The key words "raid dropped." Fair enough with that clarification. It certainly seems as if they are supposed to be generally available, given how many people (including you ... all but 5 pieces, right?) have received already. Hence the engine more resembles the token-bought upgraders than the rare hearts/eyes which were available on a much more limited basis. The intent with the engines is clearly quite different to the ole raid- and CQ-dropped pieces.
Hence it seems reasonable that they be available, for the new currency, in the store. Particularly if iRotP is tuned around the assumption that people have a fully upgraded set. Had the drop rate been rare (1% for example) then it would be a different thing altogether. Just because something was a particular way in the past is no reason why it should continue to be so, especially given how trhe LFR is a completely different model with different loot rules compared to old raids.
Last edited by Linolea; 04-09-2017 at 09:15 PM.
When I remember the concerns of the anti LFR faction over the years, that you - as it was proposed - had to do one additional run per week, which could lead to burnout in their mind. And now people are running this thing +- 10 times/week...
Should those upgrade parts be in the shop? Maybe, but as people are running this thing til they have what they want, no matter how long it takes, its kinda unlikely. When we look at what LFR means in Rift and how this content is positioned, we might as well come to the conclusion: "Eveything is going as planned."
Also I think that those activities will sooner or later be mandatory for raiding. Maybe not with iRotP, but with the raid after. Historically with T1 they will hold back a bit, but with T2 they usually look at what gear power people at the top have (no matter how much they have grinded for it) and do the initial tuning with that in mind.
And with the way Trion is going, when they say i:RoTP is gonna be hard, its just gonna be "hard" for the casuals and those people on top most likely wont have much problems with it,
Same would be with higher tier raids.
If they are actually gonna be hard as in real difficult, then it'd be kind of a miracle
I has some Prim guides, some are not outdated and still work in 4.1, check them out in the prim guides section
IRC (Individual rewards charges) & Packs Charges (5, 20, 50) = S C A M.
Zan ~ MainTank. ~ wipin raids since 2001 ~
Now 40 bosses no engine.
They were for Weapons + Making your Armor relic for a tiny stat boost if you had extra.
Tenebrean Engines are 100% required on all slots filled by TD, otherwise you lose your set bonus, and are looking at Expert quality stats.
Originally Posted by Ocho
So I added in 20 charges from the $20 pack which put me to 100 when the patch hit and then got 5 from my weekly box last week which I consumed. I don't need anymore engines now. Just another ring, neck and some kills. I will purchase boots.
Last edited by Holyroller12; 04-10-2017 at 08:54 PM.
(70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood
Lets face it: RIFT is simply too small for the DEVs to support content really tuned to "hard core raiders". If they tune stuff for the 0.01% of players always crying here everybody else (even normal raiders) will never complete that content while it is relevant. Is there any way to tune stuff for the top 0.01% and also make it viable for the normal raider apart from extra hard modes? And how much extra work is it to do those hard modes?
I know they need all the players the can get, but maybe they should simply say "RIFT is no hard core raiding game, you want that go somewhere else. Same for PVP".
Tenebrean Engines aren't Hearts of the Frozen/Eyes of Madness, they're Epic quality Amenders, we're just not crafting them, we're supposed to be looting them, the problem is, some people aren't.
Loot in general is rather screwed in TD, some people are almost full geared in 10 runs with drops, and others have gone over 40 runs without a single piece of gear or engine, I don't see why suggestions or discussion on trying to normalize that a little is a bad thing, not like people are asking for free gear.
Besides this is a whole new gear acquisition system they're trying out for raids that's already completely different from the old system, so I don't see why it should also somehow follow all the trends of the old system, and no changes could be made.
Originally Posted by Ocho
A foole & his money,
be soone at debate:
which after with sorow,
repents him to late.
And also we dont know if there will be a Tier 1,5 LFR after iRotP or they will go directly to a regular T2 raid leaving the LFR feature at Tier 0,5 for this xpac. Thats basically the pink elephant in the room and as long as we dont have clarity on that front, making suggestions for future gear progression and endgame systems is kinda tricky, not to say pointless.
Last edited by Ongar; 04-11-2017 at 09:17 AM.