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Thread: Fragments of Horror Inbalances

  1. #1
    Plane Touched Aloegel's Avatar
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    Default Fragments of Horror Inbalances

    Fragments of Horror Imbalance

    PVE PLAYER
    3 Weeklies 100 per
    Expert Dungeons 350 per week (No Store Charges or Patron Charges used)
    10 Man Raid 150 per boss (4 bosses)
    20 Man Raid 400 per boss (5 bosses)
    Total Week Fragments: 3250 (Non Patron) (All Raid bosses on farm)

    ------------------------------------------------------------------

    PVP PLAYER
    2 Weeklies 100 per
    2 CQ Weeklies (not complete able at the moment) 100 per
    Random Warfronts 350 per (No Store Charges or Patron Charges used)
    Total Week Fragments: 750 (Non Patron)

    ------------------------------------------------------------------

    ALL CONTENT PLAYER
    Total Week Fragments: 4000 (Non Patron, No Store Charges)
    Last edited by Aloegel; 11-14-2014 at 03:42 AM.

  2. #2
    Plane Touched Aloegel's Avatar
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    Correction: Patron status passive bonus does not impact fragments on horror. Guild Perk and Treasure Map impacts your total.
    Last edited by Aloegel; 11-14-2014 at 04:29 AM.

  3. #3
    Telaran
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    You're also forgetting the 3 dungeon & warfront charges that patron offers.

  4. #4
    Plane Touched starg's Avatar
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    Oh, and sure, let's just say you can bring 10 then 20 people, and clean each week the raids.

    While a pvp doesnt have anything remotly close to the requirements a high end pvp guild do have.

    So, sure, you can say raiders will have a bonus, but the investment they'll have to provide will also be huge.

  5. #5
    Ascendant Techie Will's Avatar
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    Also these are not balanced around "PvE versus PvP". It's balanced around PvP content giving the same amount of currency as non-raiding PvE content. Ten random daily (warfronts or dungeons), four weekly quests. They're the same.

    Many of us suggested that they needed to change it: Prevent raiding gear from being used inside of PvP since raiders will earn the gear faster. I see no reason why PvP players couldn't earn some raid marks per week, but they shouldn't be going against people with raid gear in PvP since there's a huge imbalance in currency earnings.

    That being said, a raider right now has to do all the raids they can (at most 3 bosses in the 20-man, 4 in the 10-man) and then ten warfronts, ten dungeons, four PvP quests, four weekly PvE quests to get close to their cap.


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