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  Click here to go to the first Rift Team post in this thread.   Thread: A list of community suggestions

  1. #16
    Champion of Telara Ongar's Avatar
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    Raiding:

    During NT there were people with progressions like T1 TF 1/3 NM and T2 IGP 4/4 HM. This was rediculous. People understood the old raids, but didnt understand the newer ones. Apart from that people asked for 300 hit xtra for pretty much anything in order to speedclear.

    Thats why there was a need for change, however what we ended up with is a LFR that is useless as the queue never pops and a tiered system in a vertical progression MMO that is totally bloated. Same goes for gearing and upgrade paths. Its totally overblown.

    I think we need to go back to something we had in Classic. Raid encounters that people understand and a tiered raid and gear system that people understand.
    Last edited by Ongar; 12-05-2017 at 02:12 AM.

  2. #17
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    Make rift great again!

    aka a full roll back to mid SL, no cash shop, no free to play, no re hashed content and mostly the pvp used to be awsome!

    Problems started to arise from the day cash shop became ''the thing''.

    Atleast the decisions that dev's at trion make, make me laugh hard
    Guildmaster of Wanderers of Ice and Snow

  3. #18
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    Quote Originally Posted by Zysa View Post

    NEW PLAYER PROBLEM:
    For new player there is one BIG problem, there are close to none dungeons opening. Why is there such a big problem? It's just because nearly noone start with a tank, healer or support role. Our suggestion is to bring high level charakters back to the low level dungeons. The bonusus which are implemented in the moment are too weak that high level charakters would do it for the help on new players. Give them something it is worth like this:
    • Weekly: complete 5 daily low dungeons to get 5 celestial partikle
    • Daily: complete one low level instance without being in group to get 1 celestial partikle
    or some intels to reduce the stupid zoneevent grind.

    DEAD ZONE PROBLEM:
    Most of the great zones are close to dead.
    Make some dailies/weeklies in old zones [...] As reward you can give intels.
    Eternal Weapon Catch up / New Player Experience
    I still say the eternal weapon 100 dungeons level should stay at 100 dungeons, if we are considering catch up. But it can be opened up to ALL dungeons in game, so long as you queued via LFG and are mentored. This will allow lower level people to get in some more dungeons, and level 70s on the eternal grind to have more than 4 options to finish the quest. Hell even any *expert* dungeon would help. Newer players would enjoy expert Caduceus Rise, expert Golem Foundry, etc.
    This was already written in other posts, but it is summarized well here.

    Instead of taking old content and rehashing it level 70, make 70 players go back to low level content and be part of the whole game experience.
    Mentoring is a wonderful tool, and the answer to the population problem and to the grind boredom.

    Make mentored dungeons count for the Eternal weapon upgrade.
    Make a daily quest to do 3 mentored dungeons with the LFG tool.
    Make a weekly quest: do X mentored dungeons in a fixed zone and make the chosen zone rotate each week (one week classic mathosia, next week SL, next week mathosia again, next week NT, and cycle back). I put Mathosia classic twice for variety because there are far more dungeons in this part of the game.
    Make these quests reward endgame currency (Intel) for lv 70 characters. Give a bonus currency reward if you queue as tank or heal.

    This would be great for new players because low level dungeons would be active, and for 70 grinding their 100 dungeons this would be far more fun.

    Same thing could be done for open world zones.

    Choose the "zone of the week" (mathosia, SL, NT), and create a weekly quest there.
    It could be a mix of succeeding mentored events, doing old dailies (they already are there, use them...) while mentored.
    To avoid 70 one-shotting everything, a special mechanic should be activated: when you took the weekly, it flags you and you are mentored down to the max level of the zone where you do the quest. This auto-mentoring disappears if you leave the zone, but it is active while in the zone until you finish the special quest.
    This already exists for the Volan event, or for NMR, it could be done elsewhere.
    And make more non-instable event spawn in the chosen zone of the week.

    I would like to go back to the whole RIFT world, and share it with newbees, while progressing my 70 toon. This would be far more interesting than VP grind...
    Last edited by Mordrahan; 12-05-2017 at 12:52 PM.

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  4. #19
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    Quote Originally Posted by Holyroller12 View Post


    Personal Loot
    This is something I thought that would extend to raiding as well and while i'm sure many will disagree with me on this... I feel raids should be on the personal loot system as well. You could make it so preserver and conq will be chances to drop in your personal loot and still get the marks to pick up vendor pieces as you down bosses and clear raids. Rather than stretching out content through pure RNG and Suffixed gearing systems we can instead give more playability to alts and stretch the content out that way. This gives an overall better experience playing through multiple if not all of the classes. Those that usually don't would be more inclined to so so with easier catch up mechanics.

    A lot of people play multiple classes and most raid leads / guilds won't allow alts into raids due to loot disputes, but they're in there putting in the work so they certainly deserve to get something out of it as well while providing raids with a specific class / role as needed. This would prevent any loot disputes and allow people who play multiple characters and raids to be more flexible in this regard.
    I am gonna disagree with you on this - actually once content is on farm, eg iROTP, being able to bring a lesser geared guildmate for the ride and GIVE them gear makes it more likely they get something they can use than the personal loot RNG. Personal loot is good for groups who are not pre-formed and therefore haven't agreed how to dish out the shineys, but rolled raid loot with master looter as an option allows pre-formed teams to decide how to give the stuff out for the good of the group, or in proportion to effort or need, in a manner agreed in advance by the group. For a regular team that's MUCH better than the total gods of RNG and makes it more likely you get the item you need to get better, in the long term. (Caveat is obviously that the rules are followed and the leader isn't a ******).
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  5. #20
    Rift Chaser Rivkah's Avatar
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    Quote Originally Posted by Mordrahan View Post
    This was already written in other posts, but it is summarized well here.

    Instead of taking old content and rehashing it level 70, make 70 players go back to low level content and be part of the whole game experience.
    Mentoring is a wonderful tool, and the answer to the population problem and to the grind boredom.

    Make mentored dungeons count for the Eternal weapon upgrade.
    Make a daily quest to do 3 mentored dungeons with the LFG tool.
    Make a weekly quest: do X mentored dungeons in a fixed zone and make the chosen zone rotate each week (one week classic mathosia, next week SL, next week mathosia again, next week NT, and cycle back). I put Mathosia classic twice for variety because there are far more dungeons in this part of the game.
    Make these quests reward endgame currency (Intel) for lv 70 characters. Give a bonus currency reward if you queue as tank or heal.

    This would be great for new players because low level dungeons would be active, and for 70 grinding their 100 dungeons this would be far more fun.

    Same thing could be done for open world zones.

    Choose the "zone of the week" (mathosia, SL, NT), and create a weekly quest there.
    It could be a mix of succeeding mentored events, doing old dailies (they already are there, use them...) while mentored.
    To avoid 70 one-shotting everything, a special mechanic should be activated: when you took the weekly, it flags you and you are mentored down to the max level of the zone where you do the quest. This auto-mentoring disappears if you leave the zone, but it is active while in the zone until you finish the special quest.
    This already exists for the Volan event, or for NMR, it could be done elsewhere.
    And make more non-instable event spawn in the chosen zone of the week.

    I would like to go back to the whole RIFT world, and share it with newbees, while progressing my 70 toon. This would be far more interesting than VP grind...
    Guild Wars 2 does a great job of this by having everyone auto-mentored to the appropriate level of the zone they are in. That keeps content at all levels fresh and somewhat challenging. It is still possible to die to NPCs if you play stupidly and aggro too much, and a zone event boss still requires a substantial number of people to take down. Rewards are also scaled to reflect the level of the person killing the boss, not one-size-fits-all. A lowbie will receive gear appropriate to their character's level.

    They also have universal dailies that involve completing events in specific zones covering all level brackets, or involving gathering resources in specific zones. This means that every zone will have at least some level of activity at any given point, and veteran players will have to play alongside newbies and those just leveling up at some point. I have seen over 100 players at one escort quest in a starter zone, and it's epic.

    Something like this would be blatantly copying from that game, but when it's a good idea, it's a good idea. It makes the whole world feel relevant and lived in, rather than everyone AFKing at the crossroads in VP like it is currently.

  6. #21
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    Here I go again...

    1. Bring in the personnel required to build an expansion on par or exceeding that of Storm Legion.

    2. Return the game dynamics to that of pre-SL including ditching RNG.

    3. Scale the soul system to the proper level based on current content.

    4. Bring back PvP/CQ

    5. Bring back 20 man raids.

    6. Ditch the rubbish and resolve the "Active Player Crisis".

    7. Intrepid needs ditched! We are burned out on repeats...

    8. COMMUNICATE, COMMUNICATE, COMMUNICATE! That really should be job #2.

    9. Promote the hell outta Rift! Cause it's gonna be an epic expansion beyond SL!!

    Job number one is getting this franchise back on track! There is plenty of excellent example of this in vanilla and SL. Yus, it will actually require effort to gitter dun!!!

    Everywhere on this forum is suggestions and pleas from passionate community members that would love it if we had the population requiring the return of additional shards. Just sayin!!!

    The budget for the initial release of Rift was in excess of 50 million dollars and had been the recipient of many awards. The stakeholders of the corporation would likely see very good return on an investment to bring Rift up where it truly belongs in ratings.
    Last edited by BMX; 12-05-2017 at 05:20 PM.
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  7. #22
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    Quote Originally Posted by Holyroller12 View Post
    Suffixed Gear
    The goal on development side and the hope for players was gear unification. Get a piece of armor with more stats then it's a straight upgrade. It was intended to take out all of the stat swapping bloat from the previous Nightmare Tide system where you'd have spend tons of plat swapping stats, armor pieces and in turn new runes/dream orbs. Now we have 5 stat variants with bosses only dropping 2 armor pieces. Lets look at why this was and still is bad.

    Tier 1 - In iRoTP practically no one bothered waiting for suffixed gear. BIS is always ideal, but it took 10 weeks to upgrade a lot of pieces and no one was going to start on a new set of kills/clears half way through their first piece already. Most people opted for the few pieces they managed to get from bosses and the rest off of the vendor. The same goes for Tartaric Depths.

    Tier 2 - People wanted a Comet of Ahnket type system where you got components from bosses and used those to upgrade your armor pieces. We got close, but the components are just new versions of engines in that they're 100% RNG with dropped pieces requiring 4 of them and vendor pieces still requiring 2 on top of also requiring intel which Clowd already covered above. It's one thing to make them RNG, but then to only have them drop in Bastion of Steel which is a once a week lockout and only has 3 bosses is kind of detrimental to upgrading gear.
    • Take out suffixed gear completely or limit to Preserver, conq and Vendor. Having 25 variants throughout the 5 callings and only 2 drops per bosses shows that this was put in more so for stretching content rather than "making loot interesting".
    • Take off or significantly reduce the kill requirements in IROTP gear for new / returning players to catch up.
    • Base armor needs to have crystal bonuses from the very get go instead of having to wait for upgrades. T2 vendor gear has this, but the dropped pieces don't.
    • Make Cosmic Cores guaranteed drops. 1 per boss in your personal loot box and maybe even 2-3 for the last boss. If you plan on keeping the suffixed system then this at least allows people to more freely upgrade their gear when something better drops.


    Personal Loot
    This is something I thought that would extend to raiding as well and while i'm sure many will disagree with me on this... I feel raids should be on the personal loot system as well. You could make it so preserver and conq will be chances to drop in your personal loot and still get the marks to pick up vendor pieces as you down bosses and clear raids. Rather than stretching out content through pure RNG and Suffixed gearing systems we can instead give more playability to alts and stretch the content out that way. This gives an overall better experience playing through multiple if not all of the classes. Those that usually don't would be more inclined to so so with easier catch up mechanics.

    A lot of people play multiple classes and most raid leads / guilds won't allow alts into raids due to loot disputes, but they're in there putting in the work so they certainly deserve to get something out of it as well while providing raids with a specific class / role as needed. This would prevent any loot disputes and allow people who play multiple characters and raids to be more flexible in this regard.
    Personal loot can be limited solely to upgrade components along with fragments that have a defined upgrade path like other gear, thus kicking the slot machine to the curb.
    Raid loot has had a tradition of master looter, Suicide Kings or DKP for distribution.
    Without this in place, my beginning raiders would get hosed by the RNG-O-Mat and receive a whole lotta not much for their efforts and ours as seasoned and geared raiders.

    RNG is great lately cause my two typically active warriors have not been available and this has guaranteed a plate piece per kill. Yay! Who wants a plate piece for their rogue, primy, mage or cleric??? This aspect of loot is discouraging and frustrating.
    Banned

  8. #23
    General of Telara Mordrahan's Avatar
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    Quote Originally Posted by Rivkah View Post
    Guild Wars 2 does a great job of this by having everyone auto-mentored to the appropriate level of the zone they are in. That keeps content at all levels fresh and somewhat challenging. It is still possible to die to NPCs if you play stupidly and aggro too much, and a zone event boss still requires a substantial number of people to take down. Rewards are also scaled to reflect the level of the person killing the boss, not one-size-fits-all. A lowbie will receive gear appropriate to their character's level.
    Automentoring ALWAYS active would be bad. Many people love to go back to low zones for artifact hunting or achievements, and not having to fight their way through.
    General automentoring would take out the feeling of power you have while gaining levels and gear. This is not what I suggest.

    They also have universal dailies that involve completing events in specific zones covering all level brackets, or involving gathering resources in specific zones. This means that every zone will have at least some level of activity at any given point, and veteran players will have to play alongside newbies and those just leveling up at some point. I have seen over 100 players at one escort quest in a starter zone, and it's epic.

    Something like this would be blatantly copying from that game, but when it's a good idea, it's a good idea.
    Yes, THIS what the kind of thing I had in mind. Get automentored in the selected zone while you are on the special quests, and play with low levels.
    And for copying... all games take ideas from other games. My "zone of the week" mentored dungeons idea comes from Wow, where you have this kind of quest and it works.

    Dimensions on Brisesol : Domaine Imari (Mordrahan) / Centre de recherches (Mordrahan) / Laboratoire glaciaire (Mordrahan) / Last hope (Aislyn) / Le refuge du Corbeau Rouge (Kasora) / Kelari spirit (Asri) / Ghost ship (Syel) / A la vie, la mort (Sadar) / Le chemin de l'harmonie (Sadar) / Temple Solaire (Sadar) / Refuge de montagne (Sadar)

  9. #24
    General of Telara Mordrahan's Avatar
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    Quote Originally Posted by BMX View Post
    RNG is great lately cause my two typically active warriors have not been available and this has guaranteed a plate piece per kill. Yay! Who wants a plate piece for their rogue, primy, mage or cleric??? This aspect of loot is discouraging and frustrating.
    Yes, we know this...
    Only real good way to kill the RNG frustration in my opinion is the mark system we had in HK days, where you get some amount of marks for kills, and you buy gear with it, choosing the gear you want. It takes out the good surprise of a good loot, but ends with better result.

    If we had a good selection of gear for marks, with best wanted stats, I suppose everyone would be ready for T2 now.
    RNG gear in raids exists only to make the gearing process longer.

    Personal loot is OK in LFR, but in normal raid mode you need the master loot to give it to the member who needs it, like you said. Nothing is more frustrating than getting a piece you don't need and runebreaking it while your mate who needs it gets nothing. And in a perfect world, if one class is not in the raid, nothing should loot for this class.
    Last edited by Mordrahan; 12-06-2017 at 01:47 AM.

    Dimensions on Brisesol : Domaine Imari (Mordrahan) / Centre de recherches (Mordrahan) / Laboratoire glaciaire (Mordrahan) / Last hope (Aislyn) / Le refuge du Corbeau Rouge (Kasora) / Kelari spirit (Asri) / Ghost ship (Syel) / A la vie, la mort (Sadar) / Le chemin de l'harmonie (Sadar) / Temple Solaire (Sadar) / Refuge de montagne (Sadar)

  10. #25
    Champion of Telara Holyroller12's Avatar
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    One more addition under the Feature notes, and it's great!


    == FEATURES ==

    CAPTURED INTEL AS FAR AS THE EYE CAN SEE!
    Captured Intel currency can now be earned from more sources:
    * Zone events in Scatherran Forest, Gedlo Badlands, Xarth Mire, and Ashenfell
    * Defeating bosses in Celestial Adventures
    * Completing any level 70 random expert dungeon when expending a dungeon charge
    * ANY Looking For Raid boss kill!

    Additionally, Captured Intel Caches are now available for purchase once per day in the Rift store, under Equipment > Upgrade Parts!
    Source: http://forums.riftgame.com/general-d...ml#post5331571

    THANK YOU!
    (70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood

  11.   This is the last Rift Team post in this thread.   #26
    Shiny Ball of Doomy Doom Tacitus's Avatar
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    Quote Originally Posted by Holyroller12 View Post
    I need to fix the LFR boss rewards of the currency for next week. It is supposed to be for every member of the raid, not something that gets rolled on and won by 1 person.

    Will also be increasing the Expert payout of CI when ran with a dungeon charge, and add a reward for running with no dungeon charge.
    Rift Team Designer
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    "Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."

  12. #27
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    Great news

  13. #28
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    Quote Originally Posted by Mordrahan View Post
    Yes, we know this...
    Only real good way to kill the RNG frustration in my opinion is the mark system we had in HK days, where you get some amount of marks for kills, and you buy gear with it, choosing the gear you want. It takes out the good surprise of a good loot, but ends with better result.

    If we had a good selection of gear for marks, with best wanted stats, I suppose everyone would be ready for T2 now.
    RNG gear in raids exists only to make the gearing process longer.

    Personal loot is OK in LFR, but in normal raid mode you need the master loot to give it to the member who needs it, like you said. Nothing is more frustrating than getting a piece you don't need and runebreaking it while your mate who needs it gets nothing. And in a perfect world, if one class is not in the raid, nothing should loot for this class.
    Every iRotP has been a plate piece per kill. Would be nice if raid makeup was a factor in the equation. The grab a number out of a hat thing is just rubbish. It could be easily dealt with by polling the group to determine what has no need to drop. Yus, that would be a finite factor!
    Banned

  14. #29
    Champion of Telara Holyroller12's Avatar
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    Crafted Gear
    While I think it's nice to have alternatives to gear outside of raiding, I never liked the idea of the current system where this gear is best in slot. BIS gear should always come from raiding even if that means the crafted gear would require kills or upgrade parts from raid. The suggestions below are a more “1 or the other” list.
    • Give crafted gear raid requirements if it's going to stay best in slot.
    • Give crafted gear the hit to get into raids, but lower the amount of stats it gives and add helmets and ranged weapons to the loot tables.
    • If you're going to keep it the way it is then there needs to be equivalent alternatives for helms and ranged weapons directly from raids and or the store (for raid currency).

    Essences
    The amount of RNG we have in this expansion heavily carries over to how essences currently work. I know people who have literally farmed 1000 or more rifts and still don't have everything they need. Best in slot or not.
    • Go back to the Storm Legion system and tie the essences to notoriety so that people can pick and choose which essences they want. They're still putting in the work and grind to get those essences and they should be rewarded for that, not slapped in the face with RNG to only maybe get what they need / want. Please do NOT lock these behind achievements like you did in nightmare tide either. I'm sure there were people who enjoyed that, but a lot of people never got those achievements and still don't. I hope this extends to the Nightmare 7 rifts you already announced.

    Livestreams
    The livestreams have for the most part been a way to communicate new updates to players and allow us to ask you guys questions pertaining to development and other misc stuff in general. This is certainly great, but I think this would be even better:

    There's a pretty significant disconnect between players (raiders especially) and developers. I could be wrong and correct me if I am, but outside of Roughraptors, it sounds like most devs haven't and don't actively play the game on all levels that the players do. Raid balancing and even more so for class balancing are heavily affected by this. Why not have streams or have developers make the time to raid and or pvp with actual players in live servers so they can experience it on the same level we do. They can see for themselves what kind of bugs we deal with on a daily basis or hear the banter among guild members about certain souls and specs that they like or dislike. This gives the team a better sense of what needs to be fix and where certain priorities need to be.

    Loyalty Bonuses
    Someone brought this up in one of the other threads and I apologize ahead of time for not naming who as I can't find it after all of the replies and threads going up at this very moment. You have people who have been subscribers/patrons from the very beginning and yet the amount of loyalty you get from month to month or even 1 year patron passes really isn't that to put a dent in black and silver tier Loyalty. 1 year passes are easily $100+ depending on whether you get sales or not and yet these packs you're giving away for a 1 time purchase gives 5x-20x the normal amount of loyalty. What does that say to the customers that have actually been loyal to you?

    Accessories
    Everyone knows what this is referring to so I don't need to give any summaries.
    Add in raid requirements (Storm Cells) to the upgrade process so that these can't be directly bought with real money via caches. These have been taken out at the time of this specific post, but plenty of people already bought their way to some big upgrades.
    • Lower the amount of intel from 40k Stellar triggers to 4500 Cosmic Triggers. The accessory boxes already cost 15k intel so there's NO reason to have them require that much intel to upgrade and this is especially true if you add in storm cell requirements.
    • Make the accessory boxes available for raid currency since it's T2 pieces you're getting from the boxes in the the first place. We already have an excess of T1 currency and in the near future the same will be true for T2. Let us spend it on T2 accessory upgrades.

    I'm sure some people who already bought their way to accessories will be upset if the requirements are changed, but this never should've happened in the first place and should be considered early access. It's not like we haven't done that before for those of us that bought the expansion. \_(ツ)_/
    Last edited by Holyroller12; 12-09-2017 at 07:57 PM. Reason: Spelling
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  15. #30
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    Holyroller, I remember going through HK T3 in SL with my guild and a dev. It was an honor and great pleasure to do this. It would be awesome if they could do that these days.

    We were on PTS testing and the dev was doing live tweaks as we progressed. He also had a buff that he placed on our group, don't remember what it was.

    Yeah, I think it would be great if the devs could reach out to us in game and sort out a run from time to time. The time would generate great camaraderie between the community and Trion and as a whole, be a great opportunity to connect with us.

    As for capped intel, I'm more or less over it and have not looked at it any further. It's just absurd.
    The BoS marks will buy a T2 armor piece and capped intel will not however, it does apply to the upgrade wall which should be purchased with either caps or datagrams, quite frankly.

    RNG applied to all things is just plain baloney sausage!
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