I think you're trying to compare apples to oranges. The introduction of rng to pvp gearing was just objectively worse. It wasn't a tradeoff, it was just making things suckier for pvpers to double / triple play times without actually adding content.
These fragment things seem like a tradeoff. As I've said, we won't have to shell out crazy amounts of plat anymore for runes or orbs, or keep track of specific gear sets. Personally, I'm a big fan of the idea of everything you do going towards a certain goal, which in this case is rng fragments. Think of it like PA XP, but with goodie bags.
Also, I'm assuming it won't be terribly difficult to upgrade to / buy / find at least blue rarity fragments, which will probably suffice for raiding. Look at it this way: who actually minmaxes their essences? Who actually has a bunch of 259 essences from dreamweaver? Pretty much nobody, and people aren't wiping in raids because of that.
If Trion is smart, they won't make content demand you to have more than a few good fragments, which really just goes back to the relaxed normal mode dps requirements for raiding I've been talking about in literally every other thread the last few weeks. The one tricky part is gonna be the CP cap, but there are a number of ways to combat that as well. like making sp/ap and crit scale better for more specs so CP isn't the go-to option anymore.
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