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  Click here to go to the first Rift Team post in this thread.   Thread: OFFICIAL Feedback Thread: Legendary Abilities

  1. #16
    Prophet of Telara aileen's Avatar
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    SOUL: Marksman
    LA: Rapid Fire Shot
    Pros: Rapid fire shot does more damage because of being channel ability and getting buff from targeting telemetry.
    Cons: Rapid Fire Shot does more damage than intended when 2 or more Rogues executes it
    Additional comment: More detailed info posted as bug report on forums which can be found on this topic.
    RemoveBuff a simple addon for replacing cancelbuff command.
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  2. #17
    Prophet of Telara aileen's Avatar
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    SOUL: Nightblade
    LA: Dark Descent
    Pros: It makes emptiness stacks not consuming and let's you use more finishers while having it.
    Cons: You can also use it on non-nightblade finishers.
    Additional comment: While currently most variants for pve killed off due to other changes, prior to pvp damage reduce introduced on live, you were able to two-shot people with Coda of Wrath buffed by Dark Descent and Emptiness stacks, just mentioning it, if any other balance changes coming to both PVP and PVE to keep this in mind.
    RemoveBuff a simple addon for replacing cancelbuff command.
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  3. #18
    Prophet of Telara aileen's Avatar
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    SOUL: Nightblade
    LA: Flame blitz
    Pros: It applies 5x fiery spike to main target and others around giving you high burst.
    Cons: Fiery spike generated by legendary ability interacting with eternal weapon proc and increasing actual damage of fiery spike then usual.
    Additional comment: You can find detailed bug report about this issue on here.
    RemoveBuff a simple addon for replacing cancelbuff command.
    Addons updated for 4.3: RiftMeter, BiSCaL, RiftActionBarCooldowns, GCDDisplay
    Gadgets 0.11, updated for 4.3
    Softcap values for current prime
    a.k.a Aileenbor <Special Olympics> @ Icewatch

  4. #19
    Telaran
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    Quote Originally Posted by TrionBrasse View Post
    The Dev team does PLENTY of data collection and analysis. What they are looking for here is how players feel. Quantitative and qualitative. Is it useful, is it fun, does it feel right?
    This does include how players feel about other souls, because perception is part of qualitative feedback.

    The more feedback we receive, the better informed Dev's process will be.

    My question is, Jegodinn, do you have any detailed opinions or thoughts on individual Legendary Abilities to add to the list? We'd certainly appreciate it!
    Brasse
    Sure... It's been said for over a year now on general discussion and PVP discussion, and yet completely untouched and STILL was completely untouched by the recent bulk of balance changes. You'll have to forgive me I find it hard to find truth that PLENTY is being done, and if repeating myself for the 3rd time in a 3rd thread and after reading way too many posts by many others on the same issue discourages me from thinking this thread is going to help, it seems to be too little too late... but here it goes again, per your format...

    SOUL: Bladedancer/tactician
    LA: Fated Blades & twin cleave/Empyrean Bolt
    Pros: Allows you to have two rhythmic actions up (Fated Blades)
    Cons: Reduces all non-tactician cool downs (empyrean bolt), refreshes rhythmic actions (twin cleave) giving 100% up time of rhythmic actions.
    Additional comment: Let me tell you what it means for a rogue to have 100% uptime of rhythmic actions.. starting at level 69, 100% of the time from rhythmic you have 150% attack power and weapon contribution, 50% crit power added on to whatever crit power you have (soft cap is 50% btw), 80%+ chance to crit, and the rogue ignores 100% of armor, and again, all this is up 100% of the time and can easily be refreshed if you actually manage to mess up this very simple trick of refreshing your rhythmic actions with twin cleave and Empyrean Bolt... Basically a good solution is to nerf these rhythmic actions so the stats aren't through the roof or stop allowing twin cleave to refresh the rhythmic actions so stats are only through the roof part of the time...

    Attached is just an example of a basic builder from blade dancer using this trick... 99% of their other abilities hit just as hard with the same crit rate... it's completely insane...

    OFFICIAL Feedback Thread: Legendary Abilities-20180426203024_1.jpg

    It really really sucks having to explain this month after month for over a year, seeing multiple posts on this by multiple people and still having nothing done about it....ever....for over a year....
    Last edited by Jegodinn; 05-23-2018 at 06:52 PM.

  5. #20
    Rift Master notawaifu's Avatar
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    SOUL: Arbiter
    LA: Ebb and Flow
    Pros:
    - I see none
    Cons:
    - It is mandatory
    - It does nothing for tanking
    - All it is, is a damage % increase on two values
    Additional comments:
    This legendary is worthless and is only taken because you have to take it to not die to legendary hits. Which I want to elaborate should not be a notable effect because EVERY tank has this on their 61 point ability.

    SOUL: Arbiter
    LA: Misdirection
    Pros:
    - I see none
    Cons:
    - Does NOTHING of value; gaining full charge after using a threat cooldown is meaningless.
    Additional comments:
    This legendary is so worthless and uneventful that people actually don't know what it does and have taken to assuming that it's better than it actually is.

    What it should do, and what people actually assume it does but it doesn't:
    - Apply the buff to ALL raid raid members
    - Increased damage transfer

    SOUL: Arbiter
    LA: Swirling Winds
    Pros:
    - Modicum of a DPS boost
    Cons:
    - ALL it does is give a DPS boost once a minute
    Additional comments:
    The only use of this is DPS or in DPS Hybrids. But since taking Ebb and Flow is mandatory AND Arbiter hybrids get hunted down and shot - this legendary is all but useful in majority of situations.

    SOUL: Frostkeeper
    LA: Ground Zero
    Pros:
    - 75% buff to Rime and ER is cool
    Cons:
    - 2 minute cool is far too long for it to be of any use in raids
    Additional comments:
    //

  6. #21
    Plane Touched
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    Quote Originally Posted by Jegodinn View Post
    Sure... It's been said for over a year now on general discussion and PVP discussion, and yet completely untouched and STILL was completely untouched by the recent bulk of balance changes. You'll have to forgive me I find it hard to find truth that PLENTY is being done, and if repeating myself for the 3rd time in a 3rd thread and after reading way too many posts by many others on the same issue discourages me from thinking this thread is going to help, it seems to be too little too late... but here it goes again, per your format...

    SOUL: Bladedancer/tactician
    LA: Fated Blades & twin cleave/Empyrean Bolt
    Pros: Allows you to have two rhythmic actions up (Fated Blades)
    Cons: Reduces all non-tactician cool downs (empyrean bolt), refreshes rhythmic actions (twin cleave) giving 100% up time of rhythmic actions.
    Additional comment: Let me tell you what it means for a rogue to have 100% uptime of rhythmic actions.. starting at level 69, 100% of the time from rhythmic you have 150% attack power and weapon contribution, 50% crit power added on to whatever crit power you have (soft cap is 50% btw), 80%+ chance to crit, and the rogue ignores 100% of armor, and again, all this is up 100% of the time and can easily be refreshed if you actually manage to mess up this very simple trick of refreshing your rhythmic actions with twin cleave and Empyrean Bolt... Basically a good solution is to nerf these rhythmic actions so the stats aren't through the roof or stop allowing twin cleave to refresh the rhythmic actions so stats are only through the roof part of the time...

    Attached is just an example of a basic builder from blade dancer using this trick... 99% of their other abilities hit just as hard with the same crit rate... it's completely insane...

    Attachment 32968

    It really really sucks having to explain this month after month for over a year, seeing multiple posts on this by multiple people and still having nothing done about it....ever....for over a year....
    This should be adjusted for PvP only. Like reduce the dance buff numbers by 50% for pvp only when L. Fated is up as a start?
    In PvE, BD falls decently behind other top rogue specs.

  7. #22
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    Soul: Titan
    LA: Crystalline Smash

    PROS: ?


    CONS: The legendary version reapplies the shield after 5 seconds. However, the cooldown on the ability is 3 seconds, and if you use it on cooldown you will never get the second shield.
    Nivv <Stack More Crit>
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    5th best primalist NA (also 5th worst)

  8. #23
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    Soul: Titan
    LA: Essence Strike


    PROS: A good heal; taking it can make any spec a soloing spec.



    CONS: There is some sort of iCD on the heal proc, which is fine to keep it from being overpowered. However, when I use it on a zone boss with a lot of people around I can never actually heal myself. Not a huge deal, but it has killed me a few times


    Additional Comments: It's nearly mandatory to take this LA be able to solo effectively. This also means that most souls can't solo effectively until level 66. I wish primalist souls had more survivability built into them.
    Nivv <Stack More Crit>
    Nivva <Stack More Dodge>
    5th best primalist NA (also 5th worst)

  9. #24
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    Soul: Predator
    LA: Final Moment


    PROS: Does more damage and always crits (from stealth). Good synergy with legendary Silent Stalker.


    CONS: Only works from stealth, so you need LA Silent Stalker if you want to use it in combat.


    Additional Comments: If you take LA Final Moment, you really need LA Silent Stalker to complement it. And then you really need LA Blindside to complement Silent Stalker. So now all your legendaries in the soul are chosen. The issue is that Predator is really bad, but it's tough to buff Blindside or Silent Stalker without unintentionally buffing hybrids like 21 dervish/18 predator. Perhaps LA Final Moment would be a good place for buffs.



    Soul: Predator
    LA: Blindside

    PROS: Causes Silent Stalker and Sudden Strike to cooldown twice as fast


    CONS: Half of the legendary effect doesn't really matter. Killer Assault isn't an important ability (and is on a short CD anyway). Final Moment's cooldown doesn't matter either, since it should never come off cooldown naturally- it should be reset using Apex Predator.



    Additional Comments: It would be better if it reduced to cooldown of On the Hunt and Primal Avatar: Raptor instead of Final Moment and Killer Assault. Or it could further increase the damage of Final Moment. Either would help predator but not help hybrids.
    Nivv <Stack More Crit>
    Nivva <Stack More Dodge>
    5th best primalist NA (also 5th worst)

  10. #25
    RIFT Guide Writer Maltie's Avatar
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    Soul: Ranger

    Legendary: Aced Shot

    Pros: The concept behind Aced Shot is a good one, allowing for more damage between a global cooldown.

    Cons: Aced Shot is not a true ogcd, meaning you have to use it on the global cooldown (it just doesn't proc a global cooldown). This makes Ranger very clunky to play, to make it flow smoother make Aced Shot a true ogcd and bump up it's damage considering how low Ranger dps is right now.

    --

    Legendary: Animalism

    Pros: It works?

    Cons: Animalism should never have been changed to a 45second cooldown, Ranger is so bad in its current state, put Animalism back to 30s CD and its duration back to 15s.

    Additional Comments
    : It would be great if instead of generating 5 combo points every second, just make Animalism act like Virtuoso in Bard "Finishers don't consume any Combo points for the next x amount of seconds"

    --

    Legendary: Divert Rage
    Pros: Does what its supposed to
    Cons: Requires you to use an addon to track the cooldown, because if you're targeting an unfriendly player this ability shows up grey, not allowing you to see the cooldown.

    ---

    Rangers dps is so far behind every other dps soul it needs a lot of buffing for it to become relevant.
    Last edited by Maltie; 05-23-2018 at 10:09 PM.
    Nixia@Greybriar


  11. #26
    RIFT Guide Writer Maltie's Avatar
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    Soul: Bard

    Legendary: Cadenza
    Pros: Works as intended
    Cons: Consumes way too much energy for its Legendary Version. It was changed from a Channel into a Cast Time but the energy required wasn't changed, still at 40, this needs to be reduced.
    Nixia@Greybriar


  12. #27
    Telaran
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    Hybrid soul combinations meh

    unlike the mastery options that seem to support the individual souls broadly, LA seem to remove choice of many hybrid specs which can be fun to play but end up with LA points that are just nothing looks good so why bother. I'd love to see LA removed from the game and the game rebalanced around that. If you really feel you need to strengthen abilities 65-70 then go with a straight hps/dps/end buff and call it easier to maintain balance on.

  13. #28
    Shield of Telara
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    SOUL: Pyromancer
    LA: Flame Volley

    Pro: -
    Con: Right now the ability is useless because it does far too little damage.

    Additional Comments:
    The ability should be changed to only do single target damage. The damage must be increased to such an extent that you always prefer this ability over Legendary Fire Storm for single target fights.

    -----------------------------------------------------------------

    SOUL: Harbinger
    LA: Piercing Beam

    Pros: You get a buff that increases the damage, which makes target switching easier because you don't have to renew piercing beam every time.

    Cons: The ability should do more life damage so that 11 points in Harbinger remain an alternative offsoul to 11 points in the Warlock soul.

    -----------------------------------------------------------------

    SOUL: Chloromancer
    LA: Bloom
    Pro: one of the best Legendaries, good damage and healing, good alternative to 11 Harbinger or 11 Warlock as an off soul
    Con: bug report
    Additional Comments:
    As already mentioned, the ability should be changed so that the spores only hit the selected target.

    -----------------------------------------------------------------

    SOUL: Warlock
    LA: Neddra's Grasp

    Pro: good off soul because of the 20 % dmg debuff from Lingering Torment

    Con:
    Each NPC must be manually adjusted for the ability, which causes problems again and again and prevents many NPC abilities from triggering Neddra's Grasp.

    Quote Originally Posted by Icarus View Post
    This ability may unfortunately have to be redesigned.

    The issue is how abilities that proc off of an NPC's abilities work in our game. It is not an easy solution as we would have to go through every NPC ability in the game and change them to work with any ability set up like Neddra's Grasp (an extremely non-trivial task).

    As for when the redesign can happen, I can't give you a timeline. I might be able to look at it sometime after Prime launches.
    Additional Comments:
    Quote Originally Posted by Cileriqao View Post
    Perhaps rework the ability itself from applying 5 stacks of debuff which will only react to some of the abilities to a dot which provides the same amount of damage while maintain the 20% damage bonus to the player in the form of having a buff on players such as L.Piercing Beam(LPB) from harbinger.
    Last edited by Bamul; 05-25-2018 at 03:21 AM.

  14. #29
    Rift Disciple
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    SOUL: Purifier
    LA: Flash of the Phoenix

    Pros: It makes all the other legendaries out there look good?

    Cons: 5 min cooldown for a 6 sec "you can not die" that also puts your battle rez on CD. It would be better to just use the brez. At least they would be at 100% health afterwards with the mastery.

    Additional Comments: Comparing this to the physician"s defer death that can be cast every 30 sec or the mage"s ability that is every min and they both still have a battle rez makes this a useless legendary and in kind of insulting too.

    --------


    SOUL: Druid
    LA: Fervent Strike

    Pros: Nice boost to dps, 1 min cd. Used by all the cleric dps souls to make competitive.

    Cons: Melee range or max 20m range if coupled with the mastery

    Additional Comments: this is a necessary legendary for all the dps souls for the cleric including their range specs but the 20m range makes it difficult to use for our top range spec. It also forces you to take the mastery whereas another mastery is better for inquisitor. It would be easy to fix this and improve the QoL if, as a lengendary, it came with a 35m range.
    Last edited by Taeve; 05-24-2018 at 04:20 AM.

  15. #30
    Soulwalker
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    SOUL: Mystic Archer

    LA: Elemental gifts

    PRO: as 10 point skill with dmg reduce and received healing up it is a smart choice as tank off soul

    CON: this kills the possibility to choose 14 points MA as DD off soul in, for example 61 pyro, since 4p. ele is just more effective.

    add. comments: flash fire has highly potent sT damage profiting from pyro´s fire boost making it just as strong as cinder burst
    also is procs fire bolts which do a lot of add. fire dmg if collected through elemental gift, since 30 point elemental barrage isnt avaiable as MA off soul
    BUT, and this is why i complain about this one, you brought MA as sturdy DD into RIFT, but u leave us almost no options to make a DD out of this soul.
    collecting the arrows to deal direct dmg through elemental gifts is the best way i came up wih to use MA as (below 15 points spent) Off soul until now. then again, this LA isnt suited for DMG

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