Please do something to removed the ID locks for raids, I think if you guys changed it to boss lockout oppose to ID's for raids it would help with some progress for the overall gaming community. Easier to pug aswell
Please do something to removed the ID locks for raids, I think if you guys changed it to boss lockout oppose to ID's for raids it would help with some progress for the overall gaming community. Easier to pug aswell
Its much harder to do specific locks for bosses rather than locks for complete zones. WoW doesnt even do locks to specific bosses, granted in LFR they make it so you cant get loot from a boss that you have already killed that week, but thats different.
At the risk of being overly dramatic this id lock system in Rift is probably the worst I have seen. I'm not sure what they had in mind when they developed this concept but it is an utter hinderance and I am at a loss as to what the purpose it serves.
Surely there must be a way of locking people out of a boss they have completed without tieing that person to a bunch of other people they may not see for a week or more.
From what I see, there are so many things in Rift existing for nothing but "it existed in WoW".
And the way devs steering Rift seems just going to the direction of "let's annoy players more".
Although overall game system is fine, its development since especially SL seems truly in need of real thinking rather than temporary reflection.
I personally liked the way DC Universe Online does it. You get locked from loot and the marks but not the instance. So you can run the raid as much you want but you only get rewarded once.
It's difficult enough to get 20 people together for a raid for three hours, at a time that's agreeable for them. It's much harder to get those same 20 people a 2nd time in the same week to do the same thing again. People just have difficult schedules sometimes. There are far better ways to prevent people from overfarming content than to lock them to a very specific instance number. Not that i'm bitter....
.... (╯°□°)╯︵ ┻━┻
Other games do it. You can run a raid / instance as many times as you want, but you can only be eligible for loot once.
I totally agree with this post. This is the EXACT reason y I quit paying for a sub approx. a year ago (just before the first autumn harvest, actually). I fell in LUV with the zone events - always having something to do within a few minutes from each other - and the LFG tool was great for dungeons cause I have virtual social anxiety and don't have many friends to run with...but when I became max leveled, I became completely bored. I'm not a "find a guild that meets your needs" type of person.
I suggested a LFG tool for raids once on these forums, it might not be an ideal PUG, but at least the hardcores can do their own thing and us lonely ones can PUG it up and at least 'experience' the raid content. But I def do like the 'lock out of loot' idea as well.
Last edited by ScaryGuy; 10-22-2013 at 05:09 PM.
I do whole-heartedly agree that we can take full advantage of a LFR tool, but people using it will not be able to kill Gelidra or Progenitor.
It's counter-intuitive to put a tool in which is seen as "welfare easymodes" based on how WoW did it and then get hit by the brick wall on actually not having a clue what to do and missing a leader.
These LFR threads do not look for the tool, they look for stupidly easy raids people can steamroll over. Maybe this thread is different, who knows.
Last edited by Rounded; 10-22-2013 at 09:36 PM.
It seems that the thread got derailed by LFR but the OP wasn't asking for an LFR just separate lockouts on raid bosses and it was pointed out that in WoW LFR and Flex do this but rather than lock you out you just get no loot. Effectively the same thing really wrt drops.
My opinion on LFR in Rift I posted yesterday:
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