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  Click here to go to the first Rift Team post in this thread.   Thread: A list of community suggestions

  1. #61
    Ascendant July13th's Avatar
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    Quote Originally Posted by Madarablackgetsuga View Post
    Captured Intel grind (Stellar Triggers, Cosmic Triggers, Vostigar Trinkets):
    Halve this if possible, it's a huge factor to why people are quitting. Its an extreme grind that is chasing people old and new away from the game en masse. This is also a requirement for Bastion of Steel raiding..Also add Captured Intel to the old dailies and weeklies if possible and add it to experts/warfront rewards and/or up the Intel intake from Raid Rifts, rares, and other Vostigar activities? Doing so would add more activities to do and it will lessen the burden on people.
    I liked the idea of just removing captured intel and just using celestial essences.
    Quote Originally Posted by Madarablackgetsuga View Post
    Utilla Resistance Grind:
    Kind of the same line as the Captured Intel, is it possible to increase this a bit or have Raid Rifts and Vostigar Zone Event footholds, as well the rares and maybe the bosses in Bastion of Steel award this? Currently they do not and this is a current issue for people.
    I would go with More content provide this notoriety.
    Quote Originally Posted by Madarablackgetsuga View Post
    Plat Grind:
    When the old raids were plat nerfed, it severely damaged the economy, the poor got super poor and the rich were not affected, the old legacy raid plat runs were the reason a large majority of the reasons we were able to upgrade, get patron, get raid consumables, etc. I personally have not bought patron in nearly a year because of these changes. When the plat runs were around it was a 500 plat per week run in 4-5 different raids and the old dungeons, this helped players who were either not willing or capable of frequently purchasing patron or REX on their own, and needed to grind this out to make ends meet. The old raids were the easiest and most accessible option to do this as a way to get enough plat to buy what we need and to upgrade our gear. Currently matrices just cost so much. Plus gave a reason into doing legacy content besides for achievements. Another point is that right now, everything just costs so much with no profit and completely outweighs your gain, it's another large and tedious grind that people are leaving over. Plus reinstating the old plat grind would slow down and lower the current inflation that exists.
    Or add another way to get plat? Like an increase in what current quests give or raid bosses, or an increase in the old plat runs but not as substantial as the old setup?
    I think the plat nerf was healthy for the game
    Quote Originally Posted by Madarablackgetsuga View Post
    Class Balance in General
    Right now everyone has 1-2 specs that they can play with the others either not wanted by raids, or fall way under the mark, any way to change this? This way it keeps the old souls in some form of rotation and competition.
    Totally agree. Balance and souls should be a top priority and should be looked at before adding new souls. I also think that Mages, Warriors, and Clerics need to be brought closer to Primalist and Rogue.
    Quote Originally Posted by Madarablackgetsuga View Post
    Planar Crafted Helm and Ranged
    This kind of goes with the Plat Grind and Intel grind, it's chasing people off from how much of a grind this is, any way to reduce this? The Matrices are also really expensive for plat and the Cosmic and Stellar triggers required are really high and nearly unfeasible for a decent amount of people, therefore again, chasing people off from doing it. This also goes back to the Captured Intel part of the grind, itís so much and so daunting that people are looking at this and looking away from the game, hence slowly killing it. This also ruins the fun for alts and adds just more grind.
    I think the material cost for Planar Crafted helm and ranged should be reduced gradually every content patch until the equipment is not relevant in game.
    Quote Originally Posted by Madarablackgetsuga View Post
    Eternal Weapon (Wicket stage, SPEs stage, Intrepid Rise of the Phoenix stage):
    The Eternal Weapon in these 2 stages in particular are chasing people off for the daunting month long (or 16 days if you have a lot of money) grind of the Minion, Wicket and the enormous grind of the 100 SPEs, is there a way to reduce Wickets requirements from 25 to at least 10-15? and the SPE stage to include old experts and/or half the requirement or have it so its 100 SPE bosses instead of 100 SPE clears? I know Archonix brought up a possible achievement upon having an eternal that would allow you to skip a decent amount of this grind, I personally suggest putting people at the LFR Tartaric Depths stage for this. This grind as well is a key factor to chasing people off as well and also chasing the reason for alts. Also could we get the High Priest Arakhurn kills required cut a bit or add Normal Mode Tartaric Depths Malannon to this? Four months is a bit excessive and again, making people look away from the grind and in turn, the game.
    Remove Wicket requirement. Have mentored old content experts count towards SPE objectives. Switch from SPE clears to SPE bosses. I would reduce the amount of High Priest Arakhurn kills and also add Malannon kills to meet objective.
    Quote Originally Posted by Madarablackgetsuga View Post
    Creator Rewards:
    As a creator i always say the creators are worth to what they give, and when we have multiple months of items we have already given away a lot of, it chases people away from us, is is possible to put some of the old lockbox mounts and mounts and other rewards that are no longer available in this mix as well? And during the holiday events put the old holiday mounts as well and keep them on the store? For an example when we got snails as rewards after people demanded them, they went like hot cakes then no one wanted them for months although we got them en masse for quite some time and then became worthless and no one wanted them, including Tuskars and Radar Corgis. Another suggestion would be to stagger the rewards. For example a month of snails, then a month of obsidian ki rins, then a month of cosmic wisps, etc. I think it would be very beneficial for creators and the growth of their channels and content to some way to put a creator tab on the forums for creators with a list of current rift creators, or a list of them on the site somewhere or social media.
    Anything to encourage Creators.
    Quote Originally Posted by Madarablackgetsuga View Post
    Lockboxes:
    Please do not repeat the Autumn Harvest boxes with Fae Yule or other lockboxes after. A surplus of people were very disappointed with these and some have left because of this reason, next time maybe put the stuff that's available in the rift store alongside the boxes? This way people don't have to rely on RNG for at least the costume pieces. Another suggestion would be multiple mounts from past years and lockboxes and have it so a promised mount, but no way of telling which mount, therefore still a good thing out of the box and the prize tickets as well to be able to buy the mount you were wanting?
    I am glad that Fae Yule did not have the costume problems. I do not mind costumes in lockboxes but i am against lockboxes as the only way to obtain costumes.

  2. #62
    Champion of Telara Wackywoo's Avatar
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    I have a few suggestions..

    *Add a seperate eternal weapon quest chain for tanks (One-hand & Shield) so those who primarily play tank can progress their current tank weapons alongside their dps/heal weapon.

    *Add a weekly quest NPC in Alittu that gives every weekly quest in the expansion (Except crafting).

    *Add a daily quest NPC in Alittu that gives every daily quest in the expansion (Except crafting).
    Character: Wackywoo
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  3. #63
    Ascendant July13th's Avatar
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    Quote Originally Posted by Wackywoo View Post
    *Add a weekly quest NPC in Alittu that gives every weekly quest in the expansion (Except crafting).

    *Add a daily quest NPC in Alittu that gives every daily quest in the expansion (Except crafting).
    I would like an NPC that gives player all daily and weekly quests that player has unlocked.

  4. #64
    BMX
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    Quote Originally Posted by Holyroller12 View Post
    Suffixed Gear
    The goal on development side and the hope for players was gear unification. Get a piece of armor with more stats then it's a straight upgrade. It was intended to take out all of the stat swapping bloat from the previous Nightmare Tide system where you'd have spend tons of plat swapping stats, armor pieces and in turn new runes/dream orbs. Now we have 5 stat variants with bosses only dropping 2 armor pieces. Lets look at why this was and still is bad.

    Tier 1 - In iRoTP practically no one bothered waiting for suffixed gear. BIS is always ideal, but it took 10 weeks to upgrade a lot of pieces and no one was going to start on a new set of kills/clears half way through their first piece already. Most people opted for the few pieces they managed to get from bosses and the rest off of the vendor. The same goes for Tartaric Depths.

    Tier 2 - People wanted a Comet of Ahnket type system where you got components from bosses and used those to upgrade your armor pieces. We got close, but the components are just new versions of engines in that they're 100% RNG with dropped pieces requiring 4 of them and vendor pieces still requiring 2 on top of also requiring intel which Clowd already covered above. It's one thing to make them RNG, but then to only have them drop in Bastion of Steel which is a once a week lockout and only has 3 bosses is kind of detrimental to upgrading gear.
    • Take out suffixed gear completely or limit to Preserver, conq and Vendor. Having 25 variants throughout the 5 callings and only 2 drops per bosses shows that this was put in more so for stretching content rather than "making loot interesting".
    • Take off or significantly reduce the kill requirements in IROTP gear for new / returning players to catch up.
    • Base armor needs to have crystal bonuses from the very get go instead of having to wait for upgrades. T2 vendor gear has this, but the dropped pieces don't.
    • Make Storm Cells guaranteed drops. 1 per boss in your personal loot box and maybe even 2-3 for the last boss. If you plan on keeping the suffixed system then this at least allows people to more freely upgrade their gear when something better drops.


    Personal Loot
    This is something I thought that would extend to raiding as well and while i'm sure many will disagree with me on this... I feel raids should be on the personal loot system as well. You could make it so preserver and conq will be chances to drop in your personal loot and still get the marks to pick up vendor pieces as you down bosses and clear raids. Rather than stretching out content through pure RNG and Suffixed gearing systems we can instead give more playability to alts and stretch the content out that way. This gives an overall better experience playing through multiple if not all of the classes. Those that usually don't would be more inclined to so so with easier catch up mechanics.

    A lot of people play multiple classes and most raid leads / guilds won't allow alts into raids due to loot disputes, but they're in there putting in the work so they certainly deserve to get something out of it as well while providing raids with a specific class / role as needed. This would prevent any loot disputes and allow people who play multiple characters and raids to be more flexible in this regard.

    Is the "personal loot system" not wholly RNG based?

    Another question is from Vanilla to now, has there ever been a "personal loot system" in place other than T-Zero content or world content?

    I remember the Suicide Kings lists, DKP and other systems that were implemented in raid loot distribution. Was that way from day one.

    As for upgrade paths, yus, engines that drop can be personal along with a glut of frags etc. Should there be the crystal attribute on endgame gear prior to upgrade? Yus, indeed!

    Since the fragment system came along, tertiaries are limited to essences and frags. This idea of suffix gear is kinda silly. We all know that Crit Power is king in terms of tertiary stat. Gear stat is going to give us main stat and endo which do little without dealing with crit power.

    Should upgrades take months to complete? Heavens no!! Either you have earned the component or (Yus it should be available on cash shop for raid marks) purchased the Datagram or Enjun for appropriate raid marks.

    Upgrades have no business being 16 weeks of kill (%T) Period!
    Doing 10 experts, 25 rifts or 50 invasions is dandy but 10 to 16 weeks is plain ridiculous.

    Eternal path. Yus it's ridiculous, but there has to be some form of effort to gain BiS for the duration intended for the Eternal weapons. Particles etc. could have options for players that cannot deal with it other than giving their account credentials to a friend to do it for them...

    Planar Crafted Gear. Absurd expense to upgrade entirely. A plat sink, a time sink, yus. Again BiS and effort do need involved, but to what extent?

    Capped intel. Pfft! Can we say grindfest?
    Last edited by BMX; 01-07-2018 at 10:42 AM.
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