And Shepard's we shall be for thee my lord for thee, power hath descendant forth from thy hand, may our feet swiftly carry on thy command, so we shall flow a river forth to thee, and teeming with souls shall it ever be
In nomeni Patri et Filii et Spiritus Sancti.
i've played a lock a rogue a warrior and a priest since vanilla.. its all about knowing the class's weakness. rogues have always taken locks down quick and fast.. they are our nimisis class.. mages used to destroy warriors.. but we destroyed rogues.. every class has a counter and every class isnt a guaranteed win.
out of curiosity what class were you playing that you couldnt beat a lock? was it a mage by chance?
And Shepard's we shall be for thee my lord for thee, power hath descendant forth from thy hand, may our feet swiftly carry on thy command, so we shall flow a river forth to thee, and teeming with souls shall it ever be
In nomeni Patri et Filii et Spiritus Sancti.
Whoo first post!
Anyhow, I like world and battleground pvp, and I do agree they need to make world pvp have a little more incentive for players with not much pvp experience or are a bit worried about it to get their feet wet world pvp-wise and to encourage them to choose to stay and fight not run.
I also hope Trion does a good job of preventing afk/ botting in battlegrounds as this can ruin a good battle, and there is nothing more annoying than a player who hasn't earned their gear/ rank and who doesn't have the experience to go with their rank taking up a space in a team.
The bounty system would be awesome if it was done right and didn't turn into a easily exploited system. A guild-based bounty system would also rock, let pvp guilds take eachother out and get the bragging rights for collecting the bounty. Or even the clan wars system from fallen earth would be pretty cool.
A stadium building like similar to coloseum or somethign where ppl can enter and watch or bet on ppl fighings . (Non-Instanced )was a concept some friends of mine were talking about the other day. Sounds fun and adds to the world atmosphere.
Pvp ranks wouldnt hurt i think,so ppl can extinguish themselfs through pvp.I remember at least loads of players were after the ranks in vanilla wow. And that was an rp-pvp server.And in rp servers ranks wasnt meaningless.They earned some sort of respect amongst the lines of your realm.
In Vanilla Days, Druid. I noticed they did do some fixes to the druids much later. But that was a balancing they did after they realized, woops, this class can't beat anything. They added a stronger bear/cat build, then they added the Moonkin form in TBC think it was, dunno, I was on verge of quitting the game by then. Just remember I had very little to offer other than HoTs to teammates and if you were druid you were automatic healer in those days also. I think they eventually fixed it but I was long gone from the game by then. I played basically first two years. Skipped a year, played for 2 months roughly around WotLK and that bored me even more. I liked some of the changes, but the game really took a dive from when I remembered it. I actually played mage for a short while and in BGs I was always at the top of the list for kills and died very little. Ranged classes did so much better specially when it came down to bottleneck areas. Where it was sort of a game of Red Rover with melee, the ranged were still able to kill people as they nudged up but yet were behind other tanks and such where we wouldn't get killed. But druids though, I remember we were good at carrying the flag cause of regen and running speed in WSG but that was about it. There was no open world PvP on my server after BGs started up. Rarely did I ever see any going on till events happened like opening of AQ then there was fights around the invasions. And that was good times then.
Then Aion, it's all about the sorcs and rangers. They can kill just about anyone because of the amounts of CCs and utility they had. SMs pretty bad too but to me not as bad. But rangers have stuns on crit, silence arrow, Silence GS, sleep arrow, arrows to make you fall when you try to fly away, superb damage (most geared rangers could kill anything with a combo or two before you even knew they were there), stealth abilities, you name it, rangers have it in that game. Sorcs just are 1 or 2 shot PK classes. Nothing can live really. The only thing that could possible beat a decent sorc would be a ranger that got the jump on them.
I can't think of a time CC isn't used. Even 1v1, it's all about CC in the games I've played. If you get CC'd, rooted, slept or something, you were probably going to get a huge burst of something or they run.
Not afraid of pvp, I love it. But after a while, when classes are way unbalanced like they used to be. It's just no fun anymore unless you grouping or in BG. I love 5v5 on even grounds or RvR even when it's on even grounds unlike Aion's RvR which is like RvR^3. The faction imbalance was so horrible there for concentrated fort sieges.
There was a warlock in our guild was near highest DPS (just under fury wars and under rogues) in many raids and he'd be outside Ironforge dueling everyone, no one could beat him, no matter what class he fought. We all had the AQ40 and Naxx gear, he was just impossible. No one could touch him. Things, like said, may have changed since then but remember warlocks were just OP for a good while there.
Last edited by DarkoneNeo; 10-30-2010 at 09:58 AM.
Most Likely to be: Defiant - Cleric Calling (PvP Server)
Also, they need to make multiple entry points to open pvp, it makes it so you cannot camp an entrance to an area, and prevent entry...That way it opens things up for smaller groups of people to hit and run or mess with a rolling mass of people....I think this encourages more viarety of play...so you don't have people camping the forts, like they did in DAoC a lot. It would allow a group to get out and do things, and maybe hit other smaller groups and try to avoid the huge mob of players, if they don't have enough to enage it.
Just think not having a very limited number of choke points is best.
I hope the warfronts will be huge and with allot of entering and exit ways.Capture the flag will be interesting and i hope for good exp for kills and not only for the win ...
I love PVP, but I think the penalty for getting killed should be severe. As a matter of fact I think all death penalties should be severe. It gives the game more meaning.
I know a full loot system in this game would not work but the looting of a single item off someone you killed would be a good alternative. I think this would stop the mindless PVP, due to the fear of losing an epic type item you will have to choose your opponents wisely. It would be nice to see the bully type griefing PVPer who preys on noobs lose something precious to him when the big boys come out to protect a noob type area. I liked the way EQ2 handled PVP and I love the way Skill based games work out but since this is not a skill based game, it will be interesting to see how they lay out the system. I hope some fresh idea's come into play.
People want in these days to enjoy more than achieve , so penalties to hard will keep them away from pvp exactly what Trion don't want.I can smell a game full of pvp modes that will make allot of players happy and with allot of joy and fun.Of course some hardcore nerds( not ya) will want full loot in a ffa server and maybe a hardcore mode when you character die for good if is killed but sadly for them this will not happen in Rift.
I'm curious to see what pvp will evolve since there are two factions. When I played Aika I'm used to castle siege, the arenas of 50v50 at least, and the nation wars that can get really epic and laggy.
Let the people who want to enjoy the game with no risk play on a PVE server , thats what they are for. PVP is always going to be a hard choice for the regular PVE'er and thats why they have separate servers.
The best option IMHO is different types of PVP servers to keep everyone happy and in their own element. Having one PVP server type will never keep everyone happy no matter how hard they try.
No man you are wrong ..servers cost money and allot of money.They wont make special servers for 1k or 2k of players.They need strong amounts of players, trust me Rift is not Darkfall or other sandbox when there are 1 or 2 world servers.Trion want something else for Rift and im sure the target for them is casual and maybe pro players but not true hardcore pvp érs .I am in my veins a hardcore pvp/pk/griefer gamer but after all sandbox i tried i begin to enjoy the pvp with less rules and maybe more fun ...
OP's Suggestions rock. Also would like to see many of these implemented.
Add guild vs guild battles though. Age of Conan had the keep wars that were fantastic when they wern't bugging out and lagging. if rift could pull that off, just one more thing to do past endgame![]()
All I hope for is that they dont kill off actual spontaneous and player driven open world pvp by giving all kinds of rewards for repeatedly grinding silly minigames like capture the flag and other nonsense. Having to appease first person shooter audiences at the expense of the very definitions of RPG pvp is ridiculous.
People forget that "open world" doesnt just mean a bg in a bigger box. It means pvp that can happen anywhere at any time. No fences, no "pvp only over there and pve only over here", no "grinding" pvp "content".
- Lord Taldier
A casual stroll through the lunatic asylum shows that faith does not prove anything.
- Nietzsche
No sir ontop of being unable to form a sentence.. you are wrong. Every single MMO i have seen in the last five years has a thread like this one.. its not 1k or 2k players more like 50k players or more that would love to jump from other games to a game that will offer this ontop of other content.. I personally prefer pve raiding to pvp however I really would love to have a game that has worthwhile pvp.. and I know I'm not the only one.. I have an entire guild personally that would love nothing more than this to be the game that offers all sorts of endgame content including world pvp.. and as I suggested having the option simply shows that they can try this system on one or two servers and if they are popular expand.. if not meld them into other servers.. taking this risk on a few servers in the long term costs the game nothing.. but may bring in the hardcore crowd... Simply making a "hardcore" option for a server making it harder to defeat bosses or harder open world pvp will bring in a whole other crowd while not lessening the experience for casuals.
This is win win and since it takes nothing away from your carebear experience I cannot see why anyone would oppose it.
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