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Thread: "PVP in many forms and fasion" and what we want ?!!

  1. #46
    Telaran xciser's Avatar
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    All of the above! Pvp is the best way to bring competitive players/e-sports to the game!

  2. #47
    Rift Master DarkoneNeo's Avatar
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    Quote Originally Posted by xciser View Post
    All of the above! Pvp is the best way to bring competitive players/e-sports to the game!
    Since Trion is doing that with the Syfy network. If there is a good enough blend and variety where people can show up with their special characters and gear to have a big cross server showdown tournament. I'd definitely would be involved and think they could pull it off.

    I'd like to see PvP tournaments. Esports!

    Most Likely to be: Defiant - Cleric Calling (PvP Server)

  3. #48
    Telaran Unknowen's Avatar
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    85% of what you said is not PVP but more of the line of PVE BG = horrible sure there fine for a PVE server not PVP PVP reward from token's sound's PVE to me arena same thing as BG it's nothing but PVP on rails killing true open world PVP.

    Ranks and PVP souls can't wait

    Loot dropping at random for kill's cant wait not full loot like I like but close enuf will keep most full looter's happy out PVP golden age died year's ago with MMORPG golden age.


    All the so called PVP on rails AKA battle grounds & arena dose is kill OPEN world PVP after the first 2 months and force's to grind on BG & arena PVP rails for rank skill's and soul's. Don't get me wrong if the want BG and arena fine but don't have BG give tokens for loot or rank exp for skill's and stuff or drop loot for killing player's.

    That way BG and arena stay what they are for fun only and practice for open world PVP.
    Last edited by Unknowen; 10-28-2010 at 08:40 PM.

  4. #49
    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by Unknowen View Post
    85% of what you said is not PVP but more of the line of PVE BG = horrible sure there fine for a PVE server not PVP PVP reward from token's sound's PVE to me arena same thing as BG it's nothing but PVP on rails killing true open world PVP.

    Ranks and PVP souls can't wait

    Loot dropping at random for kill's cant wait not full loot like I like but close enuf will keep most full looter's happy out PVP golden age died year's ago with MMORPG golden age.


    All the so called PVP on rails AKA battle grounds & arena dose is kill OPEN world PVP after the first 2 months and force's to grind on BG & arena PVP rails for rank skill's and soul's. Don't get me wrong if the want BG and arena fine but don't have BG give tokens for loot or rank exp for skill's and stuff or drop loot for killing player's.

    That way BG and arena stay what they are for fun only and practice for open world PVP.
    BG's shouldn't be more efficient, just more convenient, for earning PVP ranks/gear. They should both give the same rewards, or have some unique ones that only come from open PVP, in my opinion. That way, BG's/scenarios can be nice for quick action if you only have a few to play, but aren't what you'd want to do if you have time or want the optimal progression + fun.
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  5. #50
    Telaran Unknowen's Avatar
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    Quote Originally Posted by GoldenTiger View Post
    BG's shouldn't be more efficient, just more convenient, for earning PVP ranks/gear. They should both give the same rewards, or have some unique ones that only come from open PVP, in my opinion. That way, BG's/scenarios can be nice for quick action if you only have a few to play, but aren't what you'd want to do if you have time or want the optimal progression + fun.
    There is the problum if BG and arena give that same reward's and open world or only slitly better open world loot all is dose is kill open world PVP . Why would people open world PVP if the reward for doing so it a tiny bit better when you can BG and arena get a match much fast and grind it out like PVE for the loot.

  6. #51
    Rift Disciple Verb's Avatar
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    People keep saying instanced pvp: arena, bg, whatever will kill open pvp. In other games yes. Rift has something those other games do not have, and that is dynamic content, open world rifts. If this feature is able to attract the attention long term that they hope it will, people will be out in the open world doing this content. Where there are people to kill, there will be people to kill them, and people to kill the killers. I'm hoping we can not jump to conclusions about the future state of Rift's pvp based on what has happened in other games.

    Guardian PvP | Riftparser.com | Den of Madness

  7. #52
    Ascendant GoldenTiger's Avatar
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    Quote Originally Posted by Unknowen View Post
    There is the problum if BG and arena give that same reward's and open world or only slitly better open world loot all is dose is kill open world PVP . Why would people open world PVP if the reward for doing so it a tiny bit better when you can BG and arena get a match much fast and grind it out like PVE for the loot.
    It's fairly simple to fix this:

    EXAMPLE FIX: "Player kills in battlegrounds/scenarios are worth 50% of those made in the open world. Any player killed within the last minute by you or your party (determined by having dealt damage to, or healed someone in combat with, said player) will be worth half the normally-earned reward in both open PVP and battleground areas."

    Voila... while you'll make more kills more reliably in bg's/sc's, you'll make more points overall in the open world so long as you're decent, by virtue of the vastly improved point gain per kill, despite having fewer kills. Additionally, the repeated killing of the enemy team in the BG would be reduced in reward if you're simply spawncamping/owning the enemy, whereas in the open world most kills would be spread more than a minute apart for the same player simply due to the size of the world.
    Last edited by GoldenTiger; 10-28-2010 at 08:52 PM.
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  8. #53
    Telaran Unknowen's Avatar
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    Quote Originally Posted by Verb View Post
    People keep saying instanced pvp: arena, bg, whatever will kill open pvp. In other games yes. Rift has something those other games do not have, and that is dynamic content, open world rifts. If this feature is able to attract the attention long term that they hope it will, people will be out in the open world doing this content. Where there are people to kill, there will be people to kill them, and people to kill the killers. I'm hoping we can not jump to conclusions about the future state of Rift's pvp based on what has happened in other games.
    You have a point of the rift's to some extent but not much im sure the rift fight's will group together to take out the raiding PVP group 20+ vs a group of 5 the 5 PVP raid group will go down fast. History will alway repeat itself if it is not learned from and no game has learned yet and I for one fear Rift will be the same from what we know about the PVP.
    Last edited by Unknowen; 10-28-2010 at 08:54 PM.

  9. #54
    Telaran Unknowen's Avatar
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    Quote Originally Posted by GoldenTiger View Post
    It's fairly simple to fix this:

    EXAMPLE FIX: "Player kills in battlegrounds/scenarios are worth 50% of those made in the open world. Any player killed within the last minute by you or your party (determined by having dealt damage to, or healed someone in combat with, said player) will be worth half the normally-earned reward in both open PVP and battleground areas."

    Voila... while you'll make more kills more reliably in bg's/sc's, you'll make more points overall in the open world so long as you're decent, by virtue of the vastly improved point gain per kill, despite having fewer kills. Additionally, the repeated killing of the enemy team in the BG would be reduced in reward if you're simply spawncamping/owning the enemy, whereas in the open world most kills would be spread more than a minute apart for the same player simply due to the size of the world.
    possably your right but as you said open world will be alot larger then arena or BG where you basicly have fish in a barrow unless the BG and arenas and the size of open world but if that is the case then what I said is as good as trash.

  10. #55
    Rift Disciple Verb's Avatar
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    Quote Originally Posted by Unknowen View Post
    You have a point of the rift's to some extent but not much im sure the rift fight's will group together to take out the raiding PVP group 20+ vs a group of 5 the 5 PVP raid group will go down fast. History will alway repeat itself if it is not learned from and no game has learned yet and I for one fear Rift will be the same from what we know about the PVP.
    So call in your guild, wipe the raid and steal their Rift just for the hell of it. They have said Rifts on pvp servers can get chaotic, and I can't wait to see for myself.

    Guardian PvP | Riftparser.com | Den of Madness

  11. #56
    Telaran Unknowen's Avatar
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    Quote Originally Posted by Verb View Post
    So call in your guild, wipe the raid and steal their Rift just for the hell of it. They have said Rifts on pvp servers can get chaotic, and I can't wait to see for myself.
    not everyone runs with large guild's many like small to mid size guilds where you may olny get 5-10 to go with you out of a 30 member size guild when around 15-20 are on. But most of this realy is not going to go anywhere till we get the podcast about PVP im waiting on.

  12. #57
    Rift Chaser Denzen's Avatar
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    Quote Originally Posted by WarBorgu View Post
    As an old mmo player and a hardcore pvp "er i want Rift Planes of Telara to have allot of pvp action in it (on pvp servers) and of course even more entertaining than what we saw in other mmo games...i will state in here some of my ideas and hopes that involve pvp for this game.

    Pvp minigames

    Battle grounds - With rewards in items of even normal exp with teams like 12vs 12 or 16vs 16

    Arenas - Same as battlegrounds with rewards but the teams will be 1v1 ,2v2,3v3 maybe.

    RVR Battlegorunds - Much bigger battles with 30 vs 30 or even more and that will be like servers vs servers big battles.

    Normal duels - Within the own faction is good to have in order to train our skills in pvp.

    Bets - A system that allow people to fight each other or even in some kind of arena and the spectators to be able to place bets and even the fighters.

    Exp from pvp - Normal exp that anyone can achieve from pvp .People need to be free to chose ,some will go much for pve and some will want to get exp from pvp

    Bounty hunting - Players that can put a price for the head of other players and got them hunted.Bounty hunting can be made as a real dangerous job for hunters and for the hunted if devs can make a system that will debuff the loser one ,lets say you have 10 hours (online hours to kill X player for 500 gold) if u got the quest and u fail you will have 10-20 hours -15 % all stats loss and for the target the same ,if he gets killed buy the hunter ,he will play 10 hours with penalties.So only 1 winer will be.Devs can add some gold loss or other type of things in order to make bounty hunting unexploitable and same time real dangerous business.

    Great Ranks - Some hard to get ranks that are achievable only within pvp business for EX : Avanger ,Destroyer ,Champion ,Slayer etc....

    Tower wars - Towers and contested territory wars that involve factions to fight each other in great battles.These contested territory will give rewards for the clans that own them.The greater and strong clans that have territories can put taxes and have bonuses on the territory they got like rare drops or cheap prices from npc vendors , even secret shops that can sell really great gear but only if a clan can own that city for some hours or days..

    Random pvp drops - In pvp a great thing is something that drive you even more to do if there are enough great rewards.Even in battle grounds/arena or world pvp ,it should give you a chance for a great unique drop from the player you just kill,of course with a very low chance of dropping.



    PS : I wonder if some people (like myself) will want to do most of the time pvp and tower wars and for this we need exp in pvp.I really dont like pve/questing and im much based on pvp play so i think devs should think about that and give us normal xp from pvp.
    The point in here is ,if a player wana go only for pvp to be able to reach max level/skills ,the same as one who like to grind mobs or make dungeons runs or go only for quests.Each players have their own style of playing and i think devs should look forward to this.For people that cry about exploitable exp in pvp ,just keep in mind that the real exp exploits are made with mobs grind and quests.Warhammer implement very good exp from pvp and battlegrounds.
    completely agree exept for the bounty huting, i think that debuff a person is not so much about bounty hunting XD and how would you make it work? you cant make a guardian flagged for pvp for another guardian xD he would be masacred if he go to a city xD
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  13. #58
    Sword of Telara Sifer's Avatar
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    Quote Originally Posted by Vihar View Post
    I would oppose anything that discourages PvP.

    I would oppose loss of gear, rank, or anything like that.

    I don't want the other players to be afraid to PvP, or have it cost them anything. I want to encourage people to fight and die, not discourage them to fight and die, that's stupid.

    There should be something to gain, and nothing to lose in PvP. That way, it encourages everyone to join in.

    Agree that PvP gear should only be obtained via PvP....one of the many Aion failures.


    I agree I never understood the mentality some PvP'ers have of wanting death to hurt so much. Since that only discourages PvP in the first place. Like in Darkfall how the return of the full loot system only made people run around in underwear to prevent losing anything. It's just silly you want people to see a battle going on an want to jump in not run in terror.

    There does need to be like a temporary health penalty though. Otherwise you get the respawn zerg like was mentioned.

  14. #59
    Rift Chaser Denzen's Avatar
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    Quote Originally Posted by Unknowen View Post
    There is the problum if BG and arena give that same reward's and open world or only slitly better open world loot all is dose is kill open world PVP . Why would people open world PVP if the reward for doing so it a tiny bit better when you can BG and arena get a match much fast and grind it out like PVE for the loot.
    but some people preffer instanced pvp to world pvp, so you are in one side of the table, but for the other side it will be great xD lol!

    this is like dungeons and world mobs :P if you kill a mob you can get some good item and that, but if you go to a dungeon you will get some better items! and dont mention raids! :P its almost the same in pvp now a days.

    like the wow system XD
    pve = raids> dungeons > world mobs
    pvp = Arenas > bgs >>> World pvp.
    i speack not english good you tell me when wrong i am ! [JK!]
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  15. #60
    Soulwalker Gwaehir's Avatar
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    A) PVP BASED server(s)

    on this server(s)

    1. OPEN, FFA pvp; without it, it takes any of the camaraderie and guild cohesiveness out of a game for those of us who want ffa pvp.

    2. Guild/player based town seiges
    a. just like rift invasions allow guilds to take over the same towns, and give guilds certain rewards/buffs for their members for doing so.

    b. set up open world heroic town sieges, where there is loot to be gained, fame advancement to be garnered, and townspeople to defend after you take it over.
    After a certain period, have heroic mobs or rift denizens begin to harass players and npc town members such that the guild has to hunt and stop the invasion; all the while other predatory pvp guilds can be massing their own seige.

    3. set up a pvp point system ala DAoC/AION that yields certain awards such as pvp gear, or even allows you to go over the 51 point cap so that you can delve deeper in multi specs or allow certain skills to open up in pure trees.

    4. have certain 1x per day resource hot spots that rift denizens and players can fight to control. Have these resources be of the elite type such that player crafters can craft extraordinary gear.

    these are things im looking for off the top of my head.
    Last edited by Gwaehir; 10-28-2010 at 10:35 PM.

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