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Thread: Suffixed Gear

  1. #1
    Prophet of Telara Holyroller12's Avatar
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    Default Suffixed Gear

    So I realized upon doing ROTP for the 2nd time this week (3/4) that there's different types of gear that drops which then lead me here: http://forums.riftgame.com/general-d...ml#post5305958

    I thought the whole point of unifying gear was to get away from having multiple sets? I understand that it's an optional thing at this point if you want to min/max, but it's not something I particular care for and don't understand why it has been put in. It seems more like a stall for people while TD gets scaled up on the 3 (new) raid is worked on more than anything else. You're also bringing back the issue where people accidentally sell one of their "sets" and have to put in tickets which creates more work on the CS side. This poll: http://forums.riftgame.com/general-d...bag-ideas.html was posted upon one of mine (and many others) suggestions to avoid that issue, but it eventually evolved into just having 1 set for everything.
    (70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood

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    Plane Touched Rivkah's Avatar
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    TBH I find the suffixed gear perplexing and not a very good idea. I predominantly DPS/Support, but I got some preserver gear today. I don't want to waste engines if I may not be sticking with the gear for very long, but at the same time it IS an improvement on what I have, so it puts me in a conflicted state of mind. Do I do the actions that are required to level it up? Do I use the engines when something better might drop next week?

    Especially since tenebrean engines require IR charges to farm efficiently, it makes getting gear a point of internal conflict. That seems counter to the notion of the game being fun.

  3. #3
    Prophet of Telara Holyroller12's Avatar
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    ^ Exactly this. If you're going to put this type of gearing back into the game then increase the drop rates on engines so people can at least more freely upgrade the different sets. Otherwise stick to one set type.

    On a somewhat related note, what happened to relic gear? It's a bit odd that crafted gear turns into relic, but raiding gear doesn't. Makes the experience of it a bit underwhelming, but that's more of a visual nitpick than anything else I suppose.
    (70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood

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    Ascendant Shinkirou's Avatar
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    Quote Originally Posted by Holyroller12 View Post
    ^ Exactly this. If you're going to put this type of gearing back into the game then increase the drop rates on engines so people can at least more freely upgrade the different sets. Otherwise stick to one set type.
    We're already upping the requirement to 2 engines per upgrade, and increase would be welcome regardless. It wouldn't be much of an issue if not for the rather high gear requirement of RotP.

    I'm not thinking the increased chance of engines in RotP is anything substantial either, probably something like 6-8% compared to the ~4% of TD.

    Honestly the gear system just feels like it's becoming more of a mess, upgrade part acquisition is decided by fate, loot tables are polluted, now loot tables are getting more polluted, quality levels are just.... forgotten.

    It's gone from linear to more of a spider web.
    Quote Originally Posted by Ocho
    Also nerf bards.

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    Prophet of Telara Stihl's Avatar
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    Quote Originally Posted by Shinkirou View Post
    It's gone from linear to more of a spider web.
    Between Planar Fragments (drop quality, tier and planar affinty, random bonuses), randomized raid drops, Eternal drops/quests, Planar Crafting, and engine rng, the gearing process is definitely the most fragmented and confusing it has ever been. I am very glad I am not new to it.

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    Ascendant spaceboots's Avatar
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    yeah I got no idea whats going on

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    Shadowlander Ganky's Avatar
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    Quote Originally Posted by spaceboots View Post
    yeah I got no idea whats going on
    I stopped caring. It's helped me tremendously.
    HOP IF YOU ARE BAD

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    Ascendant Shinkirou's Avatar
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    Quote Originally Posted by Stihl View Post
    Between Planar Fragments (drop quality, tier and planar affinty, random bonuses), randomized raid drops, Eternal drops/quests, Planar Crafting, and engine rng, the gearing process is definitely the most fragmented and confusing it has ever been. I am very glad I am not new to it.
    I was just talking about armor/accessories/weapons.

    Planar Fragments is more like emptying a box of rocks onto the floor and expecting it to form a picture.

    I'm definitely not new to... "extensive" gearing systems, but the part that gets me is it largely being based on pure RNG and even multiple layers of it at once, which is never been kind to me in any game.
    Quote Originally Posted by Ocho
    Also nerf bards.

  9. #9
    Plane Touched Rivkah's Avatar
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    Quote Originally Posted by Stihl View Post
    Between Planar Fragments (drop quality, tier and planar affinty, random bonuses), randomized raid drops, Eternal drops/quests, Planar Crafting, and engine rng, the gearing process is definitely the most fragmented and confusing it has ever been. I am very glad I am not new to it.
    I can't imagine how confusing gearing must be for anybody who is new. To add insult to injury there is NO explanation for ANY of this system in game. If we're sticking with this strange cumbersome system at the very least they should include info on the gear itself. Like when you mouse over a preserver piece it should say ON THE GEAR "this gear is best suited for tankier builds" or on Overlord gear "this gear is best suited for people who want to maximize DPS." Or utilize the MOTD or log in screen.

    People already have to read excel spreadsheets to figure out what fragments are worth the plat to upgrade, don't force us to read little-frequented areas of the forums to figure out what gear is worth upgrading.

  10. #10
    Rift Chaser
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    Quote Originally Posted by Rivkah View Post
    I can't imagine how confusing gearing must be for anybody who is new. To add insult to injury there is NO explanation for ANY of this system in game. If we're sticking with this strange cumbersome system at the very least they should include info on the gear itself. Like when you mouse over a preserver piece it should say ON THE GEAR "this gear is best suited for tankier builds" or on Overlord gear "this gear is best suited for people who want to maximize DPS." Or utilize the MOTD or log in screen.

    People already have to read excel spreadsheets to figure out what fragments are worth the plat to upgrade, don't force us to read little-frequented areas of the forums to figure out what gear is worth upgrading.
    fragments are a disaster and i dont get the why of different gear type, but do you really need a line of text on gear telling you more endurance is better for a tank and more main stat is priority to a dps?

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    Ascendant Linolea's Avatar
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    I seem to remember Trionbrasse saying words to the effect of "if our RNG was that bad people would quit playing." That line of reasoning seems to be sending the game further and further down the proverbial rabbithole. This is why refer ti Rift as a skin for a casino these days.

    Roll up roll up ... bring your IRC ... what do you want to play today? Fragment lotto? Essence roulette? Tenebrean engine craps? We got it all!

    Yep the humour is as feeble as the RNG...

    But staying on topic ... I upgraded a hero or somesuch ring, and then got a preserver version from the golems. Can that be upgraded and worn as well, or is they whole family unique equip? I can certainly wear both when one is upgraded and the other is not. Even as it stands both rings were superior to the LFR TD versions.
    Last edited by Linolea; 05-18-2017 at 08:53 PM.
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  12. #12
    Prophet of Telara Stihl's Avatar
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    Quote Originally Posted by Linolea View Post
    Can that be upgraded and worn as well, or is they whole family unique equip? I can certainly wear both when one is upgraded and the other is not. Even as it stands both rings were superior to the LFR TD versions.
    The iRotp rings work like the event accessories. You can wear 2 if one is upgraded and the other isn't, but you cannot wear 2 upgraded or 2 base.

  13. #13
    Ascendant Linolea's Avatar
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    So effectively a unique equip family of gear - thanks for the clarification Stihl. Had I known about the stats I would have waited for Overlord before blowing two engines (the freebie ones we got on the weekend). Feeling a bit dudded now.
    Last edited by Linolea; 05-18-2017 at 09:14 PM.
    De techniek staat voor niets
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  14. #14
    Plane Touched Rivkah's Avatar
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    Quote Originally Posted by makerofwidows View Post
    fragments are a disaster and i dont get the why of different gear type, but do you really need a line of text on gear telling you more endurance is better for a tank and more main stat is priority to a dps?
    A new or returning player (or an active player who doesn't read the forums) might not know that there are five different suffixes that mean different stat allocations. They might just see an upgrade on their existing stats, roll on it, and immediately spend the engines to upgrade it when it might ultimately be a waste. There's nothing in game to tell them that. I certainly wouldn't have known about that if I didn't have a guildie link the thread on Discord. Furthermore we haven't had a raid gear drop system quite this "special," so they might just see the gear, see that it's for their class, and assume that the gear works in the same way previous raid drops did (the gear for your class is the gear you should upgrade).
    Last edited by Rivkah; 05-18-2017 at 09:37 PM.

  15. #15
    Telaran
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    Also in some cases the store bought gear is inferior to the Preserver suffix for dps.
    Most store gear is on par with Hero suffix or worse and not one piece from the store is BiS.
    Ethereal Shards will be mostly useless after the release of TD normal.

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