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Thread: Stat Caps and Soft Caps?

  1. #1
    Champion Eilauria's Avatar
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    Default Stat Caps and Soft Caps?

    I was looking to put together a list of Caps and Soft Caps to post to my guild forums for quick reference.

    Done a lot of searches and reading through Threads and coming up short on finding numbers.
    Was hoping maybe some one could point me to the info.
    Looking for general Stat Caps and Soft Caps: Crit, Crit Power, Guard, Block, Dodge, etc
    Just some numbers to be aware of, or goals to shoot for aside from Hit.

    This is all I have been able to find so far:

    Was able to find this tidbit on Guard - Don't know how accurate it is.
    Guard Soft Cap = 2365 and equals 10% damage reduction, after that each point gives 20% of original value
    This Reference List - which is abysmally lacking in numbers
    http://riftgrate.com/reference-list/

    This pre-launch PTS thread about changes to CP
    http://forums.riftgame.com/general-d...anges-pts.html
    Last edited by Eilauria; 12-01-2014 at 02:34 AM.

  2. #2
    Champion Eilauria's Avatar
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    After a second look at the Riftgrate Reference list, it does have more info then I thought at first. But still missing numbers for Guard and CP. Does anyone know for sure what these are?

  3. #3
    RIFT Guide Writer Soulshield's Avatar
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    Quote Originally Posted by Eilauria View Post
    Looking for general Stat Caps and Soft Caps: Crit, Crit Power, Guard, Block, Dodge, etc
    Soft caps:
    Crit 45%~13140 crit rating
    Crit Power 40%~3160 CP
    Guard 10%~2365 guard
    Block 45%~8138 block rating
    Dodge 20%(this is also a hardcap)~10845 dodge rating
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    RIFT Fan Site Operator Jonus's Avatar
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    Thanks for the info Soulshield! I've updated the Ref list accordingly.
    From what I can tell there's not been any information on hard caps for Guard or changes to the hard cap for spell/phys crit and block. They weren't in the NT patch notes afaik (as opposed to SL which had general % info at least).

  5. #5
    RIFT Guide Writer Muspel's Avatar
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    Guard has a softcap at 10% mitigation, after which it has 80% reduced effectiveness. It has a hardcap at 12% mitigation. The softcap is 2369, and the hardcap is 4377. You get 0.004222654269% mitigation per point of Guard.

    Crit power has a softcap at some value that I don't know, and a hardcap at 50% (I have no idea how much rating that is).

    Physical Crit and Spell Crit have a softcap at 45%, but it's been impossible to get anywhere near it for more than two years.

    Quote Originally Posted by Soulshield View Post
    Guard 10%~2365 guard
    I really don't know where people are getting this 2365 number from. It's 2369.
    Last edited by Muspel; 12-01-2014 at 03:06 PM.

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    Champion Eilauria's Avatar
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    Thank you for the information Soulshield and Muspel.
    And thank you Jonus for all the work you do to keep Riftgrate updated and active.

  7. #7
    RIFT Guide Writer Soulshield's Avatar
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    Quote Originally Posted by Muspel View Post
    Guard has a softcap at 10% mitigation, after which it has 80% reduced effectiveness. It has a hardcap at 12% mitigation. The softcap is 2369, and the hardcap is 4377. You get 0.004222654269% mitigation per point of Guard.
    If the effectiveness is reduced by 80% isn`t the harcap at 12% 2*2369= 4738 and not 4377?
    4377 would be a 76% reduced effectiveness for Guard.
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