be cynical, but I think people need to be more rational and think about it in terms from the developers standpoint. I absolutely hate that it's taken this long myself and agree that all of these things "should've never happened, happened sooner" ect, but I can also understand that stuff happens, problems arise and you can only address so many things at once and only as fast as people can possibly work.

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  11. #11
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    Quote Originally Posted by Holyroller12 View Post
    We know most if not all of the Devs do read the forums and even if they don't/can't always reply, it's kinda hard to refute that.

    I know it's really difficult to not be cynical, but I think people need to be more rational and think about it in terms from the developers standpoint. I absolutely hate that it's taken this long myself and agree that all of these things "should've never happened, happened sooner" ect, but I can also understand that stuff happens, problems arise and you can only address so many things at once and only as fast as people can possibly work.
    What I believe is not so much that they dont read things but that there are not enough of them to read, evaluate, plan, balance, program and implement all the things this game is in need of and the longer they are forced to spend in such a small team as they have now the more that will fall behind and become unattended causing this game's downfall

    WE NEED MORE DEVS OR RIFT DIES!!!!

  12. #12
    BMX
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    Frankly, it would take the drama out of the game if RNG was circumvented and we were out grinding notoriety and items discretely listed on the store and respective NPC. Fragments are a great idea but that idea was dashed with RNG as opposed to a comprehensive upgrade path like armor has.

    In the end, these gear boxes are a grossly misdirected mechanic at the wholesale level.

    And Challengere is correct in that the dev team is by far too small to firstly, take care of Live. The loss of playerbase is a dire concern, indeed. If Trion doesn't look into the dev team and determine that the franchise needs personnel to deal with the punchlist that has grown to epic proportions, we're all in trouble, including Trion.
    Frankly, I must agree with you, Challengere.
    Last edited by BMX; 06-03-2018 at 08:48 PM.

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    Quote Originally Posted by BMX View Post
    Frankly, it would take the drama out of the game if RNG was circumvented and we were out grinding notoriety and items discretely listed on the store and respective NPC. Fragments are a great idea but that idea was dashed with RNG as opposed to a comprehensive upgrade path like armor has.
    Yea it's crazy to think about.. but during just the last expansion, not that long ago, you could actually get the best gear in the game. Now there's literally no way to get the best gear in the game thanks to fragments, and RNG boxes/RNG gear.

    So on my primalist I spent every week since November (7+ months) going 3/3 BoS and the best piece of gear I got was one piece of vindicator. The few overlord and conqueror pieces that dropped went to the rogues. It's just frustrating the way this game has gone in terms of raid gear. You don't feel rewarded when you kill the boss and the loot drops. It's always preserver and hero crap.

  14. #14
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    Quote Originally Posted by Kitzkatz View Post
    Yea it's crazy to think about.. but during just the last expansion, not that long ago, you could actually get the best gear in the game. Now there's literally no way to get the best gear in the game thanks to fragments, and RNG boxes/RNG gear.

    So on my primalist I spent every week since November (7+ months) going 3/3 BoS and the best piece of gear I got was one piece of vindicator. The few overlord and conqueror pieces that dropped went to the rogues. It's just frustrating the way this game has gone in terms of raid gear. You don't feel rewarded when you kill the boss and the loot drops. It's always preserver and hero crap.
    RNG is part of the loot drop equation for a BoS boss kill and we all understand that however, the loot table quantifiers are horrific to say the least. Then we add in the primy decimation which was not balanced with the addition of cleave or viable AoE added to the mix to make a primy on par with a rogue. I am furious with the lack of honest balance as are many of my guildmates.

    Yus, primy had major single target DPS, but had zero cleave or AoE splash damage to speak of. This was the tradeoff for the class, high single target with sorry splash for the adds and trash fights. Then add in warriors healing like nobody's business while doing 2m DPS. There's some bloody balance.

    To add insult to injury, my 3 month old rogue in mediocre gear out DPS's my primy with ZERO EFFORT, unlike the management that goes into a parse on my primy. So the endgame of this is I wasted much effort to build up my primy to get jerked out of it being fun to play. And no, this isn't a request to nerf a damn thing, it's a request to fix the damage done when what the community asked for was to buff the classes so they were all in the same ballpark. We didn't say a bloody thing about nerfing anything, we said BUFF!

    Primy got predator and primal lord, for what? They were nerfed into oblivion and that was of no purpose whatsoever. It feels like we were given souls only to have em removed from the game once we started to have fun with em.

    Still on the fence as to wether to take a sabbatical until the next expansion hits.

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    Quote Originally Posted by BMX View Post

    Still on the fence as to wether to take a sabbatical until the next expansion hits.
    I'm right there with ya. With no expansion in the works though, it would be a very long time.

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