Last edited by Klingensturm; 04-20-2017 at 05:30 AM.
I am the weapon, my daggers are just tools
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edit: nvm I was gonna make fun of threads that complain about class balance when the past 5 months... yea nvm
Also instead of class balance that can easily be changed, you should be worrying about eternal weapon bonus imbalance.
Why only primalist and warrior get pure +% multiplier bonus that will continue to scale higher and higher with better gear while mages clerics and rogues are stuck with pathetic flat +xxxx bonus that will not change as gear improves?
Last edited by FateStayNight; 04-20-2017 at 05:57 AM.
Warrior on the other hand requires you to energy starve, which is actually sort of a pain to do on a consistent basis, but not often enough that you are starving yourself when it's on cooldown. The prima one is pretty great though because most specs have their bar travel fully both ways, no denying that.
Rogue version can go up to 6000 damage and if you could stack it 5 times that's 30k damage a gcd.
Do you even know what you are talking about?
Warrior version has 50% uptime and using tempest lets assume tempest cannot burst at all whatsoever.
So the 50% bonus at 50% uptime is basically 25% more dps... (this is a severe underestimation as tempest could deal 60% to 70% of total dps during this time frame but I reduced this for simplicity).
Assuming a tempest is doing 800k dps. 25% of that is 200k dps.
So for other classes to reach that 200k dps bonus you really think +30k flat damage per gcd will convert into 200,000 dps extra?
For the eternal bonus to be balanced mages rogues and clerics will need at least +100,000 to +200,000 damage to reach the 50% that's already existing. And when RotP comes out and the warrior dps goes to 1 million their weapon buff goes from 200k to 250k while the rest stay the same.
Ive already seem warrior using tier 6 doing 800k dps, and my example here is assuming tier 7.
So tell me...
This is not rocket science. How much + flat damage do you think we will need to make up two hundred thousand extra (200,000) damage each second? And I can tell you right now +10k/20k or even 30k per attack isn't enough and this is assuming 100% uptime for the other classes bonus while underestimating that tempest actually has a linear dps delivery (in case you didn't know it isn't).
Last edited by FateStayNight; 04-20-2017 at 08:19 AM.
Things also have to be re-balanced (which as I stated in my previous post they're already working on) before iRotp so that they can properly tune the fights and not nerf callings to the point where it's impossible to kill anything.
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So that 200k? Way, way off. Even 600k (st) sustained is high for MOST tempests, so let's assume 500k. This is pretty standard NOW. Maybe 400k will be standard raid dps for a Tempest when the dust settles for the nerfs, so let's say it's 100k bonus dps at the highest. So 500k, very, very tentatively.
There are clerics who can already do that with non-eternal eternal weapons, given the right circumstances. And inquis and shaman are BOTH getting buffed in the same patch that Tempest gets nerfed.
Most of the super high Tempest parses are just due to lossless cleave and very easy target swapping. Between making the primary target no longer suffer from lightning rod, and reducing the wavelength passive, Tempest is no longer going to be anywhere near the top dog of PvE.
And the mage and cleric eternal bonuses are applied to the base damage, as I understand it. That means that it scales in a multiplicative way with each ability and its damage calculation. So it seems small-ish, but it's deceptively large.
So basically, I haven't ran any numbers, but eternals are probably more balanced than you're giving them credit for (with the exception of rogue i guess) and it's pointless to gripe about tempest because it's about to suck again for st.
Last edited by Boxsmith; 04-20-2017 at 01:04 PM.
though the cleric eternal is nowhere near the uptime of the other classes eternal wepon sadly
Ok let's try this again guy.
A **** tempest that can only do 500k using Lv7 eternal.
And assume tempest has zero burst at all.
This gives us that the tempest is actually only doing 500k*.75 = 375k.
So for even the ****test tempest in the world the proc gave 125,000 more damage each second.
So tell me,
How much + flat damage do you think we will need to make up one hundred thousand two hundred fifty extra (125,000) damage each second? And I can tell you right now +10k/20k or even 30k per attack isn't enough and this is assuming 100% uptime for the other classes bonus while underestimating that tempest actually has a linear dps delivery (in case you didn't know it isn't).
Get it? the existing flat bonus is no where near the magnitude of the straight multiplier.
There are stupid imbalance in eternal weapon bonus, as even for the worst warrior ever that can only play tempest with 1 button the eternal proc provided way more dps than the typical +flat bonus and this figure can only go up when gear improves which is not the case for the normal classes with +flat bonus.
Again not rocket science.
I see things haven't changed in the year+ I been gone. Everyone still wanting warriors to be nerfed lol.