
Originally Posted by
TrionBrasse
Lockboxes: some people love 'em, some people hate 'em.
There is no question that Rift gains more revenue toward our development costs from items obtained through lockboxes rather than in selling items directly, so you can expect them to continue.
Lockboxes work because they allow for the element of surprise and anticipation, which humans (and Dwarves) love. Endless reams of data support the fact that people enjoy being surprised, and will support lockboxes far more than buying individual items on the store.
I'll admit to buying a lot of lockboxes before I got my sleek Greathound, but it was immensely satisfying when I finally did (and had a relatively rare mount). I also acquired a ton of useful stuff that I put to good use. I think that is part of the key, including things in lockboxes so that you feel you received value for your investment.
The way I look at it in ANY game (and most offer lockboxes these days) we all want something cool and hard to obtain, and the credits spent go directly to supporting future game content for games I love to play, may they live forever.
As an analogy, consider that games from MTG to Hearthstone offer "lockboxes" in card pack form - no way would they work if they sold the cards directly.* Do not ask me how much money I've dropped in those games. MUCHES.
Brasse
*Admittedly I have purchased many MTG cards on the secondary resale market when building certain decks, but I have also paid quite a lot more for them. Again, muches...
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