All of the above! Pvp is the best way to bring competitive players/e-sports to the game!![]()
All of the above! Pvp is the best way to bring competitive players/e-sports to the game!![]()
Since Trion is doing that with the Syfy network. If there is a good enough blend and variety where people can show up with their special characters and gear to have a big cross server showdown tournament. I'd definitely would be involved and think they could pull it off.
I'd like to see PvP tournaments. Esports!
Most Likely to be: Defiant - Cleric Calling (PvP Server)
85% of what you said is not PVP but more of the line of PVE BG = horrible sure there fine for a PVE server not PVP PVP reward from token's sound's PVE to me arena same thing as BG it's nothing but PVP on rails killing true open world PVP.
Ranks and PVP souls can't wait
Loot dropping at random for kill's cant wait not full loot like I like but close enuf will keep most full looter's happy out PVP golden age died year's ago with MMORPG golden age.
All the so called PVP on rails AKA battle grounds & arena dose is kill OPEN world PVP after the first 2 months and force's to grind on BG & arena PVP rails for rank skill's and soul's. Don't get me wrong if the want BG and arena fine but don't have BG give tokens for loot or rank exp for skill's and stuff or drop loot for killing player's.
That way BG and arena stay what they are for fun only and practice for open world PVP.
Last edited by Unknowen; 10-28-2010 at 08:40 PM.
BG's shouldn't be more efficient, just more convenient, for earning PVP ranks/gear. They should both give the same rewards, or have some unique ones that only come from open PVP, in my opinion. That way, BG's/scenarios can be nice for quick action if you only have a few to play, but aren't what you'd want to do if you have time or want the optimal progression + fun.
Rig: 256gb SSD, i7 2600K quad-core (w/ HT, 4400mhz), GTX 670 Gigabyte OC WindForce @ 1354core/6510mem, 2560x1600 (Dell 3007wfp-hc S-IPS LCD monitor 30"), 16GB DDR3.
Double the pixels of a 1920x1200 monitor = yummy graphics! I do love my eye candy...GSB, RoS conqueror, DH, GP cleared, 10/11 HK + P3 Akylios pre-nerf, Mage of Wolfsbane
There is the problum if BG and arena give that same reward's and open world or only slitly better open world loot all is dose is kill open world PVP . Why would people open world PVP if the reward for doing so it a tiny bit better when you can BG and arena get a match much fast and grind it out like PVE for the loot.
People keep saying instanced pvp: arena, bg, whatever will kill open pvp. In other games yes. Rift has something those other games do not have, and that is dynamic content, open world rifts. If this feature is able to attract the attention long term that they hope it will, people will be out in the open world doing this content. Where there are people to kill, there will be people to kill them, and people to kill the killers. I'm hoping we can not jump to conclusions about the future state of Rift's pvp based on what has happened in other games.
It's fairly simple to fix this:
EXAMPLE FIX: "Player kills in battlegrounds/scenarios are worth 50% of those made in the open world. Any player killed within the last minute by you or your party (determined by having dealt damage to, or healed someone in combat with, said player) will be worth half the normally-earned reward in both open PVP and battleground areas."
Voila... while you'll make more kills more reliably in bg's/sc's, you'll make more points overall in the open world so long as you're decent, by virtue of the vastly improved point gain per kill, despite having fewer kills. Additionally, the repeated killing of the enemy team in the BG would be reduced in reward if you're simply spawncamping/owning the enemy, whereas in the open world most kills would be spread more than a minute apart for the same player simply due to the size of the world.
Last edited by GoldenTiger; 10-28-2010 at 08:52 PM.
Rig: 256gb SSD, i7 2600K quad-core (w/ HT, 4400mhz), GTX 670 Gigabyte OC WindForce @ 1354core/6510mem, 2560x1600 (Dell 3007wfp-hc S-IPS LCD monitor 30"), 16GB DDR3.
Double the pixels of a 1920x1200 monitor = yummy graphics! I do love my eye candy...GSB, RoS conqueror, DH, GP cleared, 10/11 HK + P3 Akylios pre-nerf, Mage of Wolfsbane
You have a point of the rift's to some extent but not much im sure the rift fight's will group together to take out the raiding PVP group 20+ vs a group of 5 the 5 PVP raid group will go down fast. History will alway repeat itself if it is not learned from and no game has learned yet and I for one fear Rift will be the same from what we know about the PVP.
Last edited by Unknowen; 10-28-2010 at 08:54 PM.
i speack not english good you tell me when wrong i am ! [JK!]
Waiting for the king of the mmorpg's ...
-Dnz
I agree I never understood the mentality some PvP'ers have of wanting death to hurt so much. Since that only discourages PvP in the first place. Like in Darkfall how the return of the full loot system only made people run around in underwear to prevent losing anything. It's just silly you want people to see a battle going on an want to jump in not run in terror.
There does need to be like a temporary health penalty though. Otherwise you get the respawn zerg like was mentioned.
but some people preffer instanced pvp to world pvp, so you are in one side of the table, but for the other side it will be great xD lol!
this is like dungeons and world mobs :P if you kill a mob you can get some good item and that, but if you go to a dungeon you will get some better items! and dont mention raids! :P its almost the same in pvp now a days.
like the wow system XD
pve = raids> dungeons > world mobs
pvp = Arenas > bgs >>> World pvp.
i speack not english good you tell me when wrong i am ! [JK!]
Waiting for the king of the mmorpg's ...
-Dnz
A) PVP BASED server(s)
on this server(s)
1. OPEN, FFA pvp; without it, it takes any of the camaraderie and guild cohesiveness out of a game for those of us who want ffa pvp.
2. Guild/player based town seiges
a. just like rift invasions allow guilds to take over the same towns, and give guilds certain rewards/buffs for their members for doing so.
b. set up open world heroic town sieges, where there is loot to be gained, fame advancement to be garnered, and townspeople to defend after you take it over.
After a certain period, have heroic mobs or rift denizens begin to harass players and npc town members such that the guild has to hunt and stop the invasion; all the while other predatory pvp guilds can be massing their own seige.
3. set up a pvp point system ala DAoC/AION that yields certain awards such as pvp gear, or even allows you to go over the 51 point cap so that you can delve deeper in multi specs or allow certain skills to open up in pure trees.
4. have certain 1x per day resource hot spots that rift denizens and players can fight to control. Have these resources be of the elite type such that player crafters can craft extraordinary gear.
these are things im looking for off the top of my head.
Last edited by Gwaehir; 10-28-2010 at 10:35 PM.
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