+ Reply to Thread
Page 4 of 10 FirstFirst 1 2 3 4 5 6 7 8 ... LastLast
Results 46 to 60 of 148
Like Tree239Likes

  Click here to go to the first Rift Team post in this thread.   Thread: Autumn Harvest - Potion Quests not repeatable??

  1. #46
    Shadowlander
    Join Date
    Mar 2014
    Posts
    44

    Default

    Sorry Trion, I came back 2 weeks ago espacially looking for this event. I can understand, when you want to regulate the market prices - but you are not a socialistic state?! I even thought about buying a skill extension for dream weaver because of this event, now I will spend my money somwhere else! You destroyed with this the best event in rift, hope you´re lucky!
    Last edited by tach; 10-30-2014 at 05:03 PM.

  2. #47
    Soulwalker
    Join Date
    Feb 2014
    Posts
    18

    Default More and more pathetic acts.

    It's amazing how much of a screw you attitude and development I have seen from Trion in the past couple months. I have been playing since about 3 years ago, when it was pay to play and I adored Trion's attitude of lets make thing amazing for players, produce a top notch game and if anything goes wrong, we'll fix it with reparations that go so far above and beyond that that alone would be a reason to keep playing. Now it's turned into, we don't crap, we'll put out the bare minimum, not caring about the quality and do as much as we can to make you buy things while reducing our work load. I had reason to post concerns or slight negativity in the past three years maybe a total of 3 times. In the past 1 month enough crap has happened to cause me to post 6 times.....Trion.....fix you horrendous behavior, seriously!

  3. #48
    Soulwalker
    Join Date
    Oct 2014
    Posts
    2

    Default

    Farmed 800 fungus to get the Harvest Tokens i dont want any of these Potions, so i'm screwed. Why can you just take the potion out from the Questreward and add the potion to a weekly quest. If i want to farm a ton of artefacts i use a fishbot like everyone else.

  4. #49
    Soulwalker
    Join Date
    Oct 2014
    Posts
    2

    Default

    . What should we do with all these Fungus we farmed ?

  5. #50
    Telaran
    Join Date
    Jun 2013
    Posts
    79

    Default unbelievable

    Quote Originally Posted by Ocho View Post
    Hey folks,

    Ultimately it is our responsibility to make the changes that are best for RIFT. We value player feedback, and it's an important part of our process, but player feedback can't be the sole way we evaluate what changes we need to make.

    In this case we recognized there was an issue with how the event has gone previously, and that a design solution was the best way to address this issue. As Tacitus stated above, his choices on a high level basically boiled down to reduce the amount of artifacts, or reduce the amount of potions.

    Finding a whole bunch of artifacts is fun, that's not something we wanted the remove in this case. Instead our designers chose to reduce the number of potions, so folks could still get the rush of discovering the artifacts but without the impact of the wider availability of the potions.

    We're of course going to look at feedback on this change (as we always do), and the data on how this change impacts what people do in game. Changes are possible in future iterations of the event. In the meantime there are some potions available, it may just not be quite as much of a bonanza as previously. We are considering adding an additional means of obtaining potions, however returning the old system is not under consideration.
    A huge portion of your player base (you know, the folks who pay you) would disagree fundamentally that "the best for RIFT" is what was done here -- or for that matter with the AH changes.

    But then again, I stopped giving you money -- not one red cent -- because of the AH Changes. I came back for the autumn harvest event -- only to find you trashed that, too.

    Way to go, Trion. What a colossal waste of a good game and the ruination of the best MMO event out there.

  6. #51
    Telaran Moonrain's Avatar
    Join Date
    Jun 2014
    Posts
    77

    Default

    I consider myself to be a pretty happy person. Heck, my friends and coworkers say I'm "happier than a monkey on caffeinated (insert substance here)". But this years Autumn Harvest, compared to the legendary ones of yore, makes me flat out sad. I enjoyed the life of the event and all the players bustling about to meet their goals; a new featured mount, a stash of delicious artifacts, achievements, etc. This year, there is nothing really to look forward to except nerfs, fewer quests, and a sweet mount that can only be obtained via boxes whereas before you could earn it (I'm guessing this is the agenda for this year). I realize Trion worked hard on the new expansion, but still...

    I guess the best way I could show the energy and fun of previous years would be to compare screenshots of before and now. I don't have screenies of before, but I can tell you it didn't look this barren ESPECIALLY on day one. Autumn Harvest - Potion Quests not repeatable??-2014-10-30_203029.jpgAutumn Harvest - Potion Quests not repeatable??-2014-10-30_202824.jpg
    **Bank Access** is a dimension created to help fellow Rifters and is found on every NA shard. Deposit, withdraw, craft and parse at anytime in a serene and peaceful setting!
    Ravenfaire-Gothess@hailol. Dims: Greenwood, Argh You Ready, Howl's Moving Castle, Castle by the Sea

  7. #52
    Shadowlander
    Join Date
    Apr 2011
    Posts
    31

    Default

    I can see the logic behind this change, but it is just too much of a change all at once. To go from unlimited to 1 is just harsh, especially when you cannot be sure that the 1 potion will get you anything.

    There should at least be a compromise here, there HAS to be middle ground between absolute lockdown and unlimited free for all. Why not add back the quests that are missing now and have them award a potion, making the limit about 3 per day instead? That seems to me to be a little less drastic, and shows you are willing to compromise at least a little.

  8. #53
    Telaran Moonrain's Avatar
    Join Date
    Jun 2014
    Posts
    77

    Default

    I think "day one" got cut off. anyhoo, these were both from today, and as the hours go by, it looks the same
    **Bank Access** is a dimension created to help fellow Rifters and is found on every NA shard. Deposit, withdraw, craft and parse at anytime in a serene and peaceful setting!
    Ravenfaire-Gothess@hailol. Dims: Greenwood, Argh You Ready, Howl's Moving Castle, Castle by the Sea

  9. #54
    Rift Chaser Enthusiast's Avatar
    Join Date
    May 2012
    Posts
    391

    Default

    R.I.P. Artifact Harvest. We will miss you.

    Hlee and Rum @faeblight
    Currently playing- GW2, SMITE

  10. #55
    Ascendant Maeloda's Avatar
    Join Date
    Aug 2010
    Location
    Ottawa, Canada
    Posts
    7,618

    Default

    -Make the potions last longer

    and/or

    -Give multiples of the potions in quests


    There you go. People can still search around the place for a while, but they have a cap so they don't indefinitely flood the market.

    Sad that this didn't already happen. Autumn Harvest isn't one of my favorite events, but this was the highlight of it... simply removed.

  11. #56
    Rift Master
    Join Date
    Apr 2014
    Posts
    628

    Default

    Quote Originally Posted by Ocho View Post
    Hey folks,

    Ultimately it is our responsibility to make the changes that are best for RIFT. We value player feedback, and it's an important part of our process, but player feedback can't be the sole way we evaluate what changes we need to make.

    In this case we recognized there was an issue with how the event has gone previously, and that a design solution was the best way to address this issue. As Tacitus stated above, his choices on a high level basically boiled down to reduce the amount of artifacts, or reduce the amount of potions.

    Finding a whole bunch of artifacts is fun, that's not something we wanted the remove in this case. Instead our designers chose to reduce the number of potions, so folks could still get the rush of discovering the artifacts but without the impact of the wider availability of the potions.

    We're of course going to look at feedback on this change (as we always do), and the data on how this change impacts what people do in game. Changes are possible in future iterations of the event. In the meantime there are some potions available, it may just not be quite as much of a bonanza as previously. We are considering adding an additional means of obtaining potions, however returning the old system is not under consideration.
    I'm glad you were at least nice enough to toss us a bone Ocho. But forgive me for saying that Trion's general lack of disclosure on a lot of things in recent months is pretty terrible. This one change, from what I understand from people who have been here longer than I, is a pretty big deal. (Some of my guildies were looking forward to it, this will be my first one if I actually find time to enjoy it.) Add it to the general trend of non-disclosure since ~2.8 or so, you have some unhappy players. Now that the expansion is released, and Archeage launch is past, can we possibly look forward to more courtesy from Trion? Maybe in the form of more open communication? I understand this used to be a thing, I vaguely remember even witnessing such things, but it's been a little while.
    I won the game by leaving it. Have fun with your cash grabbing nightmare.
    Wonder if this could happen to Trion or if it's limited to companies with deeper pockets:
    http://www.asa.org.uk/Rulings/Adjudi...x#.VGS-T_nF-So

  12. #57
    Sword of Telara Telnedra's Avatar
    Join Date
    Feb 2011
    Location
    LV, NV
    Posts
    807

    Default

    Sorely disappointed. I just logged out because this really irritated me that I just had to stop playing. I really don't feel this was best for the game at all. A fun event nerfed like this with no warning is just not good imho.
    Seltara ~ Defiant

  13. #58
    Ascendant BlackZodiac's Avatar
    Join Date
    Dec 2010
    Posts
    1,623

    Default

    Quote Originally Posted by Ocho View Post
    Hey folks,

    Ultimately it is our responsibility to make the changes that are best for RIFT. We value player feedback, and it's an important part of our process, but player feedback can't be the sole way we evaluate what changes we need to make.

    In this case we recognized there was an issue with how the event has gone previously, and that a design solution was the best way to address this issue. As Tacitus stated above, his choices on a high level basically boiled down to reduce the amount of artifacts, or reduce the amount of potions.

    Finding a whole bunch of artifacts is fun, that's not something we wanted the remove in this case. Instead our designers chose to reduce the number of potions, so folks could still get the rush of discovering the artifacts but without the impact of the wider availability of the potions.

    We're of course going to look at feedback on this change (as we always do), and the data on how this change impacts what people do in game. Changes are possible in future iterations of the event. In the meantime there are some potions available, it may just not be quite as much of a bonanza as previously. We are considering adding an additional means of obtaining potions, however returning the old system is not under consideration.
    I remember back in the old days when our comments on the forum mattered for a discussion of change, for a particular event and what we the people really wanted out of the game.

    This removal IMO was a bad move. I was seriously excited and waiting for this event to pop up this time of year. I wasted my time in game farming the fungus and only now just found out of this change. I really do not care what excuse is given for the removal and understand what happened last year. But instead of nerfing the event, fix the actual problem in other ways. It can be done.

    Sincerely, It can be done

  14.   Click here to go to the next Rift Team post in this thread.   #59
    Shiny Ball of Doomy Doom Salvatrix's Avatar
    Join Date
    Apr 2010
    Posts
    2,199

    Default

    Quote Originally Posted by BlackZodiac View Post
    But instead of nerfing the event, fix the actual problem in other ways. It can be done.
    The actual problem was the number of artifacts. Not the AH which has been addressed in multiple other ways already. It was too many artifacts into the game all at once. It was pretty borderline the first year it ran, but the player base last year (and this year) is much larger than the first year it ran. Last year, the flood was off the charts, and I knew I would be called on to gate it before it ran again.

    It would have been even worse this year now that the artifacts are a profession resource. For all the posts informing me that they were waiting various lengths of time to level Dreamweaving for this event... that is why something had to be done. A world event should not have THAT level of footprint of how people play the game that far outside the time frame of the event.

    Would I entertain ideas such as slightly lengthening the duration of the potions? Sure. I'll bring it up tomorrow. No promises, but I'll look into it. But there will not be a return to limitless artifacts.
    An Interested Observer
    #WontBeErased

    "Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."

  15. #60
    Soulwalker
    Join Date
    May 2011
    Posts
    19

    Default

    Quote Originally Posted by Ocho View Post
    Hey folks,

    Ultimately it is our responsibility to make the changes that are best for RIFT. We value player feedback, and it's an important part of our process, but player feedback can't be the sole way we evaluate what changes we need to make.

    In this case we recognized there was an issue with how the event has gone previously, and that a design solution was the best way to address this issue. As Tacitus stated above, his choices on a high level basically boiled down to reduce the amount of artifacts, or reduce the amount of potions.

    Finding a whole bunch of artifacts is fun, that's not something we wanted the remove in this case. Instead our designers chose to reduce the number of potions, so folks could still get the rush of discovering the artifacts but without the impact of the wider availability of the potions.

    We're of course going to look at feedback on this change (as we always do), and the data on how this change impacts what people do in game. Changes are possible in future iterations of the event. In the meantime there are some potions available, it may just not be quite as much of a bonanza as previously. We are considering adding an additional means of obtaining potions, however returning the old system is not under consideration.
    I have played this game since the beginning and autumn harvest has ALWAYS been my favourite. I have disagreed mildly in the past with some decisions but I cannot emphasise how deeply disappointed I am at your lack of foresight and even worse, your lack of interest in the player base. I agree that this would have had a short term impact on dream ribbons - as for artifacts, look and see how few are posted any more. This has always been my opportunity to hopefully get the odd few arti's I need while helping guildies, alts and friends complete their own sets. I have never missed an event so far but you can keep this one - off to play something else while I calm down a little. You say that you need to make changes that are best for Rift - have you not noticed your paying player base going down? Maybe someone with a brain cell up there should re-think. This has nothing to do with what is best for Rift except,,,,, can we buy the potions with real cash? I haven't checked - If we can then I guess that is your real motive.

+ Reply to Thread
Page 4 of 10 FirstFirst 1 2 3 4 5 6 7 8 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts