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Thread: Welcome Back (v4) -- a guide to what's changed.

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    RIFT Community Ambassador the_real_seebs's Avatar
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    Default Welcome Back (v4) -- a guide to what's changed.

    Welcome back!

    People leave MMOs. Sometimes they come back. Since people who come back always want to know what's changed, I've decided to maintain a post that covers the key changes. This is mostly personal opinion. I'm mostly ignoring soul and calling balance issues and tweaks, with a few rare exceptions; suffice it to say that balancing is ongoing, and you should always assume that you need to review your builds.

    There are a number of new porticulums, especially in very early starting areas. If you haven't been to them in a while, it may be worth running around and picking these up.

    I'm mostly ignoring bug fixes. So basically... This is at most maybe 5% of the changes made. But it's the changes that really stuck out as being big changes that would affect what you can do in the game.

    How to use this post: If you remember the patch during which you last played, skip ahead to that heading. If you just remember about when you last played, use the handy cheat sheet to look up what patch it was.

    February 2011: Beta to Head Start
    March 30, 2011: Patch 1.1
    May 10, 2011: Patch 1.2
    June 22, 2011: Patch 1.3
    August 3, 2011: Patch 1.4
    September 28, 2011: Patch 1.5
    November 16, 2011: Patch 1.6
    February 1, 2012: Patch 1.7
    April 18, 2012: Patch 1.8
    June 27, 2012: Patch 1.9
    September 12, 2012: Patch 1.10
    October 17, 2012: Patch 1.11 (see below for links to the patch notes)
    November 13, 2012: Patch 2.0 (Storm Legion)
    December 12, 2012: Patch 2.1
    February 27, 2013: Patch 2.2
    June 12, 2013: Patch 2.3/F2P
    September 18, 2013: Patch 2.4
    November 6, 2013: Patch 2.5
    February 12, 2014: Patch 2.6
    May 7, 2014: Patch 2.7
    August 6, 2014: Patch 2.8

    Note that there are tons of hotfixes, and a few patches have had sub-patches (1.0.1, 1.2.1). I ignore these and just treat everything during a given patch as "hotfixes".

    You may also find the official RIFT trailers and videos interesting.

    Beta to Head Start

    Patch notes for beta aren't really available to us now. Among the biggest changes that occurred during or near beta:
    • Guards on PvE servers (only) are tougher vs. players.
    • Public groups can now be merged.

    1.0 Hotfixes
    • Raid rifts -- new rifts aimed at raid-sized groups.
    • Locations can be linked in chat.
    • Coin lock feature (When logging in from a new computer or such, you get emailed a code; until you enter it, you can't do anything that destroys your stuff or removes money from your characters.)
    • Mobile authenticator added for Android and iOS.

    Patch 1.1
    • First world event (world event mechanics added).
    • Video capture, complete with YouTube uploading.
    • Unmerge option for public groups.
    • Rift contribution is no longer measured against other players.

    1.1 Hotfixes
    • Self-cast modifier key added.
    • River of Souls event bonus pack for characters who existed prior to the event.
    • River of Souls raid open.
    • Change to AFK logic; if there's no queue, you can be idle for a very long
      time without getting kicked.

    Patch 1.2
    • LFG tool added (same-shard only; this changes later)
    • Wardrobe slots (cosmetic equipment)
    • Crafting rifts -- new rifts that reward crafting materials
    • "Slivers" and quantum/omen sight added.
    • New "sliver" raid added, enterable only with those abilities.
    • New diminishing returns design for CC in PvP.
    • Experts retuned for LFG, and to stop requiring second healers.
    • PvP rank adjustments.

    1.2 Hotfixes
    • LFG instance ranges increased.
    • Item sellback and purchase confirmation added.

    Patch 1.3
    • Guild banks.
    • Character transfers added! Character transfers are free, once per character per seven days.
    • AH remembers recently-used prices.

    1.3 Hotfixes
    • "Trial shards" introduced.
    • "Exposed" removed.
    • Bind-to-Account vouchers for planar currencies.
    • Most event currency made Bind-to-Account.
    • Hammerknell Raid now open.

    Patch 1.4
    • PvP rifts added.
    • LFG goes cross-shard.
    • New sliver raid (Drowned Halls)
    • Alternate-mode warfront feature added.
    • Water Saga epic quest chain added.
    • Quest items stored in separate quest bag.
    • BoP items tradeable to eligible characters for 30 minutes.
    • Soul Quests removed (souls are now purchased)
    • Synergy Crystals added (they give soul-specific set bonuses from armor sets)
    • PvP ranks 7 and 8.
    • "Take All" button for mailbox.
    • New crafting cooldowns.
    • Apothecaries can salvage planar essences.

    1.4 Hotfixes
    • Can stay mounted in more of Meridian or Sanctum.
    • Taskbar icon flashes when message boxes pop up.
    • Vengeance stat added for PvP, Valor retuned.

    Patch 1.5
    • Chronicles (solo/duo instances) added.
    • Veteran rewards added (subscription-length bonuses).
    • Planar Attunement (post-50 advancement).
    • Master-mode dungeons.
    • New warfront, Library of the Runemasters.
    • Introduction of addon API.
    • Ancient wardstones removed.

    1.5 Hotfixes
    • All zone event sourcestone is now purple, drop rates and costs retuned.

    Patch 1.6
    • Ember Isle -- a new zone for well-geared 50s.
    • New dungeon, Caduceus Rise (actually more than one instance).
    • Fae Yule world event.
    • New sliver raid, Rise of the Phoenix.
    • 90% mounts adjusted to level 30, not 40.
    • Addons can manipulate inventory.
    • Foraging and mining of some mob corpses.

    1.6 Hotfixes
    • Instant Adventure -- LFG-like open-world adventure for 45+.
    • Mail to your own characters on same account regardless of faction.
    • Auction House is also cross-faction.
    • Rift Mobile app (access to guild chat from smart phones/tablets) for iOS. (And later Android.)

    Patch 1.7
    • Massive revamp of PvP ranks and gear.
    • Massive itemization revamp at 45+.
    • T1/T2 experts combined into a single tier.
    • "Purpose" system provides soul templates to help newbies to a role.
    • In-game weddings.
    • Master-mode Caduceus Rise.
    • River of Souls chronicle.
    • 6th role slot.
    • "Mercenary" system reassigns players to opposite side in warfronts to reduce queue times.
    • Wardrobes have individual settings for equipment visibility.
    • Crafting uses bank items.
    • HUGE volume of UI updates -- seriously, read the patch notes for these.
    • XP lock -- you can disable XP gain. (Removed in 1.9)

    1.7 Hotfixes
    • Guild bankers added in crafting areas of capitals.
    • Change to Target Nearest behavior.
    • Item comparison tooltips show stat comparisons.
    • Equipment visibility on the non-wardrobe wardrobe slot.
    • Ember Isle restricted to level 48+.
    • Ember Isle added to the "only one event" group of Ironpine
      Peak, Shimmersand, Stillmoor.

    Patch 1.8
    • Infernal Dawn (new 20-player raid).
    • Fishing and Survival skills.
    • Guild Finder. (And somewhere in here, mailed guild invites.)
    • Leaderboards.
    • Instant Adventure on Ember Isle.
    • Seals (a new inventory slot, exclusively crafted).
    • New max-level crafting quests.
    • Anti-Planar Augmentation and Holy Champion replaced with a new Fury of the Ascended power.
    • Many pet graphics updated.
    • Debuffs have a new priority system to prevent weaker debuffs from overriding stronger debuffs.
    • New recipes to refine 20 of a material at a time.
    • Addon-style @ specifiers work even if you don't use addons.
    • Non-party-leaders can recommend players for invitations.
    • "Usable" at the Auction House now filters out already-known recipes.
    • Many more UI tweaks and improvements, QoL changes, and so on.

    1.8 Hotfixes
    • Nameplates added! New settings. Color is based on the colors that unit
      names were drawn in.
    • Streaming client; you can now play before a patch is fully downloaded.
    • Porticulum cost changes (in-zone ports are always cheap).

    Patch 1.9
    • Conquest: New three-way PvP for level 50s.
    • Mentoring: Starting at level 15, you can artificially lower your level, whether solo or in a group.
    • Instant Adventure expanded to Silverwood, Freemarch, Gloamwood, and Stonefield.
    • Queueing for "random adventure" may mentor you to put you in a low-level group.
    • Barbershop! Basically, recustomization of appearance other than race or sex.
    • New raid sliver, Primeval Feast. Harder than RotP.
    • PvP ranks increased to 50, along with new armor and such.
    • World event.
    • Optional icons showing what NPCs do.
    • XP locking feature removed (replaced by mentoring).
    • Cross-shard friend and chat functionality; you can send tells to Character@Shard, and you can join Channel@Shard private channels. Public channels are not cross-shard.
    • Daily quests for fishing and survival, additional features and functionality.
    • Improvements to the 300-skill crafting quests.
    • Cut/copy work in the chat input field.
    • World Event currencies that recur moved to the Currency tab.
    • Many addon API improvements.

    1.9 Hotfixes
    • Friends list is now cross-shard within entire region, not just wargroup.
    • Friend and ignore lists not cleared when changing shards.
    • Many encounter and Conquest tweaks.


    Patch 1.10
    • Faction boundaries reduced dramatically on PvE shards. PvP shards keep most of their boundaries, but LFG is cross-faction everywhere.
    • Guilds can contain members of both factions, and can do either set of guild quests.
    • Groups, whether player-formed or public, can contain members of both factions (who are not flagged).
    • Dungeons, instant adventures, and such are all cross-faction.
    • Characters can trade and mail across factions.
    • Characters can marry cross-faction, and public channels are shared (except World Defense).
    • Cross-shard tells, friends, etcetera are all also now cross-faction.
    • You can buy things like expansions, CE upgrades, character or guild renames, inside the game.
    • Instant adventure added to Scarwood Reach.
    • World event for fall.
    • Lots of lighting and fog improvements because of the Storm Legion rendering updates.
    • Icon overhead markers available (not just numeric ones).
    • Automatic "fill soul" button on soul trees.
    • Rare spawns should be more reliable.
    • Shuffling of locations and contents in Meridian and Sanctum to improve various things.
    • Train All button on calling trainer.
    • Bag UI scaleable.
    • Combat logs, screenshots, etc. moved to My Documents folder.

    1.10 Hotfixes
    • /who command works cross-faction.
    • Various improvements to synchronizing cross-faction, bug fixes.

    Patch 1.11

    This patch represents many fundamental mechanical changes as preparation for the Storm Legion expansion. As a result, it has unusually huge patch notes, even though this doesn't include the bulk of the new content.

    Patch notes:
    General, Crafting, Cleric, Mage, Rogue, Warrior.
    • New world event ("Tempest Rising").
    • Planar Attunement now shared across all characters on an account.
    • Planar Attunement XP is shared, not levels, and XP per level increases with level.
    • Wardrobe is now armor-type neutral.
    • Ability training is cheaper.
    • Instant Adventures will teleport you back where you were when you started, if you like.
    • Mentoring improvements to stat scaling for tanks.
    • General major balance changes to basically the entire combat system.
    • In general, mitigation is focused less on avoidance, to make healing less bursty.
    • Changes to computation of attack and spell power, and conversion from attack power to DPS.
    • Also changes to crit rating, block, deflect, parry, dodge.
    • Hit and Focus are now a single stat, called Hit.
    • Changes to purposes, and to soul tree UI.
    • Purposes now indicate how easy or hard they are likely to be to play.
    • Guilds whose leaders haven't logged in in a long time will auto-promote.
    • Many PvP balance and tuning changes.
    • Consumables (potions, etc.) have new stats and behaviors galore.
    • More cross-faction respawn points in lower-level zones.
    • Iron Pine Peaks NPCs near the Chancel of Labors are neutral, rather than hostile.
    • Instant-cast/non-GCD abilities are indicated on tooltips.
    • And more...

    Crafting:
    • Rebalanced crafting rewards and skill point gains.
    • Crafting merchants now sell Planar Attunement XP.
    • Random augment boxes removed.
    • Many items have had skill requirements or ranges of skillups altered.
    • Many changes to apothecary ingredients (there are fewer of them now).
    • Salvage materials no longer need to be "combined" to be used.
    • Augments are now made with salvaged materials.
    • Augments are now crafting-only, and do not drop in the world.
    • Stat bonuses from augments have been normalized.
    • Temporary crafting enhancements now use normal materials, and have been variously improved and cleaned up.

    Souls:

    Basically all souls have been revamped. The new Storm Legion souls are not yet in the game.

    Cleric:
    • Cabalist: No longer uses Decay mechanic. Easier to combine with other souls.
    • Druid: Now counts as Support for LFG purposes. Still melee DPS, increased focus on positioning (attacks may do extra damage from behind enemies). Pets include tank and ranged DPS pets.
    • Inquisitor: Still DPS. Life and Death Concord no longer RNG-based.
    • Justicar: Healing is tied to damaging abilities, but not to amount of damage done. No longer counts as Support for LFG purposes. Still a primary tank.
    • Purifier: More focus on damage reduction and prevention, still a primary tank healer.
    • Sentinel: More focused on peed and responsiveness, still a primary tank healer.
    • Shaman: Less RNG-based, still melee DPS.
    • Warden: Now counts as Support for LFG purposes. Better damage output than other healers.

    Mage:
    • Archon: Still support. Pillaging Stone requires spending points in the soul tree for its self-buff.
    • Chloromancer: Still a healer. Healing amounts are no longer dependent on the amount of damage done, but instead on the (unmodified) cast time of abilities.
    • Dominator: Some new area of effect and area denial powers.
    • Elementalist: Pet-affecting powers now affect Necromancer pets, and vice versa. Pets scale better. Rotation made more interesting.
    • Necromancer: Pet-affecting powers now effect Elementalist pets, and vice versa. Deathly Calling now applied by pets, to free the mage up to focus on using it. Healing powers (Life Shift, Blood Binding) removed.
    • Pyromancer: Increased emphasis on Combust.
    • Stormcaller: Still AoE-focused, improved tools for applying Electrified and Hypothermia.
    • Warlock: More DoTs! DoTs can in some cases be maintained more easily, or transferred to a new target.

    Rogue:
    • All souls: Combo points are now on the rogue, not on a specific target.
    • Finishers no longer cost less energy with more combo points; instead, they do much more damage with more combo points.
    • Energy regeneration and usage adjusted.
    • Assassin: Poisons no longer proc from auto-attacks, and also no longer have a one-second internal cooldown.
    • Bard: Bard attacks are always considered ranged weapon attacks, and benefit from ranged weapon buffs. Soul tree ability allows Codas to refresh Motifs.
    • Bladedancer: Slight restructuring of bonuses and abilities. Still DPS.
    • Marksman: Various power changes. Still DPS.
    • Nightblade: Weapon enchantments no longer proc from auto-attacks, no longer have one-second internal cooldown.
    • Ranger: Various power changes.
    • Riftstalker: Rift Scavenger removed, various mechanics updated. Still a primary tank.
    • Saboteur: Charges and bombs are considered ranged attacks, and benefit from buffs to ranged weapon attacks. Note: Yes, this means that DoT ticks from charges can proc poisons. Range is 30m, and the range boost is no longer in the soul tree.

    Warrior:
    • Abilities other than tank soul burst threat generators, which used to affect 10 targets, now affect only 8.
    • Beastmaster: Now considered a support soul. Uses buffs and finishers to aid allies. Got several "call" abilities from the Warlord, which have been renamed.
    • Champion: Now AoE-focused rather than two-handed-weapon focused.
    • Paladin: Now slightly better at physical mitigation, slightly worse at magical mitigation.
    • Paragon: Now single-target focused rather than dual-wield focused.
    • Reaver: Slightly less durable than other tanks, better damage output and multiple-foe control.
    • Riftblade: Elemental DPS and teleporting, same as always.
    • Void Knight: Better at magical mitigation, not quite as good at physical mitigation.
    • Warlord: Now a hybrid soul, with good tanking utility earlier in the tree, and better DPS later in the tree. Several "call" type abilities have been moved to Beastmaster.

    1.11 Hotfixes
    • Pretty much all crafting materials now stack to 99.
    • Discovery log moved to same configurable directory as other logs.

    Patch 2.0 (Storm Legion)

    Tons of rebalancing changes and tweaks to souls. Be sure to read the full patch notes and check tooltips carefully. AoE heals for bards and clerics are generally reduced.
    • Level cap now 60. A level 60 character gets 76 total soul points.
    • New souls: Mage gets Harbinger (melee DPS), Warrior gets Tempest (ranged elemental DPS), Rogue gets tactician (technology-themed support), Cleric gets Defiler (death-themed healer).
    • Two new continents, adding ten more zones total.
    • New city (Tempest Bay).
    • Hunt rifts (yet another new kind of rift).
    • Seven new dungeons, plus expert modes.
    • New raid dungeon (Frozen Tempest) and new raid sliver (Triumph of the Dragon Queen).
    • New warfront for 50+ characters.
    • Dimensions -- highly customizable player/guild housing.
    • Upgradeable items -- gear you can customize and develop.
    • New crafting materials, recipes, and quests; new cap 375.
    • Capes!
    • Everyone who participates in fighting a mob is eligible for cash, quest completion, and XP. Tagging still affects loot drops.
    • Guild level cap increased to 25.
    • Planarite cap increased to 100k.
    • Quest log can have 25 normal quests, 25 dailies, and 25 carnage quests.
    • Did I mention the addition of carnage quests?
    • Food, drinks, and gems stack to 99.
    • Fatigue does more damage.
    • Conquest on hiatus; conquest decay is disabled.
    • Massive overhaul of all sorts of PvP stuff relating to valor, vengeance, etc.
    • Many, many, rebalancing changes, tweaks, and tooltip fixes across most souls.

    2.0 Hotfixes
    • Recipe vendors don't show recipes you've already learned.
    • Skills automatically increase in rank, you don't have to "train" them.
    • Soul Walking shows aggro range indicators around aggressive NPCs.
    • Movement rate increased while unmounted (experimental).

    Patch 2.1
    • Fae Yule event returns.
    • 20-person raid, "Endless Eclipse" -- you get to fight Regulos!
    • New Chronicle, "A Hero Rises"
    • Conquest back, now level 60.
    • New Storm Legion crafting rifts.
    • New Lures for Major versions of hunt rifts.
    • Auto-follow more robust; not broken by interacting with NPCs or inventory.

    2.1 Hotfixes
    • Major anti-botting stuff. If you use assistive software, be prepared to contact support to get things sorted out.
    • Robot monster attacks people who are fishing too far out of level. Yes, really.
    • Breath meter made longer.
    • Falling damage removed.
    • Cross-shard group invites. Includes dimensions and weddings!
    • Onslaughts have mechanics to discourage standing in one place for long.
    • 110% and faster mounts now all scale to your fastest mount.
    • Dwarf safe-fall ability replaced with a periodic heal called "Dwarven Breakfast".

    Patch 2.2
    • Planar Attunement Tier 3 (and Attunement of War Tier 2)
    • Augment/Bless Wardstone replaced with Nexus Infusion
    • New/updated Carnival of the Ascended world event.
    • Fishing and survival are now granted automatically (at skill 1).
    • Gathering professions now have daily quests.
    • Ability to "visit" other shards in some cases.

    2.2 Hotfixes
    • Guild window now shows at most 15 players at once, but you can page through the whole list.
    • Quest clean-up in Silverwood and Freemarch.
    • High-level characters doing zone events will do very small damage unless mentored down to an appropriate level.
    • Items with runes on them won't be used as quest items for crafting/collection quests.
    • More new dimensions.
    • Raid assistants can invite, non-assistants can recommend-invite.

    Patch 2.3/F2P
    • Entire game accessible to anyone who registers. Some specific functionality constrained by an "account functionality extension" loyalty reward, unlocked at about 1,500 loyalty.
    • New "play as guest" feature allows you to play without registering up through level 9, on a single computer. In-game registration option.
    • Dendrome zone opened up.
    • New Chronicle ("Queen's Gambit").
    • New Sliver ("Grim Awakening").
    • Strongholds, player-summoned defense activities tuned for 10+ players.
    • In-game store using new currency ("credits") purchasable for money.
    • Unified vendor interface for all in-game purchases in in-game currency as well.
    • Additional character slots (up to 12 total) can be unlocked.
    • Additional profession slots (up to 9 on one character) can be unlocked.
    • Faction change.
    • Two more bag slots.
    • Additional personal bank storage.
    • Many currencies have been multiplied by fixed values of 30x to 100x, so rewards and prices have the same relative scale, but the numbers are larger. (This allows percentage buffs to scale smoothly.)
    • Loyalty system: Use of credits, and patron status, accumulate "loyalty" which provides various rewards.
    • Guards in main cities can give directions to things.
    • Twisted artifact sets added to Storm Legion.
    • Carnage quest targets reduced.
    • Mounts, companion quests, and recipe items can be previewed.
    • Level ranges for zones shown on map.
    • Porticulum masters are faction-agnostic, though guards may not be.
    • Chat system spam filter improved.
    • Mailboxes and bankers can be summoned in the starting zones if you have the abilities.
    • Characters can have more than one dimension; you start with two, more can be purchased.
    • New, larger, top tiers of dimension capacity have been added.
    • Storm Legion notoriety rewards now BoA.
    • Weapon transfiguration (changing appearance) added.
    • New @gtae targeting option for macros, targets ground-targeted abilities at current target.
    • More macro slots.

    2.3 Hotfixes
    • Restrictions on unregistered accounts, and F2P accounts that have registered, less restrictive.
    • Account Functionality Extension now automatic -- you don't have to claim it.
    • New warfront modes.
    • PvP auto-flag now disabled by default.
    • Dimension items from fishing are no longer soulbound.

    Patch 2.4
    • New raid: Infinity Gate.
    • New dungeon: Realm of Twisted Dreams.
    • New chronicle: Infernal dawn.
    • Cross-shard instant adventure.
    • New hairstyles.
    • Tutorial quests and help tips.
    • Report feature now says "Report Spam or Offensive".
    • Loyalty items and trophies in the Rift store (allowing purchasing of more than one of some items).
    • Gloamwood cleanup and streamlining, also slightly less gloomy. Some kill-N quests now implemented as Carnages.
    • Lots of other small zone cleanup.
    • Old world non-raid difficulty increased (mob health and damage).
    • New PvP rank cap and new tier of PvP gear.
    • New recipes with 20-hour cooldowns.
    • New "pixel granularity" setting to reduce 3D rendering detail without changing UI detail.
    • Color-blind toggle added.
    • Various UI updates.

    2.4 Hotfixes
    • Rare mob diamond available on portrait for people who have completed the "Patience is a Virtue" achievement.
    • Store improvements for people who have too many recipes known.
    • New dance available in store.
    • Auctions now capped at 200 per player.
    • Experience gains in 50+ content "adjusted", which is to say, increased.

    Patch 2.5
    • Mini-saga: Song of Dreams.
    • New level 60 versions of various instances (released over the next few weeks).
    • Iron Pine Peak turned into a 27-35 zone. Also new porticulums (Whitefall Life, Pilgrim's Crossing).
    • Infinity Gate dimension.
    • New PA tiers: Tier 3 of the PvP stuff, and new nexuses for people who have filled out matching pairs of other elements.
    • Wish lists in the store.
    • All shards now internationalized (and can display text in different languages).
    • Transfiguration can handle particle effects and special weapon colors.
    • Profanity filter checks French, English, and German.
    • More bank vaults.
    • Auto-scaling versions of some older mounts.
    • Shadow rendering range increased.
    • Better support for multicore CPUs, probably.
    • Portal to Storm Legion removed from IPP.
    • Various UI cleanup.

    2.5 Hotfixes
    • Level 60 instance based on Deepstrike Mines.
    • Level 60 version of Hammerknell Chronicle.
    • Lycini ambassadors in Sanctum and Meridian provide transport to Dusken, Pelladane, or Tempest Bay.
    • Various fixups to IPP to match the new level range.
    • Level 60 version of the Greenscale chronicle.
    • Level 60 version of the Drowned Halls sliver.
    • Vaults of Planarite and the like now Bind to Account.
    • Patrons now get a 30-minute buff that displays artifacts on the minimap (1/day like other patron buffs).
    • Dye previews in the store.
    • Ranked 5v5 warfronts for level 60.
    • Level 60 chronicle related to Planebreaker Bastion.
    • Level 60 River of Souls chronicle.
    • Option to change the point at which people zone in to a dimension.
    • Conquest power decay starts after one week, rather than two days.

    Patch 2.6
    • New profession: Dream Weaving. (Consumes artifacts, produces dimension items and buffs.)
    • New unstable artifact sets.
    • Bounty system: Collect artifacts from creatures in the world to complete sets.
    • Air Saga story line.
    • New combat pet skins. Multiple skins available now.
    • Many QoL changes to dimension UI.
    • Lures added for some rifts like Invasive Species.
    • Major performance updates.
    • Resurrection lag should be gone now.
    • Black Tier loyalty now exists.
    • More options for paying for credits.
    • Increased maximum dimension slots.
    • Green shimmering borders now visible only in edit mode.
    • Different colors for different gathering icons in minimap.
    • More macro icons.
    • Marksman/ranger no longer have 3m minimum range.
    • Many other tuning changes to various specs.

    2.6 Hotfixes
    • Premium mounts are now account-wide. (If you bought one on multiple characters in the past, or if you don't get these by a day or two after Hotfix #4, file a ticket.) A "premium" mount is a lockbox drop or a mount which can only be purchased with credits. A mount which can also be purchased with platinum is not a premium mount, even if you spend credits on it.
    • Patron boosts stack with all other boosts (such as regular potions).
    • Dream weaving trainers in Sanctum and Meridian.
    • Artifacts have their own category in the auction house.
    • PvP dimension items.
    • Empyreal Sourcestone (SL blue stones) removed and converted to Infinity Stones.
    • Chat channels turn off announcements the first time they reach 20 players.
    • Experimental removal of currency cap.
    • Tier 3 raids (Bindings of Blood) added.
    • Pre-SL raid/dungeon currencies removed.
    • Unstable Artifact events now have Unstable Artifact Thieves, who can be captured for more artifacts.
    • New top-tier currency, Fragments of the Ward.
    • Improved terrain handling for mounts.

    Patch 2.7
    • New souls: Oracle (cleric support), Liberator (warrior healing), Physician (rogue healing), Arbiter (mage tank). (Souls are a credit purchase.)
    • New quests to explore the origins of the new souls.
    • More wardrobe slots.
    • New portrait frames.
    • Time of day adjustments for dimensions (only work in some dimensions).
    • Quest tracker can track achievements.
    • Many UI improvements. (Seriously, many. Lots. Too many to list.) Especially to achievements, macros, and crafting.
    • Text color options (a new tab in the Options -> Interface settings).
    • Silence/disarm effects combined into a single mechanic, "debilitate", which affects everyone the same.
    • New dimension stuff added, including a dimension key for a raid achievement.
    • More Tier 3 raids.
    • New warfront ("Blighted Antechamber").

    2.7 Hotfixes
    • Ascend-a-friend system reworked.
    • New raid: Bindings of Blood (Maelforge)
    • You can teleport to another shard without needing an "anchor".
    • Last names available as a (per-character) store purchase.
    • /maxfps console command to limit frame rate.
    • LogConsole field in rift.cfg to add persistent console logging.
    • Significant increases to Patron abilities.
    • Stormcaller soul overhauled.

    Patch 2.8
    • New dungeon "Nightmare Coast".
    • Pyromancer overhaul.
    • Massive AH overhaul; price histories, buy orders, and more.
    • Item sources (mob, achievement, etc) shown in /inspect tooltips.
    • Can configure action bars to be shared between roles.
    • Can dive while swimming.
    • Can ignore offline players.
    • /setwaypoint and /clearwaypoint commands.
    • Big improvements to shadow performance and quality.
    Last edited by the_real_seebs; 08-07-2014 at 12:26 PM. Reason: 2.8
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  2. #2
    Telaran
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    You couldn't know as you haven't played it (yeah, I'm following that other post too ) but Return to Deepstrike isn't a tuned up version of Deepstrike Mines. If you remember the end of the mines, there's a last boss and a wall (entrance to a tomb) there. Return to Deepstrike places you inside said tomb, so it's roughly a "fully new" instance (though most of the mechanics and aesthetics can be found elsewhere.)

    Nice post though, just wanted to point out that detail ;)

  3. #3
    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Shilyena View Post
    You couldn't know as you haven't played it (yeah, I'm following that other post too ) but Return to Deepstrike isn't a tuned up version of Deepstrike Mines. If you remember the end of the mines, there's a last boss and a wall (entrance to a tomb) there. Return to Deepstrike places you inside said tomb, so it's roughly a "fully new" instance (though most of the mechanics and aesthetics can be found elsewhere.)

    Nice post though, just wanted to point out that detail ;)
    I'm playing actively again, but it's not as though I do endgame stuff anyway. :P Anyway, updating it.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

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    Ascendant Baramos's Avatar
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    Always awesome of you to do this the_real_seebs, I could only imagine the time it takes to put this together.

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    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Baramos View Post
    Always awesome of you to do this the_real_seebs, I could only imagine the time it takes to put this together.
    It was only maybe half an hour or so to catch up for 2.4/2.5. The hardest part was 1.11.

    BTW, I'm not totally sure yet, but my initial impression is that the rate of development has increased since June.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  6. #6
    Soulwalker
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    Quote Originally Posted by Shilyena View Post
    You couldn't know as you haven't played it (yeah, I'm following that other post too ) but Return to Deepstrike isn't a tuned up version of Deepstrike Mines. If you remember the end of the mines, there's a last boss and a wall (entrance to a tomb) there. Return to Deepstrike places you inside said tomb, so it's roughly a "fully new" instance (though most of the mechanics and aesthetics can be found elsewhere.)

    Nice post though, just wanted to point out that detail ;)
    Nice post though, just want to point out the existence of xDSM. It isn't a "fully new instance" and you would know that if you actually had any idea of what you are talking about.

  7. #7
    Telaran
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    the "content" is fully new though. Slightly wrong of me indeed, having never done xDSM, but in order to have the said idea I didn't have I just ran it, the bosses aren't the same. The contrary would have been strange anyway, as most bosses have purely SL art - but hey. Not everyone played pre-SL. Better be a jerk about it than try to post constructive criticism, amirite?

  8. #8
    Telaran
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    Quote Originally Posted by the_real_seebs View Post
    I'm playing actively again, but it's not as though I do endgame stuff anyway. :P Anyway, updating it.
    It's not that endgame tbh, it's probably the simplest ini there is atm But yeah I get your meaning, i'm leveling an alt with a friend atm, playing through some content I missed, have yet to go to IPP though. Should happen in the coming days.

    Btw, taking the time to put it here : as a hardcore pve'r at heart, I loved your l2pnoob site. It's true, and I HAD kind of forgotten how to "play". Thanks for the reminder!

  9. #9
    Soulwalker Smoker's Avatar
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    Nice to have it all in 1 spot thanks for taking the time to consolidate it!
    "Its not who you are but what you do that defines you"

  10. #10
    Champion Iron Acolyte's Avatar
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    Thanks for this. As a possible returning player, this is good info.

    Rift can seem overwhelming by its content without something like this.

    Made by Vallien. Is best.

  11. #11
    Soulwalker
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    oh and also new chat is down 50% of the time and servers get restarted 5 times a day for 45 minute downtimes

  12. #12
    Soulwalker Rebjorn's Avatar
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    The game has sure come a long way since I started. I played actively for a while back in 2011 but have sadly only sporadically visited since then. Perhaps it's time to give it another go.. hm.

  13. #13
    Plane Touched
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    Seebs! This was perfect for me as a returnee. I left in the middle of 1.8 and returned 3 weeks ago. I wish I had seen this when I first returned. Just having a quick run down of all the patch notes helped immensely.

  14. #14
    Soulwalker Bloodmorgh's Avatar
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    Sound awesome, waiting for more changes

  15. #15
    Rift Chaser Faithful86's Avatar
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    Heh thanks for these notes Seebs! I tend to take a break every now and then and this is always the first post I look for when I come back, real helpful
    Duh.

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