
Originally Posted by
Andracleric
Compelling content usually means something new. Preferably connected to the story line.
Eternal weapon quest would be more interesting with appropriate lore attached. Not just a scavenger hunt with mind numbing repetitive tasks.
Cut scenes for variety.
Quests that include the player (as a champion, or hero, or noble) as part of the questline "saving" something (a village, an important character, etc). The beginning part of SFP *almost* did that with the wayward dragon, but the squeaky voice and annoying helicopter mom dialog by Shyla was a turn off. Including the player as part of the gameplay generates interest and loyalty.
Something to strive for other than the mind numbing repetitive "kill x or y 1000 times." No one minds killing a few rifts, killing a few invasions, killing bad guys. That part is MMO fun. But if you look at the difference in invasions in Vanilla Rift vs invasions in NMT or SFP you can see the neverending waves are more annoying than rewarding.
Stop carnage quests. Regular questlines are enough if you make them compelling enough.
Dungeons- offer appropriate rewards based on level and hit. Offer new dungeons- or at least master levels on all dungeons and chronicles- without having to be segregated from everyone on a different shard to do so.
Make progressive raiding a thing again. While many feel it is a scant 1% of players- those raiders drive the direction of the game. They drive crafting, the AH, grouping, guilds, and espirit de corps. No one gets a familiar warm fuzzy feeling pugging.
Work harder on class balance- and let magic users use magic effectively, rogues be sneaky and fast, warriors clunk with plate but swing mighty swords, etc etc. Bring back viable support specs- which are a unique and wonderful addition to any game.
Compelling content means creativity and innovation and commitment to putting dev assets to work. It has been done- Vanilla Rift did this beautifully. The story, the ability to draw in the player, the ability to feel a part of the story, the saving of villages, all of it- even the PvP was great.
I suppose all this is just my opinion. Perhaps I have just grown out of the game- 6 years and holding. But honestly- compelling content makes the medicine of working hard for something much more palatable.
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